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Void

Arrowstorm — Shadowshot: Moebius Quiver (Void Hunter)

Ramping tether DPS that weaves Super volleys with Void-bow shots

Centerpiece: Orpheus Rig (Legs) · Subclass: Nightstalker · Role: Ramping tether DPS that weaves Super volleys with Void-bow shots Sandbox: 9.7.0 · Updated 2026-07-03

This is the selfish Shadowshot — a Super you play, not a button you dump. Renegades stretched Moebius Quiver to a long window and gave it a ramp: damage you deal mid-Super sharpens your next volleys and your bows. You volley, snipe with the bow, then volley harder, painting a boss in escalating tether damage while your whole Void kit keeps the room weakened.

The exotic

Uncanny Arrows: Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.

Orpheus Rig does two things and you only run one half here. On Deadfall, the anchors refund ability energy per tethered target; on Moebius Quiver — this build's Super — the payoff is the additional shot plus the extended window (Clarity confirms 16→20 seconds with the exotic), so you get one more empowered volley per activation and more time to weave it. That extra volley matters most against a boss or a champion stack: every Moebius shot deals massive damage to tethered targets, creates Orbs of Power, and hands nearby allies Heart of the Pack. Orpheus turns a strong burst Super into a long, sequenced DPS window you actively feed with bow fire.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Native home for Shadowshot, invis, and the weaken/Devour verb economy.
SuperShadowshot: Moebius QuiverMulti-volley tether storm whose volleys and bows ramp as you deal damage.
Class abilityMarksman's DodgeFull-reloads the bow and repositions between ability beats.
MovementTriple JumpMulti-tap air control to line up bow shots and reposition off tethers.
MeleePhantom SurgeDash-through slash with bonus damage vs Void-debuffed (your tethered) targets and an overshield per hit.
GrenadeVortex GrenadeLingering Void well that fuels weaken (via Undermining) and volatile setup.
Aspect 1Stylish ExecutionerDefeating any elementally-debuffed target grants invisibility and Truesight — your whole kit debuffs, so this fires constantly.
Aspect 2On the ProwlPeriodically marks a priority target (even without invis) and entering invis marks one immediately; Phantom Surge punishes marked targets.
FragmentsInstability · Starvation · Undermining · ReprisalVolatile Rounds, Devour, weakening grenades, and Super energy — the Void survivability + refund core.
Exotic armourOrpheus Rig (Legs)Adds the extra Moebius volley and extends the Super to 20 s.
WeaponsLe Monarque (Void bow) + Void special + heavyThe bow rides the Super's bow-empowerment ramp and brings intrinsic Overload.
Fragments

Why it works (the mechanics)

Stats & mods

Super 200 → Weapons → Class. Powerhouse lean (Super primary, Weapons secondary) so the tether comes back often and the bow hits and reloads fast; Class as the tertiary keeps Marksman's Dodge on a short cooldown for the reload/reposition beat.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Momentum Transfer 2eCausing damage with a grenade reduces your melee cooldown.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Void Weapon Surge 3e fillYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1e fillReplenishes health each time you pick up an Orb of Power.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: special damage. - **Anti-Champion:** Overload covered intrinsically by Le Monarque; bring an Anti-Barrier source in the special/heavy slot as the activity demands.