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Void

Longshot — Oathkeeper (Void Hunter)

Bow control / perfect-draw burst sniper
Oathkeeper on light.gg
Your gear best achievable Weapons 157 / 180 target — gear ready
Health 30 · Melee 47 · Grenade 53 · Super 29 · Class 43 · Weapons 157 · armour only; stat mods + fragments add more

Centerpiece: Oathkeeper (Gauntlets) · Subclass: Nightstalker · Role: Bow control / perfect-draw burst sniper Sandbox: 9.7.0 · Updated 2026-07-03

Hold a perfect draw forever, then release it for bonus damage scaled by how long you waited — all from inside invisibility, where nothing can rush your shot. This is the patient hunter's build: nothing moves, then one thing dies, then nothing moves again.

The exotic

Adamantine Brace: Bow perfect draw can be held indefinitely. Gain a bonus to the Bow's damage when released, based on how long perfect draw was held. Provides a moderate benefit to the airborne effectiveness stat of Bows.

Oathkeeper turns a bow's biggest drawback — the seconds spent holding a perfect draw while the shot lines up — into stored damage. Normally a held draw is dead time; with Adamantine Brace that hold time is banked as a release-damage bonus that scales the longer you wait, so pre-aiming a champion spawn or a boss's crit window converts patience straight into burst. The perfect draw never times out, which means you can settle onto a target, wait for stealth to set, and fire on your schedule rather than the bow's. The airborne bonus is minor garnish. The whole build is an argument for turning the bow's slow, deliberate cadence into an advantage instead of a liability, and every other piece exists to buy you the seconds Oathkeeper wants you to spend.

Loadout

SlotPickWhy
SubclassNightstalker (Void Hunter)Void debuffs (Weaken, Volatile, invisibility) are the language every arrow and fragment here speaks.
SuperShadowshot: Moebius QuiverFire multiple Shadowshots in rapid succession for massive damage against tethered targets, generating Orbs on kills.
Class abilityMarksman's DodgeReloads the bow on dodge; the reposition matters more than the reload for a stationary shooter.
MovementTriple JumpExtra aerial control to reset to a firing perch (reasonable Nightstalker default — build did not pin one).
MeleeSnare BombOn-demand invisibility to set up an uninterrupted perfect draw.
GrenadeVortex GrenadeVoid grenade that fuels Echo of Undermining's Weaken and Echo of Instability's Volatile Rounds.
Aspect 1Stylish ExecutionerDefeating a target affected by any elemental debuff grants invisibility and Truesight, chaining kills back into stealth.
Aspect 2Vanishing StepDodging makes you invisible — doubles your stealth uptime for opening fresh draw windows.
Fragmentssee belowVolatile-on-grenade, grenade-Weaken, extended Void buffs, finisher-invis.
Exotic armourOathkeeper (Gauntlets)The whole build: indefinite perfect draw + hold-scaled release damage.
WeaponsLe Monarque (Void bow) · a Barrier/precision frame · a Lightweight/Rapid framePoison-arrow debuff engine + rounding out champion coverage the bow can't intrinsically hit.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Lean into a Powerhouse (Weapons/Super) archetype with a Skirmisher (Melee/Class) secondary — the bow wants weapon damage, the loop wants ability energy back for grenades and dodges.

Mods:

Artifact — Tablet of Ruin

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Weapon Loader (faster reload) 3e
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (9/10)Absolution 3eReduces all ability cooldowns each time you pick up an Orb of Power.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3e fillYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).