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Void

House Edge — Fortune's Favor (Void Hunter)

Aggressive overshield-fed gunplay — kill healthy, bank an overshield, let it buff every shot
Fortune's Favor on light.gg

Centerpiece: Fortune's Favor (Legs) · Subclass: Nightstalker · Role: Aggressive overshield-fed gunplay — kill healthy, bank an overshield, let it buff every shot Sandbox: 9.7.0 · Updated 2026-07-03

The house always wins because it stacks the odds before the bet. Land a kill at full health and the Pants quietly convert your shields into a Void overshield — and while that overshield is up your guns hit with more accuracy, stability, handling, and damage. The reward for being healthy is a better gun, and a better gun keeps you healthy. Devour is the croupier: every ability kill heals you to full and re-arms the whole table. Run it loud — a gun-primary build that snowballs the longer you stay alive.

The exotic

Kismet: After landing a final blow while at full health, or when out of combat for an extended duration, your shields will slowly recharge into an overshield.

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When you have an overshield, your weapons gain increased accuracy, stability, handling, and damage against combatants, and final blows will grant a short period of increased mobility once the overshield is depleted.

Two ways to charge a Void overshield, and the build feeds both. The aggressive path is a weapon kill scored at full health — Devour keeps you topped, so almost every kill qualifies and the overshield refills off ordinary gunplay (Clarity: ~6.6 overshield HP/s while it charges). The passive path is simply breaking contact: after roughly 4.5 seconds out of combat the shields recharge into an overshield for free. While any overshield is up your held weapon gains 35 Stability, 35 Handling, a tighter accuracy cone, and 15% increased weapon damage against combatants (20% for Heat-Based weapons) — a flat, always-on gun surge that costs nothing but staying healthy. Score a kill while the overshield is active and its eventual depletion triggers Hasty Escape: 30 Mobility for 5 seconds, a reposition kicker to re-establish full health and start the next cycle. Nothing here is Void-locked, so the Pants work on any healing subclass — but Devour arms them best.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Devour is the cleanest heal-to-full in the game, and full health is the exotic's trigger.
SuperShadowshot: DeadfallOn-theme team debuff that tethers the pack so you clean it at full health and keep the overshield armed; any Void super works since the build lives in the legs.
Class abilityGambler's DodgeRefunds melee near enemies and resets your position between fights; Marksman's Dodge if you would rather reload.
MovementTriple JumpAir control to peek, reposition, and stay out of the chip damage that would deny the full-health trigger.
MeleeSnare BombA throwable Smoke Bomb for weaken and disengage; the build is gun-led, so the melee is a safety tool, not a damage source.
GrenadeMagnetic GrenadeAttaches and double-detonates; with Echo of Undermining it becomes precise weaken delivery for a champion or priority, and grenade kills feed Devour upkeep.
Aspect 1Feed the VoidAny Void ability kill grants Devour (full heal + grenade energy on every kill); this is the engine that keeps you at full health, which arms Fortune's Favor.
Aspect 2Stylish ExecutionerAny elementally-debuffed kill grants Invisibility + Truesight, and the next melee while invisible weakens — a free disengage that protects your health bar and feeds Devour and Harvest.
FragmentsHarvest · Starvation · Persistence · Undermining · VigilanceThe Devour "never stop healing" core plus two extra overshield/weaken feeds bolted on.
Exotic armourFortune's Favor (Legs)The whole build — a full-health kill banks an overshield that flatly buffs whatever gun you hold.
WeaponsVoid primary w/ Repulsor Brace or Destabilizing Rounds + free DPS special + heavyOne Void slot keeps the verbs flowing; the overshield buffs any weapon, so the other two are on feel.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. This build refuses the usual Void-Hunter instinct to dump Health: the exotic keys off being at full health, and the Health stat both raises how much you heal per Orb of Power and cuts flinch, protecting the kill that has to land healthy. Lean toward archetypes rolling Weapons + Health (Gunner/Brawler blends); a Powerhouse piece for Weapons/Super is fine.

Mods:

Artifact — NPA Repulsion Regulator

Picks (2/3/2):

The true Void artifact, and the one whose payoffs map onto an overshield build.

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (5/10)Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: so lean into reload/aim. - **Chest:** resist mods for survivability; Unstoppable come from your two primaries' intrinsic archetype stuns (Anti-Champion 2.0).