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Strand

Webweaver — Moirai (Strand Hunter)

Threaded-Spike + Tangle melee engine — detonation-chain ad-clear with Suspend control and permanent Woven Mail

Anchor: Moirai (Chest) · Subclass: Threadrunner · Role: Threaded-Spike + Tangle melee engine — detonation-chain ad-clear with Suspend control and permanent Woven Mail Sandbox: 9.7.0 · Created 2026-06-16

Moirai turns the rope dart into a loom. Threaded Spike rips through a pack, bounces into a Tangle to detonate it, and snaps straight back to your hand — and the exotic reweaves that Tangle and brings it back with the dart, so one throw clears the room and leaves you holding a fresh Tangle to throw again. Catch the dart on a pack with no Tangle and you get extra melee energy instead. Either way the spike never really goes on cooldown.

Loadout

SlotPickWhy
SuperSilkstrike or Bladefury†Flexible — neither drives the build. Silkstrike for roaming whip clears; the melee loop is the engine, not the Super.
Class abilityGambler's DodgeDodging near enemies refunds melee energy — a second, independent Threaded Spike charge alongside Moirai's refund.
MovementTriple JumpAir control to line up Threaded Spike bounces and Ensnaring Slam dives.
MeleeThreaded Spike (mandatory)The rope dart Moirai is built around: it severs on hit, ricochets, bounces to Tangles, and is retrieved by the exotic.
GrenadeGrapple or ThreadlingGrapple for repositioning + a Grapple Tangle to seed the chain; Threadling for more bodies. Either works.
Aspect 1Whirling MaelstromDestroying a Tangle weaves a writhing Strand mass that seeks and kills, emitting Unraveling projectiles — and Threaded Spike detonates Tangles, so it spawns Maelstroms for free. +2 Fragment slots.
Aspect 2Ensnaring SlamAir-dive that suspends everything nearby and grants Woven Mail on suspend; damage scales with Class stat ≥100. Room-wide stun on demand. +2 Fragment slots.
Fragments (4 slots — 2+2 from the aspects)

Swap option: drop Thread of Fury for Thread of Mind (suspended kills → class energy) if you lean harder on Ensnaring Slam for the dodge economy.

Exotic — Moirai (Chest)

Webcatcher: Threaded Spike can bounce to Tangles, detonating them and returning immediately. Tangles detonated by Threaded Spike are rewoven and retrieved by it. Catches without a Tangle refund extra melee energy.

Three clauses, one loop:

Why this works (the mechanics)

Weapons

Stats & archetypes

Melee 150+ (the whole build) → Class 100+ → Grenade. Melee is non-negotiable: it shortens the base cooldown under the three refunds and, past 100, adds melee damage. Push Class to ≥100 so Ensnaring Slam's damage scales up (the aspect explicitly boosts at Class ≥100) and Gambler's refund stays fast. Grenade third for Grapple/Threadling uptime; Thread of Generation tops it off from raw damage. Health is the dump stat — Woven Mail covers DR, and two fragments (Warding, Fury) already cost Health/Melee deltas.

Archetypes: Brawler (Melee primary) is the spine; Specialist (Class) or Grenadier (Grenade) for the secondary. Mods: Heavy Handed (melee kills → melee energy — a fourth refund), Melee Font, Recuperation, Strand surge on boots, Orbs of Restoration to feed the Warding → Woven Mail loop.

Set bonus (optional)

Garnish, not a driver — the build is complete on Tier 4 gear with no set. If you have the rolls: a 4pc that converts Unravel or Tangle kills into ability energy flatters the loop, and anything boosting Suspend/Sever duration doubles down on Continuity. But the Melee/Class stats and the aspect pair come first; slot a set only if it doesn't cost you those.

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Strand Siphon 1e fillRapid Strand weapon final blows create Orbs of Power.
Hands-On 3e fillGain bonus Super energy on melee kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (5/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Melee Kickstart 1e fillWhen your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach 1e fillReduces melee cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).

The loop

vs. the Silkstrike build

`hunter_silkstrike.md` (Threadripper) and this build are both Threadrunner but share almost nothing in play:

One is "Spider-Hunter who lives in the Super"; the other is "the loom that never stops throwing." They use different exotics, different aspects (Moirai runs Whirling Maelstrom, which Silkstrike doesn't), and a different stat spine (Melee-first vs Grenade-first).