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Prismatic

Blink Artillery — Silence and Squall (Prismatic Hunter)

Infinite-rocket blink DPS — dual-exotic with The Wardcliff Coil (GM-capable)
Mask of Bakris on light.gg

Anchor: Mask of Bakris · Subclass: Prismatic · Role: Infinite-rocket blink DPS — dual-exotic with The Wardcliff Coil (GM-capable) Sandbox: 9.7.0 · Built 2026-06-26 (from a community transcript)

Shift in, leave a Strand clone soaking aggro, dump a Wardcliff volley, shift again to reload everything — and never stop. Mask of Bakris turns every dodge into a stacking Arc damage buff, the Queensfoil Censer artifact loops your armour charges back into the rocket, and four separate DR sources keep you upright in -50 content.

Loadout

SlotPickWhy
SuperSilence and SquallStasis Super — required to enable Mask of Bakris's shift. Also feeds Frost Armor via Facet of Purpose.
Class abilityMarksman's DodgeReloads all three weapons + scoops nearby ammo; with Bakris it becomes the long-range cloaking shift.
MeleeFlexNot load-bearing — player choice.
GrenadeFlex (stat-stacked)Push the grenade stat so the Prismatic grenade comes back fast (Transcendence uptime).
Aspect 1Threaded SpecterEach dodge drops a clone that draws enemy fire (and pops Threadlings) — built-in DR while you set up the volley. Run 2–3 clones at once.
Aspect 2Stylish Executioner (GM) / Gunpowder Gamble (easier)-50: Executioner for on-demand invis between shifts. -30 or easier: Gunpowder Gamble — one volley charges it, and it grants an extra fragment slot.
Fragments

Exotic — Mask of Bakris (Helmet) + The Wardcliff Coil (Heavy)

Dual-exotic (one armour + one weapon is legal). Mask of Bakris: while you have a Stasis or Arc Super, your dodge becomes a long-range, partially-cloaking shift. After shifting, Arc and Stasis weapons gain a stacking damage bonus (~+30% at x3), and final blows while it's active refund class-ability energy. Wardcliff is Arc, so it rides the full buff, and the refund keeps Marksman's Dodge online. Wardcliff Coil: exotic Arc rocket — post-buff it holds 8, fires a multi-warhead volley that clears packs in one trigger pull, and grants +5 Bolt Charge per shot (a charge releases every two shots).

Why this works (the mechanics)

Weapons

Stats & archetypes

Weapons 200 (hard requirement) → Class ~100 → Super ~100 → Grenade as able → dump Health/Melee. The narrator's spread: 200 Weapons, 100 Class (125 with Class Font), 90 Super, 56 Grenade. 200 Weapons is the whole point (ammo-brick + damage). Class 100 returns Marksman's Dodge in two kills (and Bakris refunds it). Grenade is a Prismatic luxury — push it with Grenade Fonts if your fragments don't cover it.

Set bonus (none required)

The narrator explicitly ran no set bonus — heavy economy comes from the Weapons stat + mods, not a set. Anybody can run this without farming a specific set. A 4pc that adds heavy reserves or weapon damage is a free garnish but never the driver.

Artifact — Queensfoil Censer

Picks (2/3/2): Blast Radius + ArmorsmithAnti-Champion Nosecone + Revitalizing Blast + Unraveling OrbsArgent Ordnance + To Shreds

The three rocket-loop mods are Blast Radius (rockets/GLs → Armour Charge), Argent Ordnance (spend a charge per rocket → bonus damage), and Anti-Champion Nosecone (rockets vs Champions). To Shreds turns Slice's sever into unravel + Woven Mail; Unraveling Orbs grants your Strand weapon Unravelling Rounds off the orbs you flood — it feeds To Shreds and is the legal Tier-2 pick. Armorsmith + Revitalizing Blast are the survivability/champion garnish. Narrator's alt: he ran Fever And Chill (T1, Solar→Radiant) instead of Unraveling Orbs for a Radiant proc off a Solar primary — but that puts three mods in Tier 1 (over the limit), so it's only legal if you also drop Armorsmith or Blast Radius. Unravelling Orbs keeps it a clean 2/3/2 and synergises harder.

Mods (by slot)

Loop

Notes