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Void

Phalanx — Triton Vice + Vexcalibur (Void Hunter)

Glaive line-infantry — block for a self-and-team Void overshield, melee to overflow ammo, projectiles detonate on kill, and the artifact makes the glaive suppress champions
Triton Vice on light.gg

Anchor: Triton Vice · Subclass: Nightstalker (Void) · Role: Glaive line-infantry — block for a self-and-team Void overshield, melee to overflow ammo, projectiles detonate on kill, and the artifact makes the glaive suppress champions Sandbox: 9.7.0 · Created 2026-06-24

A glaive is a shield and a spear in one. Vexcalibur's block bleeds Void overshield onto you and everyone near you; Triton Vice makes the spear half self-feeding — melee kills overflow your magazine and projectile kills explode. Hold the line: block to tank and shield the team, stab to refill, fire to clear. Add suppression from the artifact and the wall becomes anti-champion too.

The pairing — why two exotics, not one

Triton Vice is the gauntlets, Vexcalibur the Special — Triton is a pure glaive amplifier, Vexcalibur is the exotic glaive that turns blocking into team support:

Loadout

SlotPickWhy
SuperShadowshot: DeadfallTether weakens + suppresses a pack → weakened targets feed Stylish/Harvest and amplify your glaive damage; the orb engine fuels the team you're already shielding.
Class abilityGambler's DodgeRefunds Snare Bomb (your weaken/Stylish trigger) near enemies, and repositions the wall.
MeleeSnare BombWeakens a cluster → Stylish/Trapper's trigger + a damage amp for the glaive; the ability melee, separate from the glaive's own melee.
GrenadeVortex GrenadeLingering Void AoE; with Echo of Undermining it weakens the zone — softens targets for the glaive and feeds Harvest.
Aspect 1Trapper's AmbushQuickfall dive → smoke that weakens enemies + turns allies invisible — AoE weaken for the glaive kills and a team-safety button to match the overshields. 2 fragment slots.
Aspect 2Stylish ExecutionerDefeating a weakened/suppressed target → invisibility + Truesight; your next melee while invisible weakens. Glaive kills on weakened targets are the trigger. 2 fragment slots.
Fragments (4)

Exotic armour — Triton Vice (Gauntlets)

Halberdier's Reach: Increases Glaive reload speed and melee damage when surrounded. Glaive melee final blows overflow a round to the magazine. Glaive projectile final blows detonate in an explosion.

It fixes everything that holds glaives back: the overflow-on-melee-kill keeps the two-round magazine topped, the projectile detonation gives a glaive real add-clear, and the surrounded bonuses reward standing in the pack — exactly where Vexcalibur's block wants you.

Exotic weapon — Vexcalibur (Glaive · Void · Special)

M1R Distribution Matrix: "Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to yourself and nearby allies."

A Void Special glaive that fires a shotgun-like spread and turns blocking into team Void overshields. The shield drains as you guard, so it's an active stance, not a passive bubble — block to soak and shield, drop guard to stab and shoot. The spread clears at close range; Triton makes the kills refill and explode.

Why this works (the mechanics)

Weapons

Stats & archetypes

Priority: Weapons 150 → Health 100 → Class 100 → Super/Grenade/Melee dump.

Archetypes: Gunner / Powerhouse (Weapons), Bulwark (Health), Specialist (Class). Mods: Glaive Scavenger/Reserves, Void Weapon Surge ×2, Void/Harmonic Siphon, Recuperation + Bomber on the class item.

Artifact — NPA Repulsion Regulator (Episode: Echoes)

Picks (2/3/2): Volatile Flow + Unto The BreachSuppressing Glaive + Protective Breach + Overload GrenadesPassive Aggressive Guard + Void Weapon Channeling The Void artifact — and uniquely, it has glaive-specific mods:

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Harmonic Siphon 1eRapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Void Scavenger 1eVoid weapons get bonus reserves when picking up ammo used by that weapon.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).

The loop