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Solar

Backdraft — Golden Gun: Deadshot (Solar Hunter)

Infinite-dodge scorch firehose — dual-exotic with Tommy's Matchbook
Speedloader Slacks on light.gg

Centerpiece: Speedloader Slacks (Legs) · Subclass: Gunslinger · Role: Infinite-dodge scorch firehose — dual-exotic with Tommy's Matchbook Sandbox: 9.7.0 · Updated 2026-07-03

Hold the trigger until Tommy's overheats, then keep holding. The gun cooks itself for a huge damage buff, the scorch you smear across a pack rockets your dodge back, and the dodge slams a full magazine straight into the chamber. Fire, scorch, dodge, repeat — the mag is never empty and the dodge is never far. This is the dedicated Tommy's + Speedloader pairing: the auto rifle IS the engine, and the legs turn its own trigger-pull into an endless dodge loop.

The exotic

Speedloader Slacks — Tight Fit: "Dodging instantly reloads all your weapons and grants increased reload and handling to you and nearby allies. While the buff is active, additional dodges increase the buff strength and refresh the timer, maxing out at 5 stacks. Dealing sustained damage grants class ability energy."

Tommy's Matchbook — Ignition Trigger: "Sustained fire overheats the weapon."

Tommy's Matchbook — Heat Sink: "Overheat damage is reduced while not aiming down sights."

Tommy's Matchbook Catalyst — Heat of the Moment: "While Ignition Trigger is active, final blows with this weapon cure you and sustained fire scorches your target."

Speedloader Slacks is the centrepiece and the reason this loop never stalls. Its Tight Fit trait does two jobs at once: every Gambler's Dodge instantly reloads all your weapons and stacks reload/handling (max 5), and dealing sustained damage grants class-ability energy — so simply holding Tommy's trigger refills the dodge without a single kill. Tommy's Matchbook supplies the damage half. Sustained fire overheats it (Ignition Trigger) for a large damage bonus while draining your health; Heat Sink softens that drain while you hip-fire, and the catalyst pays the health back by curing you on kills while scorching whatever you shoot. Sustained fire feeds the dodge, the dodge reloads Tommy's, and Tommy's overheated fire never has to stop.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Scorch, ignitions and Radiant are the whole economy — dodge regen, healing and weapon buffs all key off Solar verbs.
SuperGolden Gun: DeadshotSolar precision Super that scorches and disintegrates targets — a clean priority-kill button that keeps the Solar theme; not load-bearing, any Solar Super works.
Class abilityGambler's DodgeRefunds melee energy scaling with the Melee stat → more Knife Trick → more Radiant + Scorch; the reload/handling comes from Speedloader regardless, so the sub-type is free to feed the melee loop.
MovementTriple Jump (flex)Air control while you reposition; no loop element depends on it.
MeleeKnife TrickA fan of three flaming knives that all Scorch; a precision knife kill makes you Radiant, and the Scorch stacks toward ignitions alongside Tommy's.
GrenadeIncendiary Grenade (flex)A Scorch AoE that charges Gunpowder Gamble and (via Shieldcrush, while Radiant) recharges faster and hits harder; swap to Healing Grenade as the panic button against the self-burn.
Aspect 1On Your MarkClass-ability casts and precision hits stack reload and Weapons stat ×10; Tommy's precision keeps it pinned, so the gun hits harder the longer you hold a lane. Three fragment slots.
Aspect 2Gunpowder GambleSolar/Scorch kills charge a throwable Solar explosive that Ignites on detonation — Tommy's scorched kills fill it, the throw is the burst payoff. One fragment slot.
FragmentsAshes · Singeing · Searing · TorchesFour Embers that turn Tommy's scorch into dodge energy, melee energy and Radiant (see below).
Exotic armourSpeedloader Slacks (Legs)The centrepiece: dodge = instant reload + stacking reload/handling, and sustained fire refills the dodge — the loop's spine.
WeaponsTommy's Matchbook (Energy) · Solar Sniper (Kinetic, flex) · Solar Heavy (flex)Tommy's is the scorch engine; a precision sniper covers the single-target work Tommy's can't, and a Solar heavy keeps the Solar Surge legs live for boss phases.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Melee. Weapons is the damage stat and Tommy's wants it (On Your Mark stacks more on top); Class is the whole engine (dodge uptime = reload + the Scorch→Singeing loop); Melee feeds Gambler's refund and Knife Trick. This leans an add-clear/sustain archetype — pour points into Weapons and Class, take Melee to a comfortable Knife Trick cadence, and dump Health/Super/Grenade. Fragment stats net +10 Class / −10 Grenade (Searing +10 Class, Torches −10 Grenade), nudging you exactly where you want it.

Mods:

Artifact — Hunter's Journal

Picks (2/3/2):

Hunter's Journal is the only artifact themed on Solar + Auto Rifle with scorch/ignition mods, so it fits Backdraft cleanly:

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (8/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Legs (5/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Absolution 3eReduces all ability cooldowns each time you pick up an Orb of Power.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Outreach 1eReduces melee cooldown when using your class ability.
Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: keeps a Solar sniper/heavy boosted). - **Anti-Champion** — none from the kit or artifact (Hunter's Journal carries no anti-champ mod); lean on Gunpowder Gamble ignitions for burst; or take the Implement of Curiosity alt for on-demand Unstoppable.