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Strand

Loom — Silkstrike (Strand Hunter)

Threadling-fountain add-clear that winds a dual-exotic Euphony to its damage ceiling, then dumps the linear fusion into the boss
Balance of Power on light.gg

Centerpiece: Balance of Power (Leg Armor) · Subclass: Threadrunner · Role: Threadling-fountain add-clear that winds a dual-exotic Euphony to its damage ceiling, then dumps the linear fusion into the boss Sandbox: 9.7.0 · Updated 2026-06-29

Dodge to drop a tougher Threaded Specter that bleeds Perched Threadlings, then let the swarm chew the room while every threadling hit winds Euphony toward its damage ceiling. Tangles feed Whirling Maelstrom, the linear fusion re-seeds its own swarm through Unwound, and Particle Reconstruction turns the wound-up rifle loose on the boss. The Specter eats the aggro; you stay off radar and feed the fountain.

The exotic

Double Down: Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your Threaded Specter, you do not appear on radar.

Euphony — Unwound: Dealing sustained damage with this weapon spawns Threadlings at your target's location. Spindle (exotic trait): Threadling damage increases this weapon's damage. Catalyst — Enlightened Action: Dealing damage improves reload speed and handling.

This is a legal dual-exotic — one armour, one weapon — and the two halves are supplier and consumer of the same threadlings. Balance of Power turns the Threaded Specter from a throwaway decoy into a threadling battery: Clarity puts it at 50% [25% PvP] damage resistance (bypassed by your own damage), +34% duration, and 2 Perched Threadlings that release when the Specter takes 40 damage (both dump when it dies). Stand within 15 m and you gain Hidden — off radar — while the Specter soaks the room's fire. The cost is real: casting your class ability cuts class-ability regen by 50% for 19 s, so the build leans on a high Class stat to keep Specters flowing. Euphony is the consumer — Spindle converts every threadling hit into stacking weapon damage, Unwound makes the rifle re-seed its own threadlings on sustained fire, and the catalyst keeps it reloading. The Specter and grenade make the swarm; Euphony eats it.

Loadout

SlotPickWhy
SubclassThreadrunner (Strand)Strand's Threadling / Tangle / Sever verbs plus the dodge-centric aspects that turn the class ability into the swarm engine.
SuperSilkstrikeStrand rope-dart Super for add-sweep and a panic clear; Elemental Supercharger (artifact) refunds Super energy off severed kills, so it comes back fast.
Class abilityGambler's DodgeSpawns the Threaded Specter (the engine) and refunds melee for Threaded Spike. Boss phase: swap to Marksman's Dodge to reload Euphony on dodge.
MovementTriple Jump (flex)Air control to reposition — not load-bearing, player preference.
MeleeThreaded SpikeReturning rope-dart that severs; severed Strand kills feed Elemental Supercharger and the Tangle economy, and Gambler's keeps it charged.
GrenadeThreadling GrenadeThrows threadlings directly — the fountain's grenade half, refilled fast by Thread of Generation. Champion content: swap to Shackle Grenade for Suspend.
Aspect 1Threaded SpecterRequired — Double Down only buffs the Specter. Each dodge drops a decoy that draws fire and detonates into Threadlings when hit hard or when foes approach.
Aspect 2Whirling MaelstromDestroying a Tangle weaves a roaming Strand mass that damages targets and emits Unravelling projectiles — which then feed the artifact's Horde Shuttle. _[+2 Aspect Energy]_
FragmentsEvolution · Rebirth · Generation · AscentMore threadling damage/range, Euphony re-seeding the swarm, grenade refill, and a Euphony reload on every grenade cast.
Exotic armourBalance of Power (Leg Armor)Turns the Specter into a tanky, longer-lived threadling battery with 2 Perched Threadlings, and keeps you off radar within 15 m.
WeaponsEuphony (Strand LFR · Special) + kinetic add-clear primary + Strand Hatchling heavyEuphony is the boss weapon and swarm seeder; the kinetic clears chaff and farms Special bricks; the Strand heavy piles more bodies into the swarm.
Fragments

Why it works (the mechanics)

Stats & mods

Class 200 → Weapons → Grenade. Class leads because Double Down halves class-ability regen for 19 s every cast — you want a high Class floor just to keep Specters online, and Threaded Specter's damage scales with Class above 100. Weapons is Euphony's boss output (the stat that stacks under Spindle + Particle Reconstruction). Grenade keeps the Threadling Grenade looping; Super can ride low since Elemental Supercharger refunds it. Treat the numbers as planner targets — run `stat_optimiser.py --validate` / `my_stats.py` to fit them to real armour.

Mods:

Artifact — Tablet of Ruin

Picks (2/3/2): Unraveling Orbs + Elemental SiphonHorde Shuttle + Vile Weave + Gold From LeadParticle Reconstruction + Elemental Supercharger

Tablet of Ruin is the one artifact themed for Linear Fusion + Strand + Threadling + Tangle, so every pick feeds Euphony's loop rather than a generic subclass.

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (3/10)Strand Siphon 1eRapid Strand weapon final blows create Orbs of Power.
Strand Siphon 1eRapid Strand weapon final blows create Orbs of Power.
Super Font 1eYou gain a bonus to your Super stat while you have any Armor Charge. Armor Charges decay over time.
Arms (7/10)Strand Loader 3eIncreases reload speed of Strand weapons.
Strand Loader 3eIncreases reload speed of Strand weapons.
Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Class Item (7/10)Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Class Font 3eYou gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: so cover **Unstoppable + Overload via Suspend** (Shackle Grenade / Ensnaring Slam); bring an **Anti-Barrier** legendary or lean on the team for Barrier.