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Stasis

Cold Front — Renewal Grasps + Verglas Curve (Stasis Hunter)

Duskfield zone-denial fortress — a room-sized slow field that shields the whole fireteam in Frost Armor while Verglas crystals shatter the slowed pack trapped inside it
Renewal Grasps on light.gg

Centerpiece: Renewal Grasps (Gauntlets) · Subclass: Revenant (Stasis) · Role: Duskfield zone-denial fortress — a room-sized slow field that shields the whole fireteam in Frost Armor while Verglas crystals shatter the slowed pack trapped inside it Sandbox: 9.7.0 · Updated 2026-07-03

Renewal Grasps blows your Duskfield up to room size: everything inside is slowed and hits like a wet noodle, and everyone standing in it — you and your allies — wears Frost Armor. Verglas Curve seeds that frozen patch with Large Stasis crystals off its kill-fed volley, stored AoE you shatter on command. It is a defensive build that wins by making one patch of ground unsurvivable for the enemy and unkillable for the team.

The exotic

Renewal Grasps (Gauntlets) — Depths of Duskfield: "Your Duskfield grenades have a much larger effect radius. Allies inside the Duskfield gain Frost Armor and targets inside the area deal reduced damage."

Verglas Curve (Combat Bow) — Hail Barrage: "Final blows with this weapon grant Stasis arrows. Your next hip-fire shot will fire all of them in a single volley."

Two Stasis exotics built around one controlled patch of ground. Renewal Grasps is the engine: it widens the Duskfield radius and, inside that slowing field, enemies deal reduced outgoing damage while you and every ally standing in it accrue Frost Armor DR. On its own it is only a hole to throw enemies into — it makes no damage. Verglas Curve supplies both the damage and the ammunition: kills bank Stasis arrows (up to five stacks), and a hip-fire shot looses the whole Hail Barrage volley, whose arrows plant Large Stasis crystals where they land. Drop those crystals inside the slowing Duskfield and you have a field of shatter-bombs sitting on top of slowed, weakened enemies, primed to detonate for a Stasis burst that re-slows and re-shards the room.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)Slow, freeze, shatter and Frost Armor — the verb kit the whole fortress runs on.
SuperSilence and SquallTwin Stasis kamas: Silence flash-freezes the pack, Squall parks a roaming Stasis storm that slows and damages everything caught inside your Duskfield.
Class abilityGambler's DodgeArms Winter's Shroud (dodge → slow), refunds melee energy for the next Withering Blade, and repositions the slow field.
MovementTriple JumpAir control to re-seat the Duskfield and line up volley angles from above the slowed cluster; flexible, not build-defining.
MeleeWithering BladeBouncing Stasis shuriken — slows targets and plants a crystal, a manual shatter-trigger for when the volley is on cooldown.
GrenadeDuskfield GrenadeThe Renewal engine, mandatory — Touch of Winter adds a crystal and pulls targets to centre, Renewal makes the field huge.
Aspect 1Touch of WinterEnhances the Duskfield: larger slow-field and a Large Stasis crystal on impact, funnelling the whole pack into one slowed, crystal-seeded kill-box.
Aspect 2Winter's ShroudDodging slows nearby targets and speeds class-ability regen — a second on-demand slow that extends CC past the grenade's cooldown.
FragmentsRime · Shards · DuranceFrost Armor cap+duration, grenade recharge off shatters, and longer-lasting slows/lingering fields.
Exotic armourRenewal GraspsThe centerpiece — turns the Duskfield into a room-sized Frost Armor bubble that weakens everything inside.
WeaponsVerglas Curve + Stasis Special/Heavy + boss HeavyVerglas seeds crystals and deals the shatter damage; a Stasis Special/Heavy keeps surges and shatter economy live; a heavy for the targets crystals cannot chew.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Weapons → Health. The Duskfield is the build, so grenade uptime is king; Weapons feeds Verglas throughput so the volley comes around quickly; Health is the survivability floor under near-permanent Frost Armor. Archetype lean: Grenadier / Demolitionist on gauntlets and chest for the grenade primary, Gunner and Bulwark secondaries.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2): Wind Chill + Crystalline ConverterFrost Renewal + Hail The Storm + Curative OrbsServed Cold + Brain Freeze

The Stasis artifact for a Stasis fortress — it pumps Frost Armor, shards and shatter:

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Impact Induction 2e fillCausing damage with a powered melee attack reduces your grenade cooldown.
Chest (7/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Legs (3/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Innervation 1eReduces grenade cooldown each time you pick up an Orb of Power.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (7/10)Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the Stasis Special. - **Anti-Champion:** Overload via constant slow/freeze; Unstoppable via Stasis shatter (9.7.0 revert); Barrier via a Precision/Adaptive frame on the Special/Heavy.