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Strand

Webweaver — Moirai (Strand Hunter)

Threaded Spike + Tangle melee engine — detonation-chain ad-clear with Suspend control and near-permanent Woven Mail
Moirai on light.gg

Centerpiece: Moirai (Chest) · Subclass: Threadrunner · Role: Threaded Spike + Tangle melee engine — detonation-chain ad-clear with Suspend control and near-permanent Woven Mail Sandbox: 9.7.0 · Updated 2026-07-03

Moirai turns the rope dart into a loom. Threaded Spike rips through a pack, bounces into a Tangle to blow it up, and snaps straight back to your hand — and the exotic reweaves that Tangle and carries it back with the dart, so one throw clears the room and leaves you holding a fresh Tangle to throw again. Catch the dart on a pack with no Tangle and you get melee energy back instead. Either way the spike never really goes on cooldown.

The exotic

Webcatcher: Threaded Spike can bounce to Tangles, detonating them and returning immediately. Tangles detonated by Threaded Spike are rewoven and retrieved by it. Catches without a Tangle refund extra melee energy.

Moirai rewrites the Threaded Spike melee into a closed loop with three clauses. First, the dart can ricochet off a pack into a Tangle, detonate it, and return immediately rather than flying a full arc back — so the throw resolves fast and you re-throw quickly. Second, the detonated Tangle is not spent: the exotic re-forms it and the dart carries it home, so you catch the dart and a ready Tangle in the same motion. Third, if you catch the dart with no Tangle on the line, Moirai refunds extra melee energy instead. The chest never pays out nothing — every throw returns either ammunition (a fresh Tangle) or the melee itself, which is why the rope dart behaves like it has no cooldown at all.

Loadout

SlotPickWhy
SubclassThreadrunner (Strand)The rope-dart subclass — Threaded Spike, Tangles, Suspend and Woven Mail are all native Strand verbs Moirai feeds off.
SuperSilkstrikeThe Threadrunner Super — flexible burst for roaming whip clears; the melee loop is the engine, not the Super.
Class abilityGambler's DodgeDodging near enemies refunds melee energy — a second, independent Threaded Spike charge alongside Moirai's own refund.
MovementTriple JumpAir control to line up Threaded Spike bounces and set up Ensnaring Slam dives.
MeleeThreaded SpikeThe rope dart Moirai is built around: it severs on hit, ricochets, bounces to Tangles, and is retrieved by the exotic.
GrenadeGrappleRepositioning plus a Grapple Tangle to seed the detonation chain; swap to Threadling if you want more bodies over mobility.
Aspect 1Whirling MaelstromDestroying a Tangle weaves a seeking Strand mass that emits Unraveling projectiles on its kills — and Threaded Spike detonates Tangles, so it spawns Maelstroms for free.
Aspect 2Ensnaring SlamAir-dive that suspends everything nearby and grants Woven Mail on suspend; damage scales once Class stat hits 100. Room-wide stun on demand.
FragmentsWarding · Generation · Continuity · FuryRedundant Woven Mail, grenade regen, longer Suspend/Sever, and a Tangle-driven melee refund — the four verbs the loom leans on.
Exotic armourMoirai (Chest)Reweaves and retrieves detonated Tangles and refunds melee on empty catches — the whole loop's engine.
WeaponsStrand primary + special/heavyA Strand primary keeps Tangle/Unravel economy lit between throws; a special or heavy handles priority bodies the dart won't finish.
Fragments

Why it works (the mechanics)

Stats & mods

Melee 200 → Class → Grenade. Brawler-leaning: Melee is the spine of the whole build — it shortens the base cooldown under the three refunds and, past 100, adds melee damage. Push Class next so Ensnaring Slam's damage scales up (the aspect explicitly boosts at Class 100+) and Gambler's refund stays fast, then Grenade third for Grapple/Threadling uptime, which Thread of Generation tops off from raw damage. Health is the dump stat — Woven Mail covers the DR and two fragments already spend Health/Melee deltas.

Mods:

Artifact — Implement of Curiosity

Pure Strand artifact that feeds every verb this loom already throws — Tangle detonations, Unravel-into-Threadling spread, Suspend control, and the near-permanent Woven Mail that gates the melee.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Strand Siphon 1e fillRapid Strand weapon final blows create Orbs of Power.
Hands-On 3e fillGain bonus Super energy on melee kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Kickstart 1e fillWhen your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Strand Weapon Surge 3e fillYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1e fillReplenishes health each time you pick up an Orb of Power.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: a fourth refund on top of Moirai; Fury; Gambler's. - **Chest:** Melee-resist mods for the dive-in playstyle; the Strand primary. - **Anti-Champion:** archetype-intrinsic in 9.7.0 — pick weapon frames per activity (see Champion coverage); Suspend covers Overload behaviour functionally.