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Void

Ace in the Hole — Sealed Ahamkara Grasps + Izanagi's Burden (Void Hunter)

Weapon-swap boss DPS — weaken the target, punch for Nightmare Fuel, then swap to a freshly-drawn Izanagi's Burden for a buffed Honed Edge nuke into a softened body
Sealed Ahamkara Grasps on light.gg

Centerpiece: Sealed Ahamkara Grasps (Gauntlets) · Subclass: Nightstalker (Void) · Role: Weapon-swap boss DPS — weaken the target, punch for Nightmare Fuel, then swap to a freshly-drawn Izanagi's Burden for a buffed Honed Edge nuke into a softened body Sandbox: 9.7.0 · Updated 2026-07-03

Sealed Ahamkara Grasps rewards the draw: land a melee or finisher and your freshly drawn gun hits harder, while every weapon you are not holding reloads for free. Izanagi's Burden is the gun you want to draw — the Honed Edge boss-shot sniper. So you tether the boss to weaken it, punch an add for Nightmare Fuel, swap to a juiced Izanagi, and drop a stacked Honed Edge into a target already taking bonus damage. Quick hands, big numbers.

The exotic

Sealed Ahamkara Grasps (Gauntlets) — Powered melee and finisher final blows grant Nightmare Fuel, increasing handling and airborne effectiveness. While active, freshly drawn weapons deal additional damage and grant Nightmare Fuel on final blows. Gaining Nightmare Fuel reloads all holstered weapons.

Izanagi's Burden (Sniper Rifle) — Honed Edge: [Alternate Weapon Action]: Consume the magazine and load a round with additional range and damage.

Sealed Ahamkara Grasps is a swap-DPS engine. A powered-melee or finisher final blow grants Nightmare Fuel, and while that buff is up your next-drawn weapon deals additional damage and every holstered weapon reloads the instant you earn the buff. Izanagi's Burden is the partner it was built for: Honed Edge folds the whole magazine into one oversized high-damage round — the classic burst-DPS shot. Punch an add to earn Nightmare Fuel, and Izanagi is simultaneously re-stacked to a full Honed Edge and flagged for the freshly-drawn damage bonus; swap to it and that single round lands on the boss as a huge stacked number. The gauntlets also snap Izanagi's handling up on the draw, so the swap-to-fire cadence stays fast across the whole damage phase.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Tether + Weaken is the boss-softening layer the Izanagi nuke lands into.
SuperShadowshot: Moebius QuiverMultiple weakening volleys are burst boss damage and a fat Weaken debuff that primes the swap that follows.
Class abilityGambler's DodgeNear enemies it refunds Snare Bomb — your Nightmare-Fuel trigger — and repositions you for the shot.
MovementTriple JumpExtra aerial control to peek a stationary sniping perch and reset if a phase forces you to move.
MeleeSnare BombIts powered-melee final blow grants Nightmare Fuel (Sealed) and its trap weakens — feeding both the swap and the boss debuff.
GrenadeVortex GrenadeLingering Void AoE that, with Echo of Undermining, weakens — softens adds and stacks the boss.
Aspect 1Stylish ExecutionerDefeating a target under any elemental debuff grants invisibility + Truesight — a safe window to line up Honed Edge. Two fragment slots.
Aspect 2Vanishing StepDodge turns you invisible — disengage after the nuke, reposition, re-tether.
FragmentsUndermining · Harvest · ReprisalGrenade weaken + orb/breach economy + Super feed for the next damage window.
Exotic armourSealed Ahamkara GraspsThe swap-DPS engine: melee/finisher kill → freshly-drawn damage bonus + free reload on everything holstered.
WeaponsIzanagi's Burden + Void primary + boss HeavyIzanagi is the swap nuke; a Void primary keeps surges/economy live and a Heavy (Linear/Rocket/Sword) shares the freshly-drawn cadence.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. A Gunner/Powerhouse lean for the Weapons ceiling, with a Bulwark floor of Health so a stationary sniper survives, and enough Class for the Gambler's/Vanishing Step invis windows. Super/Grenade/Melee take the remainder.

Mods:

Artifact — Encrypted Data Disk

Picks (2/3/2): Kinetic Synthesis + Reload at Range — Precision Equity + Singularity Blade + Counter Energy — Sniper's Meditation + Void Infestation

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Weapon Loader (faster reload) 3e
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (9/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3e fillYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: more oversized rounds banked. - **Arms:** Sniper Targeting — cleaner aim-down-sight.