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Solar

Deadeye — Athrys's Embrace + Polaris Lance (Solar Hunter)

Precision sharpshooter — land scout headshots to supercharge a bouncing Weighted Knife that hits like a truck and stuns Unstoppable, while Polaris's own precision payoff scorches the room
Athrys's Embrace on light.gg

Centerpiece: Athrys's Embrace (Gauntlets) · Subclass: Gunslinger (Solar) · Role: Precision sharpshooter — land scout headshots to supercharge a bouncing Weighted Knife that hits like a truck and stuns Unstoppable, while Polaris's own precision payoff scorches the room Sandbox: 9.7.0 · Updated 2026-07-03

Athrys's Embrace pays you for marksmanship: rack up precision hits and your next Weighted Knife becomes a heavy, double-bouncing, Unstoppable-stunning projectile. Polaris Lance is a precision machine — every fourth headshot loads a Solar explosive round that scorches. Headshot to charge both the knife and the explosive, throw the supercharged knife to delete a priority target, and the room burns. Aim small, hit hard.

The exotic

Skittering Stinger: Weighted Knife gains a second bounce. Rapid precision hits with your weapons grant Weighted Knife a significant damage bonus, bonus melee, and the ability to stun unshielded combatants for a short time. Empowered Weighted Knife is strong against [Stagger] Unstoppable Champions.

The Perfect Fifth (Polaris Lance): Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed Solar explosive round that scorches targets for your next shot.

Athrys's Embrace turns weapon precision into a melee nuke. Scoring three precision hits within 2.5 seconds grants the Strengthened Throwing Knife buff (10s, extended 5s per crit up to 30s): the next knife deals dramatically increased damage, carries bonus melee Strength, stuns Unstoppable Champions, and — with the intrinsic second bounce — chains to three targets before the buff is consumed on hit. It is your anti-Unstoppable tech built into a gauntlet, freeing a weapon slot. The price is a steady stream of precision hits, which Polaris Lance pays trivially: a 150-RPM Solar scout whose crits refund ammo and whose every fourth crit loads a scorching Solar explosive. One trigger habit — headshots — charges the empowered knife, the Perfect Fifth explosive, and your aspect stacks at once.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Solar's precision-and-Scorch kit is the native home for a headshot loop that ends in Ignitions.
SuperGolden Gun: MarksmanThe precision Super to match — huge single-target headshot damage plus Orbs, the boss-delete the knife can't quite cover.
Class abilityAcrobat's DodgeDodge on landing grants Radiant (+25% weapon damage on Polaris and the knife) and a reposition to re-line the next headshot.
MovementTriple JumpExtra mid-air adjustments to keep a crit spot lined up while kiting; swap to preference.
MeleeWeighted Throwing KnifeAthrys's signature — the bouncing knife that precision hits supercharge into an Unstoppable-stunning nuke.
GrenadeHealing GrenadeCure plus Restoration; the guns and knife are the damage, this is the survival button.
Aspect 1On Your MarkPrecision hits (and class ability) grant reload speed and Weapons stat, stacking ten times — a precision build feeds it constantly.
Aspect 2Gunpowder GambleDefeats charge a thrown Solar explosive — free AoE that ignites Polaris's already-scorched targets.
FragmentsTorches · Ashes · Searing · SolaceRadiant on melee, faster Scorch-to-Ignition, melee/Firesprite refunds, and longer Radiant/Restoration.
Exotic armourAthrys's Embrace (Gauntlets)Converts the scout's precision hits into a boss-staggering, triple-bouncing melee nuke.
WeaponsPolaris Lance (Solar scout, Primary) + a Solar Special + a boss-DPS HeavyPolaris is the precision faucet; the Special keeps surges/Siphon and Radiant live; the Heavy finishes what the knife and scout can't.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Melee → Health. Weapons drives Polaris throughput and the precision-hit rate that charges the whole loop; Melee speeds the powered-knife cooldown and empowered uptime; Health is the survivability floor healed by Restoration and Healing Grenade.

Archetype lean: Gunner / Powerhouse (Weapons primary) with a Brawler (Melee) secondary; Bulwark (Health) for the floor.

Mods:

Artifact — Implement of Curiosity

Picks (2/3/2): Fever and Chill + Semi-Auto StrikerElemental Daze + Elemental Coalescence + Shoulder to ShoulderRadiant Shrapnel + Elemental Overdrive

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (9/10)Solar Siphon 3eRapid Solar weapon final blows create an Orb of Power.
Solar Siphon 3eRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (9/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Firepower 3eYour grenade final blows create Orbs of Power.
Chest (6/10)Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1e fillYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1e fillReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: grenade energy back on kills; feeding the knife; any Solar Special. - **Anti-Champion:** Unstoppable is covered intrinsically by the empowered Weighted Knife; Radiant pierces Barrier; bring an Overload frame on the Special/Heavy.