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Stasis

Bunker — Renewal Grasps (Stasis Hunter)

Duskfield fortress / zone denial
Renewal Grasps on light.gg
Your gear best achievable Grenade 137 / 200 target — 63 short — needs better rolls
Health 54 · Melee 27 · Grenade 137 · Super 34 · Class 58 · Weapons 53 · armour only; stat mods + fragments add more

Centerpiece: Renewal Grasps (Gauntlets) · Subclass: Revenant · Role: Duskfield fortress / zone denial Sandbox: 9.7.0 · Updated 2026-07-03

Throw a Duskfield and declare the ground yours. Allies who stand in it gain Frost Armor, enemies who wander in deal reduced damage, and anything that lingers stacks slow toward a freeze. This is the most literal "stand here and you will live" button a Hunter owns — a portable safe room you re-throw before the last one fades.

The exotic

Depths of Duskfield: Your Duskfield grenades have a much larger effect radius. Allies inside the Duskfield gain Frost Armor and targets inside the area deal reduced damage.

Renewal Grasps turns a single grenade into a defensive dome. The Clarity data pins the numbers: the Duskfield radius grows by 25%, a Medium Stasis crystal spawns in the centre, you and every ally receive one stack of Frost Armor on entering the Slowing Field plus more for every 0.5 seconds spent inside, and enemies caught in the field deal 50% (20% in PvP) decreased damage. That is both halves of a survivability formula in one cast — your damage resistance climbs while the enemy's output collapses. The crystal is free shatter fodder, and because the field slows everything inside, targets that refuse to leave eventually freeze. The gauntlets ask only that you commit to a spot; everything else the Duskfield does for you.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)Frost Armor + slow/freeze is the entire defensive engine.
SuperSilence and SquallA roaming Stasis super that freezes and clears when the bunker needs enforcing.
Class abilityGambler's DodgeRefunds Withering Blade and, via Winter's Shroud, slows on dodge.
MovementTriple JumpAerial reposition to re-seat the bunker on a new choke.
MeleeWithering BladeRanged slow that tags approaching threats before they reach the field.
GrenadeDuskfield GrenadeThe bunker itself — Renewal makes it huge.
Aspect 1Touch of WinterEnlarges the Duskfield slow-field and drops a Stasis crystal on impact.
Aspect 2Grim HarvestShatter shards → Frost Armor, and taking damage while armoured returns class ability energy.
FragmentsRime · Chains · Shards · DuranceBigger Frost Armor cap, shard generation, grenade refunds, longer slow.
Exotic armourRenewal Grasps (Gauntlets)The dome — DR up for you, damage down for them, in one throw.
WeaponsStasis Headstone primary · Chill Clip special · shatter/champion powerFeeds crystals and shards into the loop and covers ranged freeze.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Health → Class. Lean Demolitionist (Grenade/Class) for raw bunker uptime, or Siegebreaker (Health/Grenade) if you want the dome even tankier.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2): Wind Chill + Crystalline ConverterFrost Renewal + Hail The Storm + Curative OrbsBrain Freeze + Served Cold

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Impact Induction 2e fillCausing damage with a powered melee attack reduces your grenade cooldown.
Chest (7/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Legs (3/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Bomber 1eReduces grenade cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).