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Stasis

Hoarfrost — Silence and Squall (Stasis Hunter)

Self-sustaining crystal-seed-and-shatter Frost Armor engine — sprint-fuelled add clear — dual-exotic with Verglas Curve
Fr0st-EE5 on light.gg

Anchor: Fr0st-EE5 · Subclass: Revenant · Role: Self-sustaining crystal-seed-and-shatter Frost Armor engine — sprint-fuelled add clear — dual-exotic with Verglas Curve Sandbox: 9.7.0 · Built 2026-06-27

Verglas arrows plant Large Stasis crystals; shatter the field for Stasis shards, scoop them for Frost Armor (Grim Harvest), and Frost Armor both juices Verglas's Stasis damage (Fr0st-EE5) and unlocks Stasis/Kinetic-weapon shatter on kills. Fr0st-EE5's sprint loop doubles grenade + melee regen and floods class-ability energy, so Duskfield and Withering Blade come back to reseed before the field stops shattering. One bow, one pair of legs, infinite ice.

Loadout

SlotPickWhy
SuperSilence and SquallStasis Super — Squall's roaming storm slows/freezes a whole pack, instantly seeding frozen targets for Verglas to crystallise. Also feeds the freeze→shatter→shard loop wholesale.
Class abilityGambler's DodgeDodging near enemies refunds melee (Withering Blade back fast). The dodge is Fr0st-EE5's trigger — it grants the sprint buff and tops class regen. (Marksman's Dodge if you'd rather instant-reload Verglas.)
MeleeWithering BladeRicocheting Stasis shuriken — slows/freezes for Verglas direct-hit value and can shatter the crystal field. Fr0st-EE5 doubles its regen while sprinting.
GrenadeDuskfieldWith Touch of Winter: larger slow-field + a Stasis crystal on impact — a second crystal seeder. Fr0st-EE5 (doubled regen) + Whisper of Shards make it the primary reseeder.
Aspect 1Grim HarvestThe engine. Picking up Stasis shards grants Frost Armor; while you have Frost Armor, Stasis/Kinetic-weapon kills may shatter (chance scales with stacks); taking damage with Frost Armor returns class-ability energy.
Aspect 2Touch of WinterEnhances Duskfield (bigger field + crystal on impact). More crystals = more shatters = more shards = more Frost Armor. (Shatterdive if you want on-demand field detonation; Winter's Shroud for dodge-slow + class regen.)
Fragments

Exotic — Fr0st-EE5 (Legs) + Verglas Curve (Kinetic slot)

Dual-exotic (one armour + one weapon is legal). Fr0st-EE5 — Rapid Cooldown: using your class ability grants +6.25% sprint speed for 10s (not refreshable); while sprinting you get +100% [200%] base class-ability regen, doubled grenade and melee regen (PvE), and you accrue Frost Armor. While you have Frost Armor, Stasis weapons deal additional damage — and Verglas is Stasis. Verglas Curve (Combat Bow, Stasis, Primary ammo, Kinetic slot — manifest bucket Kinetic Weapons 1498876634): Hail Storm — Stasis arrows create Large Stasis Crystals on impact and Freeze on direct hits, and it deals +50% damage to Frozen enemies and Stasis crystals. Hail Barrage frame — kills bank a stack (max 5); hip-firing dumps them as a spread Stasis volley. Catalyst Shiver Quiver — Freeze or Slow cuts Draw Time 35% (567ms→368ms).

Why this works (the mechanics)

Weapons

Stats & archetypes

Grenade → Class → Weapons → (Melee/Super/Health). Grounded spread from `stat_optimiser.py --priorities Grenade Class Weapons`: Grenade 200, Class 130, Weapons 80, Melee 30, Super 30, Health 30 (sum ~500). Grenade 200 = fastest Duskfield reseed (the loop's fuel); Class 130 keeps Gambler's Dodge — Fr0st-EE5's trigger — on a short leash; Weapons' first 100 carries the PvE damage/handling bump for Verglas. Chase Demolitionist (Grenade+Class) and Grenadier rolls; put the Tier-5 Fr0st-EE5 in whichever archetype best tops your weakest priority. Shift ~20 from Super/Health into Melee if you lean on Withering Blade to shatter.

Set bonus (none required)

No set bonus is load-bearing — the loop runs entirely off the two exotics + Stasis kit. A 2pc that adds Stasis-weapon damage, ability regen, or armour stats is free garnish, never the driver. Run whatever Demolitionist/Grenadier rolls you actually own.

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2): Wind Chill + Crystalline ConverterHail The Storm + Frost Renewal + Debilitating WaveServed Cold + Brain Freeze

The thematically-perfect pool — every pick is Stasis. Tier 1: Wind Chill (rapid Stasis-weapon hits → Frost Armor; hits on slowed/frozen targets → a Stasis shard — Verglas does both at once) and Crystalline Converter (after a class ability, a Stasis-weapon kill drops a shard; banked shards make your next Stasis melee spawn crystals — Withering Blade becomes a crystal-planter). Tier 2: Hail The Storm is the keystone — shattering frozen targets/crystals deals increased damage and the shatter throws off shards that damage and slow, so it amplifies the core action and feeds Grim Harvest; Frost Renewal (take crit damage with Frost Armor → freeze burst + more Frost Armor) is the panic button; Debilitating Wave (finisher emits a Stasis wave → Slow, since your Super is Stasis) adds free CC. Tier 3: Served Cold (picking up a Stasis shard grants class-ability energy) directly refuels Fr0st-EE5's dodge trigger, and Brain Freeze (frozen targets fog and slow neighbours) widens the freeze field so more enemies crystallise. Audited clean (2/3/2).

Loop

Notes