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Void

Spotter — Knucklehead Radar (Void Hunter)

Primary-weapon duelist — radar-while-ADS map control plus clean-up damage on marked targets
Knucklehead Radar on light.gg

Centerpiece: Knucklehead Radar (Helmet) · Subclass: Nightstalker (Void) · Role: Primary-weapon duelist — radar-while-ADS map control plus clean-up damage on marked targets Sandbox: 9.7.0 · Updated 2026-07-03

Most exotics give you an ability. This one gives you information. Radar stays live while you are aiming down sights, so you hold a long sightline, scoped in, and still see the flanker arriving. Crouch behind cover and the radar sharpens further. It is a neutral-game utility helmet, not an engine — a strong primary, a Void kit that lets you reposition and vanish, and a helmet that makes sure you always shoot first.

The exotic

Knucklehead Radar (Helmet) — Upgraded Sensor Pack: Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.

Four effects, one fantasy: you always have more information than the person you are shooting at. Radar-while-ADS is the headline — every other Guardian loses their radar the instant they scope, so holding a sightline blinds them and not you. Crouched resolution sharpens the blips into near-directional reads, letting you pre-aim the corner before they round it. The visual mark plus bonus damage to low-health marked targets is a clean-up edge: the chip damage you have already done gets finished faster, shaving the last few HP so a wounded enemy cannot escape the trade. The marking is a neutral benefit with no ability and no cooldown, which is exactly why this is a gunfighter's helmet and not an ability build. The airborne bonus is a small free top-up on peek-and-fire.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Void supplies the two things a pure-gun build lacks — a reset (invis) and see-through-walls information (Truesight).
SuperShadowshot: DeadfallOn-theme suppress/weaken that groups a push and covers Overload behaviour; swap Moebius Quiver if you want a roaming PvP answer.
Class abilityGambler's Dodge (PvE) / Marksman's Dodge (PvP)Gambler's near enemies refunds melee for the invis loop; Marksman's reloads on dodge to keep a primary topped between duels.
MovementTriple JumpAir control to peek and re-peek sightlines; Knucklehead's airborne bonus is a free top-up here, not a reason to fight airborne.
MeleeSnare BombA weaken-and-invis tool — Stylish wants a debuffed kill and the smoke supplies both the debuff and the escape.
GrenadeMagnetic GrenadeWith Echo of Undermining it becomes a precise weaken delivery; run whatever you aim best in PvP.
Aspect 1Vanishing StepDodging makes you invisible — the reposition button that breaks a losing duel and relocates you with radar already back up.
Aspect 2Stylish ExecutionerAny elemental-debuffed kill grants invisibility and Truesight — reposition and see the next target through the wall.
FragmentsDilation · Obscurity · Persistence · Leeching · HarvestCrouched radar plus stat boost, finisher vanish, longer invis, melee-kill sustain, and the PvE orb/breach economy.
Exotic armourKnucklehead Radar (Helmet)Radar-while-ADS plus crouched resolution plus the low-health mark — the information edge the whole gunfight runs on.
WeaponsLong-range primary (Scout / Pulse / Hand Cannon) + trusted Special + PowerThe helmet's value scales with how much you ADS and hold angles, so the gun choice is the build.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. A Gunner/Specialist lean: Weapons boosts reload/handling and (post-9.7.0) damage vs minors/majors on the gun you are built around, Dilation chips in another +10; Class keeps Dodge — your reposition and vanish — on a short cooldown; Health is the survivability floor for holding an angle. Super and Grenade take the remainder.

Mods:

Artifact — NPA Repulsion Regulator

The Void artifact for a Void build — it turns the gun into the engine and the kit's debuff loop into an economy. Volatile rounds ride your primary, every weakened kill spins up a Void Breach that pays out as an overshield, and Overload Grenades cover the champion the marking cannot finish.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (9/10)Ammo Finder (match your special/heavy) 3e
Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3e fillYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1e fillReplenishes health each time you pick up an Orb of Power.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: reloading fast. - **Arms:** Targeting mod matching your primary — cleaner aim-down-sight; Overload Grenades cover Overload; bring frame-based Barrier/Unstoppable on your primary; Special.