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Stasis

Hoarfrost — Silence and Squall (Stasis Hunter)

Self-sustaining crystal-seed-and-shatter Frost Armor engine; sprint-fuelled add clear paired with Verglas Curve
Fr0st-EE5 on light.gg

Centerpiece: Fr0st-EE5 (Legs) · Subclass: Revenant · Role: Self-sustaining crystal-seed-and-shatter Frost Armor engine; sprint-fuelled add clear paired with Verglas Curve Sandbox: 9.7.0 · Updated 2026-06-29

Verglas arrows plant Large Stasis crystals; shatter the field for Stasis shards, scoop them for Frost Armor, and that Frost Armor both juices Verglas's Stasis damage and arms a shatter-on-kill. Fr0st-EE5's sprint loop doubles grenade and melee regen and floods class-ability energy, so Duskfield and Withering Blade come back to reseed before the field stops shattering. One bow, one pair of legs, infinite ice.

The exotic

Fr0st-EE5 — Rapid Cooldown (Leg Armor, verbatim):

Increases grenade, melee, and dodge regeneration while sprinting.

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Gain stacks of Frost Armor while sprinting. When you have Frost Armor, Stasis weapons deal additional damage.

Verglas Curve (Combat Bow, the dual-exotic partner, verbatim):

Hail Storm: Direct hits with Stasis arrows freeze combatants and slow opposing Guardians. Stasis arrows that impact the environment create Stasis crystals.

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Hail Barrage: Final blows with this weapon grant Stasis arrows. Your next hip-fire shot will fire all of them in a single volley.

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Shiver Quiver (catalyst): Freezing or slowing a target grants this weapon faster draw speed for a short period of time.

A dual-exotic loadout is legal — one armour piece plus one weapon — and these two interlock. Verglas plants the Large Stasis crystals and freezes packs on direct hits; shattering those crystals drops Stasis shards. Fr0st-EE5 turns sprinting into Frost Armor, and while you hold Frost Armor every Stasis weapon (Verglas included) hits harder, so the bow's damage and its own crystal-seeding scale off the armour. The legs' real value is the regen pump: sprint after a dodge and grenade, melee and class-ability energy all pour back, refunding the abilities that reseed and re-shatter the field. Verglas's catalyst keeps draw speed fast whenever something is frozen or slowed — which, in this build, is constantly.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)Native home of Frost Armor, Stasis crystals and the freeze/shatter verbs the whole loop runs on.
SuperSilence and SquallSquall's roaming storm slows and freezes a whole pack, instantly seeding frozen targets for Verglas to crystallise and feeding the freeze-shatter-shard loop wholesale.
Class abilityGambler's DodgeThe dodge is Fr0st-EE5's trigger — it grants the sprint buff and tops class regen, and dodging near enemies refunds Withering Blade. (Marksman's Dodge if you'd rather instant-reload Verglas.)
MovementTriple JumpAir control to reposition between reseeds; jump choice is preference and does not touch the loop.
MeleeWithering BladeRicocheting Stasis shuriken — slows and freezes for Verglas direct-hit value and can shatter the crystal field. Fr0st-EE5 doubles its regen while sprinting.
GrenadeDuskfieldWith Touch of Winter: a larger slow-field plus a Stasis crystal on impact — a second crystal seeder. Fr0st-EE5's doubled regen plus Whisper of Shards make it the primary reseeder.
Aspect 1Grim HarvestThe engine: picking up Stasis shards grants Frost Armor; with Frost Armor up, Stasis/Kinetic kills may shatter; taking damage with Frost Armor returns class-ability energy.
Aspect 2Touch of WinterEnhances Duskfield (bigger field plus a crystal on impact). More crystals = more shatters = more shards = more Frost Armor. (Shatterdive for on-demand detonation; Winter's Shroud for dodge-slow.)
FragmentsRending / Shards / Fissures / ConductionVerglas buff + reseed accelerant + bigger shatters + shard tracking that guarantees the Frost Armor refresh.
Exotic armourFr0st-EE5 (Legs)The regen pump and the Frost Armor source; while you hold Frost Armor, Stasis weapons (Verglas) deal additional damage.
WeaponsVerglas Curve (Kinetic) · Chill Clip Stasis special (e.g. Riptide) · flex Stasis heavyBow seeds and shatters; Chill Clip special slows then freezes for champion teeth; a Stasis heavy rides the Frost-Armor damage buff for boss phases.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Class → Weapons. Grenade 200 is the fastest Duskfield reseed (the loop's fuel); Class keeps Gambler's Dodge — Fr0st-EE5's trigger — on a short leash; Weapons' first 100 carries the PvE damage and handling bump for Verglas. Archetype lean: chase Demolitionist (Grenade/Class) and Grenadier rolls, and put the Tier-5 Fr0st-EE5 in whichever archetype best tops your weakest priority. Shift ~20 from Super/Health into Melee if you lean on Withering Blade to shatter.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2): Wind Chill + Crystalline Converter — Hail The Storm + Frost Renewal + Debilitating Wave — Served Cold + Brain Freeze

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Impact Induction 2eCausing damage with a powered melee attack reduces your grenade cooldown.
Grenade Kickstart 3e fillWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Innervation 1eReduces grenade cooldown each time you pick up an Orb of Power.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the Chill Clip special; the Stasis heavy. - **Anti-Champion:** none intrinsic on this artifact set; Stasis CC (slow/freeze) covers Overload; Unstoppable functionally — see Champion coverage.