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Arc

Cross-Counter — Gathering Storm (Arc Hunter)

Infinite Arc-melee brawler — Monte Carlo refills the punch, Liar's Handshake lands the +400% counter-heal
Liar's Handshake on light.gg

Centerpiece: Liar's Handshake (Gauntlets) · Subclass: Arcstrider (Arc) · Role: Infinite Arc-melee brawler — Monte Carlo refills the punch, Liar's Handshake lands the +400% counter-heal Sandbox: 9.7.0 · Updated 2026-07-03

Spray Monte Carlo to top off your melee, throw a Combination Blow, and Liar's Handshake hands you a free, empowered counter-punch that heals on hit. Every kill feeds the next — the gun's bullets and kills refund melee, melee kills refill the gun's magazine, and Gambler's Dodge fully re-arms the punch beside a pack. The gun is the battery; the fist is the gun. You never stop punching.

The exotic

Liar's Handshake (Gauntlets) — Cross Counter: Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you.

Monte Carlo (Auto Rifle) — Monte Carlo Method: Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

This is a legal dual-exotic (one armour + one weapon). Liar's Handshake is the centrepiece: while an Arc melee ability is equipped, scoring an Arc elemental melee hit or taking melee damage arms Cross Counter for your next melee within 3 seconds — a punch worth +400% additional base melee damage that restores 40 HP on hit and deals Arc damage (Clarity). Monte Carlo is the battery that keeps that punch loaded: dealing damage grants 2% melee energy per hit and kills have a 25% chance to fully charge the melee (Clarity). Its Markov Chain trait stacks weapon-kill damage to +65% in PvE at five stacks, and — the load-bearing line — melee kills instantly refill Monte Carlo's magazine and grant all five stacks. The gun batteries the fist; the fist re-batteries the gun.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Combination Blow is the strongest Arc melee — it satisfies Cross Counter's "Arc Melee Ability equipped" clause and unlocks the full native heal/dodge/jolt loop.
SuperGathering StormThrow the staff for a wide jolt that seeds Amplified (Flow State) and the artifact's jolt payoffs; Arc Staff is the alt if you'd rather brawl through the Super.
Class abilityGambler's DodgeDodging within 15 m of enemies refunds up to 200% melee energy at 200 Melee — the on-demand reset that re-arms Combination Blow and re-triggers Lethal Current.
MovementFlex (Triple / Strafe / High Jump)Not load-bearing; pick whichever jump keeps you closing on the pile.
MeleeCombination BlowRequired — the Arc melee that arms Cross Counter; chained kills heal, refund dodge, and stack damage to x3.
GrenadeFlex (Arc — Arcbolt / Flux)Not load-bearing; pick for chip jolt and Spark synergy. Dump stat.
Aspect 1Flow StateDefeating a jolted target makes you Amplified, speeding melee/reload/dodge regen and adding a damage-resistance cushion. Two fragment slots.
Aspect 2Lethal CurrentAfter dodging, your next melee gains lunge range, jolts, and drops an aftershock — the jolt feeds Flow State and the artifact. One fragment slot.
FragmentsResistance / Feedback / FrequencyCrowd DR + a stacked counter-punch + reload uptime to keep Monte Carlo humming.
Exotic armourLiar's Handshake (Gauntlets)The centrepiece — turns each Arc melee (or tanked hit) into a +400% healing counter-punch.
WeaponsMonte Carlo (Kinetic Primary) · Arc Special · Arc HeavyMonte Carlo is the melee battery and Unstoppable engine; the Arc special/heavy cover burst and ride Amplified.
Fragments

Why it works (the mechanics)

Stats & mods

Melee 200 → Health → Class. Melee at 200 is a hard requirement: it cuts the Combination Blow cooldown, maxes the Gambler's Dodge refund (200% within 15 m), and — under Armor 3.0 — scales the powered-melee damage the +400% multiplies. Then Health for point-blank survivability and Class to keep the dodge online as the melee-reset trigger. This is a brawler archetype — lean into Melee/Health rolls; Super and Grenade are dump stats.

Mods:

Artifact — Encrypted Data Disk

Picks (2/3/2):

Encrypted Data Disk's theme is literally Arc + Kinetic, matching the Arcstrider subclass and Monte Carlo's real Kinetic element — the cleanest artifact fit.

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Hands-On 3e fillGain bonus Super energy on melee kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Kinetic Loader 1eIncreases reload speed of Kinetic weapons.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Chest (7/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Legs (3/10)Kinetic Scavenger 1eKinetic weapons get bonus reserves when picking up ammo used by that weapon.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Class Item (5/10)Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).