Glaive line-infantry — block for a self-and-team Void overshield, melee to overflow ammo, projectiles detonate on kill, and the artifact makes the glaive suppress champions
Anchor: Triton Vice · Subclass: Nightstalker (Void) · Role: Glaive line-infantry — block for a self-and-team Void overshield, melee to overflow ammo, projectiles detonate on kill, and the artifact makes the glaive suppress champions Sandbox: 9.7.0 · Created 2026-06-24
A glaive is a shield and a spear in one. Vexcalibur's block bleeds Void overshield onto you and everyone near you; Triton Vice makes the spear half self-feeding — melee kills overflow your magazine and projectile kills explode. Hold the line: block to tank and shield the team, stab to refill, fire to clear. Add suppression from the artifact and the wall becomes anti-champion too.
The pairing — why two exotics, not one
Triton Vice is the gauntlets, Vexcalibur the Special — Triton is a pure glaive amplifier, Vexcalibur is the exotic glaive that turns blocking into team support:
Triton Vice is glaive economy in one perk: reload + melee damage while surrounded, melee final blows overflow a round to the mag, and projectile final blows detonate in an AoE. It removes a glaive's two weaknesses (tiny mag, no add-clear) — but it needs a glaive worth babysitting.
Vexcalibur is that glaive: a Void Special glaive whose block bestows Void overshields to you and nearby allies. So the defensive stance isn't just your survival — it's the fireteam's.
They meet on the block-and-stab rhythm: block to soak hits + shield the team (Vexcalibur), stab a target → overflow a round (Triton) → fire → projectile kill detonates the pack (Triton) → block again. You're a self-sustaining, team-shielding wall that never runs out of glaive ammo.
Loadout
Slot
Pick
Why
Super
Shadowshot: Deadfall
Tether weakens + suppresses a pack → weakened targets feed Stylish/Harvest and amplify your glaive damage; the orb engine fuels the team you're already shielding.
Class ability
Gambler's Dodge
Refunds Snare Bomb (your weaken/Stylish trigger) near enemies, and repositions the wall.
Melee
Snare Bomb
Weakens a cluster → Stylish/Trapper's trigger + a damage amp for the glaive; the ability melee, separate from the glaive's own melee.
Grenade
Vortex Grenade
Lingering Void AoE; with Echo of Undermining it weakens the zone — softens targets for the glaive and feeds Harvest.
Aspect 1
Trapper's Ambush
Quickfall dive → smoke that weakens enemies + turns allies invisible — AoE weaken for the glaive kills and a team-safety button to match the overshields. 2 fragment slots.
Aspect 2
Stylish Executioner
Defeating a weakened/suppressed target → invisibility + Truesight; your next melee while invisible weakens. Glaive kills on weakened targets are the trigger. 2 fragment slots.
Fragments (4)
Echo of UnderminingVoid grenades weaken — soften targets for the glaive
Echo of Harvestweakened kills → Orb of Power + Void Breach
Echo of PersistenceVoid buffs — Invis, Overshield, Devour — last longer, stretching Vexcalibur's overshield + your invis
Echo of StarvationBreach/Orb pickup → Devour, so the breach flood becomes full-heal-on-kill DR on top of the overshield
Exotic armour — Triton Vice (Gauntlets)
Halberdier's Reach: Increases Glaive reload speed and melee damage when surrounded. Glaive melee final blows overflow a round to the magazine. Glaive projectile final blows detonate in an explosion.
It fixes everything that holds glaives back: the overflow-on-melee-kill keeps the two-round magazine topped, the projectile detonation gives a glaive real add-clear, and the surrounded bonuses reward standing in the pack — exactly where Vexcalibur's block wants you.
M1R Distribution Matrix:"Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to yourself and nearby allies."
A Void Special glaive that fires a shotgun-like spread and turns blocking into team Void overshields. The shield drains as you guard, so it's an active stance, not a passive bubble — block to soak and shield, drop guard to stab and shoot. The spread clears at close range; Triton makes the kills refill and explode.
Why this works (the mechanics)
Block = tank + team support. Guarding with Vexcalibur soaks damage and drips Void overshields onto you and nearby allies — you're a mobile cover point that makes the whole fireteam tankier.
The spear never runs dry. Triton overflows a round on every glaive melee kill and explodes on projectile kills, so the stab-shoot cadence self-feeds — no reloading out of the fight, and real add-clear from a two-round gun.
Suppression makes it anti-champion. The artifact's Suppressing Glaive makes glaive hits suppress (your Overload answer + ability-lockout); Deadfall suppresses too. Passive Aggressive Guard cuts damage while you wield the glaive.
The Void economy layers under it. Snare/Vortex weaken → glaive kills on weakened targets → Stylish invis + Harvest Orbs/Breaches → Devour (Starvation) → full heal, on top of the overshield + Persistence-stretched buffs. Very hard to drop.
It's a support frontline. Overshields for the team (Vexcalibur + Protective Breach), weaken for the team (Snare/Deadfall), invis for the team (Trapper's) — you hold the line and buff everyone behind it.
Weapons
Vexcalibur (Void Special glaive) — the block-shield + spear; suppresses with the artifact.
Primary + Heavy: a Void primary keeps surges + the economy live for the ranges the glaive can't reach; a Void Heavy for bosses. (Glaives want a ranged partner.)
Champions (Anti-Champion 2.0):Overload — glaive suppression (Suppressing Glaive) + Deadfall; Barrier + Unstoppable — archetype frames on Primary/Heavy.
Stats & archetypes
Priority: Weapons 150 → Health 100 → Class 100 → Super/Grenade/Melee dump.
Weapons 150 — glaive projectile damage + the Primary; the first 100's PvE damage bonus on the spread.
Health 100 — you stand in the pack by design; the floor under the overshield + Devour.
Class 100 — Gambler's/Trapper's uptime keeps the weaken + invis + dodge-reposition flowing.
Archetypes: Gunner / Powerhouse (Weapons), Bulwark (Health), Specialist (Class). Mods: Glaive Scavenger/Reserves, Void Weapon Surge ×2, Void/Harmonic Siphon, Recuperation + Bomber on the class item.
Volatile Flow — Orb pickup → Volatile Rounds on Void weapons (the glaive + primary) for chained Void detonations.
Unto The Breach — defeating a Void-debuffed target → Void Breach (the economy feedstock).
Overload Grenades — Vortex disrupts/stuns → a second Overload answer.
Void Weapon Channeling — Void kills with a Void ability charged ramp Void weapon damage — the glaive hits harder the fuller your kit.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (7/10)
Harmonic Siphon1e
Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Void Siphon3efill
Rapid Void weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Arms (6/10)
Utility Kickstart3efill
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer2efill
Causing damage with a grenade reduces your melee cooldown.
Fastball1efill
Increases grenade throw distance.
Chest (5/10)
Void Resistance1efill
Reduces incoming Void damage from combatants.
Concussive Dampener3efill
Reduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance1efill
Reduces incoming damage from combatants that are at long range.
Legs (7/10)
Void Scavenger1e
Void weapons get bonus reserves when picking up ammo used by that weapon.
Void Weapon Surge3e
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge3e
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)
Bomber1e
Reduces grenade cooldown when using your class ability.
Reaper1efill
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction2efill
Automatically collects nearby Orbs of Power when you activate your class ability.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).
The loop
Block with Vexcalibur to soak the push → Void overshields drip onto you + the team (Protective Breach tops it).
Drop guard → stab a target → Triton overflows a round → fire the spread → projectile kill detonates the pack; Suppressing Glaive locks down champions.
Snare/Vortex weaken → glaive kills on weakened → Stylish invis + Harvest Orbs/Breaches → Devour (Starvation). Block again to re-up the overshield.
Deadfall the boss-add wave → room weakened + suppressed → the shielded team feasts. Hold the ground.