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Solar

Everflame — Speedloader Slacks (Solar Hunter)

Infinite-dodge unkillable — Solar ignitions + the full Tablet-of-Ruin cross-element stack

Anchor: Speedloader Slacks · Subclass: Gunslinger · Role: Infinite-dodge unkillable — Solar ignitions + the full Tablet-of-Ruin cross-element stack Sandbox: 9.7.0 · Created 2026-06-16 · from Plunderthabooty's "we broke the sandbox" Solar Hunter

A Solar Hunter — the class that's supposed to have the worst survivability in hard content — that flat-out cannot die. Infinite Restoration, Cure, Radial, plus Woven Mail, Amplified and overshields all at once, in −30 Ultimatum content, with no exotic weapon. The health bar barely moves. And the whole offense — ignitions, Bolt-Charge lightning, jolt, Unravel, Threadlings — comes off one grenade launcher and your dodge. This is Turncoat's Solar sibling: the artifact, not the subclass, is the build.

Loadout

SlotPickWhy
SuperBlade Barrage (flexible)Take whatever — Blade Barrage is fun post-rework; any super works since the build isn't super-reliant.
Class abilityGambler's DodgeRefunds melee (scales with Melee stat) — pairs with Crackshot for the infinite dodge↔melee↔ignition loop.
MovementTriple JumpAir control.
MeleeKnife TrickA fan of three flaming knives — all apply scorch. Knife + dodge-scorch = an ignition.
GrenadeHealing Grenade (or any damage grenade)Healing for an "oh no" button; swap to a damage grenade if you want more ignitions.
Aspect 1CrackshotClass ability fires up to 3 scorching shots at marked targets; landing all 3 cures you; damage scales with Class stat ≥100. The dodge becomes a damaging, scorching, healing ability.
Aspect 2On Your MarkActivating class ability → +reload + Weapons stat, stacks ×10; final blows at 10 stacks → restoration. Permanent because you dodge constantly.
Fragments

Exotic — Speedloader Slacks (Legs)

Tight Fit: Dodging instantly reloads all your weapons and grants increased reload and handling to you and nearby allies. Additional dodges increase the buff and refresh the timer (max 5 stacks*). Dealing sustained damage grants class ability energy.

That last clause is the engine. Sustained weapon damage — not kills — refills your dodge, so the loop never stalls on a boss, champion or high-health target. That's the edge over Radiant Dance Machines: no kill required, so it holds up in the hardest content. (*Manifest says 5 stacks; the creator said 10 — verify.)

Why this works (the mechanics)

Weapons

Stats & armour mods (as the creator ran it)

Pure stat-stacking via font mods — no single ability needs to hit hard; the dodge is king. Gameplay spread: Melee 87 · Grenade 94 · Super 118 · Class ~150 (→ ~170 with the class font; gives overshields on dodge and powers Crackshot's ≥100 scaling) · Weapons 148 (+~50 more while On Your Mark is active).

Set bonus — none (creator ran none)

Played with no set bonus at all — every cross-element buff comes from the artifact, not from gear. The cleanest possible proof of the house rule that sets are garnish, never the driver.

Artifact — Tablet of Ruin (Episode: Heresy) — not Queensfoil

The whole thesis: ignore the "conventional" Solar artifacts (Hunter's Journal, Queensfoil Censer) and take the one with no Solar tag — because it supplies the buffs Solar Hunter actually lacks. Same artifact as Turncoat (Void) and Thunderbolt God (Arc); here it carries Arc + Strand onto Solar:

See `hunter_turncoat.md` — same artifact philosophy on Void. The creator's point: "a ton of builds like this can be made on all three classes." The artifact is the common thread.

The loop

"Very chaotic to watch, very simple at its core": shoot the GL → dodge → (throw Knife Trick) → shoot → dodge. The dodge fires Crackshot (scorch + cure + reload), the GL damage refills the dodge, the knife + dodge scorch ignites, and the Slice + Strand mods spread Sever/Unravel/Woven Mail/Threadlings automatically. Optionally grenade or swap to your champion weapons. Repeat forever.