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Arc

Mothstorm — Arc Staff (Arc Hunter)

Double-moth blind/overshield support — Arc+Void crowd-control that darkens the whole room and hands allies Void overshields, dual-exotic with Ex Diris.
Mothkeeper's Wraps on light.gg

Centerpiece: Mothkeeper's Wraps (Gauntlets) · Subclass: Arcstrider · Role: Double-moth blind/overshield support — Arc+Void crowd-control that darkens the whole room and hands allies Void overshields, dual-exotic with Ex Diris. Sandbox: 9.7.0 · Updated 2026-07-03

Two moth-themed exotics the game literally tells you to pair. Mothkeeper's Wraps replaces your grenade with a cage of seeking moths; Ex Diris spits a second swarm from the gun. Both swarms blind everything they touch, and when you wear both, Ex Diris pays out a bonus moth that throws a Void overshield onto your nearest ally — so the room goes dark while your team gets armoured. One Arc economy of Ionic Traces and permanent Amplified refuels the cage and keeps the blinds constant.

The exotic

Mothkeeper's Wraps — Winged Eclipse: Defeat targets to charge up cages of loyal moths that fly toward nearby targets or allies.

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[Grenade]: Throw the cage of loyal moths, which are released on impact. Upon reaching targets, moths detonate in a blinding explosion; upon reaching allies, moths provide a Void overshield.

Ex Diris — Corrupted Nucleosynthesis: This weapon enrages when dealing or taking sustained damage, gaining increased rate of fire while enraged.

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Ex Diris — Loyal Moths: Kills or 2 direct hits spawn a seeking Hive Moth. "Wearing Mothkeeper's Wraps spawns an additional Hive Moth that grants 22.5 HP Void Overshield to the nearest ally."

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Catalyst — Berserk Rush: Weapon enrages faster while amplified. Final blows with this weapon make you amplified.

This is a legal dual-exotic (one armour + one weapon), and the manifest wires the two together directly. Mothkeeper's Wraps overrides your grenade with Cage of Loyal Moths — it grants a second grenade charge and sets the cooldown to 73 s (Clarity). The cage bursts on impact into 2 moths that seek the nearest thing: Arc moths detonate for up to 526 damage in a 4 m radius and Blind, counting as Arc Grenade Damage; Void moths hand a nearby ally a 22.5 HP Void overshield. Ex Diris then spawns its own Hive Moths on kills or paired direct hits (525 damage, Blind 10 s), and because you wear the Wraps it pays out a third moth that overshields an ally. Corrupted Nucleosynthesis ramps its fire rate to 126 RPM as it enrages.

Loadout

SlotPickWhy
SubclassArcstriderThe Arc kit supplies the jolt, Amplified and Ionic-Trace economy the moths cannot make themselves.
SuperArc StaffRoaming add-clear plus projectile deflect — the survivability panic button for a melee-range swarm, with Gathering Storm as the boss-DPS swap neither moth exotic carries.
Class abilityGambler's DodgeRefunds melee near enemies to keep Disorienting Blow (a third blind source) cycling, and refills the class-ability pool Ascension spends.
MovementTriple JumpExtra air control to get and stay airborne, which is the trigger condition for Ascension's dodge-in-air jolt burst.
MeleeDisorienting BlowBlinds on hit — a fourth blind source that leans the whole build into its primary verb.
GrenadeCage of Loyal Moths (Mothkeeper's override)Your Arc grenade is replaced by the moth cage; because the Arc moths count as Arc Grenade Damage, Spark of Shock makes them jolt as well as blind.
Aspect 1AscensionAir-dodge to jolt the pack and amplify nearby allies while lifting you airborne — on-demand AoE jolt that pairs the AoE blind, plus 2 fragment slots.
Aspect 2Flow StateDefeating a jolted target makes you Amplified; while amplified you get faster dodge/reload and improved Arc Staff — converts jolt kills into permanent self-Amplified, plus 2 fragment slots.
FragmentsShock · Ions · Discharge · BeaconsFills Ascension's 2 + Flow State's 2 slots exactly; turns blinds into jolts, jolt kills into traces, and Amplified into a second blind flood.
Exotic armourMothkeeper's Wraps (Gauntlets)The centerpiece — the grenade itself becomes a seeking blind/overshield moth swarm, and it unlocks Ex Diris's bonus overshield moth.
WeaponsKinetic primary · Ex Diris (energy) · Arc or anti-Barrier heavyEx Diris carries the Arc special swarm; the Kinetic primary feeds Kinetic Rupture/Synthesis for Unstoppable + ammo; heavy covers boss damage and Barrier.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Class → Health. The cage is the engine: Grenade governs both moth cooldown and moth damage (damage scales past 100), so maxing it buys faster swarms and harder-hitting ones. Lean Grenadier/Demolitionist on the exotic gauntlets, Bulwark/Brawler elsewhere for the Class/Health floor a melee-range swarm needs.

Mods:

Artifact — Encrypted Data Disk

The Arc + Void disk — the only artifact whose elements match the build's two moth elements (Arc blind moths + Void overshield moths) — and it pays off Blind, Jolt, Bolt Charge and Orbs while answering Unstoppable.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Momentum Transfer 2eCausing damage with a grenade reduces your melee cooldown.
Grenade Kickstart 3e fillWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Impact Induction 2e fillCausing damage with a powered melee attack reduces your grenade cooldown.
Chest (5/10)Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Scavenger 1eArc weapons get bonus reserves when picking up ammo used by that weapon.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: an Arc heavy. - **Anti-Champion:** Blind stuns Overload intrinsically; Kinetic Rupture (artifact) stuns Unstoppable; bring an intrinsic anti-Barrier weapon for Barrier.