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Void

Plaguebearer — Shadowshot: Deadfall (Void Hunter)

Hands-free team-debuff add-clear — every weakened/volatile kill spreads more Weaken — dual-exotic with Deterministic Chaos
Khepri's Sting on light.gg

Anchor: Khepri's Sting · Subclass: Nightstalker · Role: Hands-free team-debuff add-clear — every weakened/volatile kill spreads more Weaken — dual-exotic with Deterministic Chaos Sandbox: 9.7.0 · Built 2026-06-27

Hold the trigger and Deterministic Chaos debuffs the room on a metronome — Volatile every 4th round, Weaken every 16th — with zero melee input. Khepri's Sting turns each kill on a weakened add into a fresh weakening smoke puff and a Void-melee refund, while Deadfall's tether blankets the pack in team-wide Weaken + suppression. You aim; the room stays debuffed.

Loadout

SlotPickWhy
SuperShadowshot: DeadfallAnchoring tether weakens + suppresses a whole pack — team-wide Weaken on a huge AOE (and suppression = an Overload backstop). Tethered (weakened) deaths feed Khepri's smoke, Echo of Harvest orbs/breaches, and Unto The Breach.
Class abilityGambler's DodgeDodge into the pack → big melee energy to keep Phantom Surge / Smoke Bomb topped. Swap to Marksman's Dodge if you'd rather reload the flex legendaries (Det Chaos self-reloads via Vexadecimal).
MovementTriple Jump / flexNot load-bearing — player choice.
MeleePhantom Surge (9.7.0 Void melee)Dash that phases through units, deals bonus damage vs Void-debuffed targets (Det Chaos debuffs everything), grants Void Overshield per hit, and refunds melee on a kill. Khepri's refunds it again on weakened kills. Verify-flag below. Snare/Smoke Bomb is the guaranteed-works fallback.
GrenadeVortex Grenade (Void)Lingering Void AOE → with Echo of Undermining it weakens (a 2nd Khepri's enabler) and drives NPA's Overload Grenades.
Aspect 1Stylish ExecutionerDefeating any elementally-debuffed target → Invisibility + Truesight; next melee while invis weakens. Det Chaos's every-4th Volatile already trips this constantly → near-permanent invis + wallhacks for the MG. +2 fragment slots.
Aspect 2On the ProwlMarks a priority target for the fireteam; defeating marked targets drops a weakening smoke cloud that turns you and allies invisible — the team-debuff spread layer. Fragment-slot count (verify ~1–2); if tight, run Vanishing Step (+2, dodge → invis) instead.
Fragments

Exotic — Khepri's Sting (Gauntlets) + Deterministic Chaos (Heavy)

Dual-exotic (one armour + one weapon is legal). Khepri's Sting — Touch of Venom: defeating a weakened target releases a burst of weakening Void smoke at its location and refunds Void melee ability energy (manifest text — generic Void melee, see verify-flag). The spread smoke is functionally a free Smoke Bomb, so it can chain melee-associated effects and re-weaken the next wave. Deterministic Chaos is an exotic Void Heavy Machine Gun (360 RPM), intrinsically Anti-Barrier. Two stacking counters fire while you hold the trigger: Heavy Metal makes every 4th round apply Volatile (10s), and Vexadecimal makes every 16th round apply Weaken (6s) and partially reloads the mag from reserves on trigger release. The MG is the debuff source — you never have to melee first.

The loop: trigger-hold → 4th round Volatile / 16th round Weaken → Khepri's converts the weakened kills into spreading smoke + a melee refund → Deadfall + grenade + Supernova reinforce the Weaken → Echo of Harvest turns those weakened kills into Orbs + Void Breaches → Devour, overshield, volatile rounds, and more Weaken flow back in. No melee input required to start it.

Why this works (the mechanics)

Weapons

Stats & archetypes

Weapons 200 → Class ~130 → Super ~80, dump Health/Melee/Grenade (~30 each). Weapons is the whole point — its first 100 carries the PvE damage bonus + handling/reload that make an MG add-clear engine hum, and 200 buys the large-ammo-brick chance that keeps Det Chaos fed. Class ~130 returns Gambler's Dodge fast (Stylish invis + melee top-ups). Super ~80 for Deadfall uptime (the team-Weaken button). Health/Melee/Grenade dump — Devour + overshield cover Health, Khepri's + Phantom Surge refund Melee, and Vortex only needs to land occasionally. Chase Powerhouse (Weapons+Super) and Specialist (Class) armour; Weapons/Class/Super Fonts close the breakpoints.

Set bonus (none required)

No set bonus drives this build — the engine is the gun's intrinsic debuff counters + the Void verb economy, not a 2pc/4pc. A 4pc that adds heavy reserves or Void weapon damage is free garnish but never the driver; run whatever rolls hit the stat plan above.

Artifact — NPA Repulsion Regulator

Picks (2/3/2): Volatile Flow + Unto The BreachBricks From Beyond + Protective Breach + Overload GrenadesSupernova + Void Weapon Channeling

NPA is the Void-Breach-economy artifact, and every pick feeds the weaken/volatile loop. Tier 1: Volatile Flow (Orb → Void weapons gain Volatile Rounds — Echo of Harvest's orbs arm your special) + Unto The Breach (defeating a Void-debuffed target → Void Breach — Det Chaos debuffs everything, so Breaches pour out). Tier 2: Bricks From Beyond (Void kills on powerful combatants → heavy ammo — keeps the MG fed) + Protective Breach (pick up a Breach → overshield) + Overload Grenades (Vortex stuns Overload — the champion coverage). Tier 3: Supernova (pick up a Breach → next Void damage emits a weakening pulse = more Weaken for Khepri's) + Void Weapon Channeling (Void weapon kill with a charged Void ability → stacking bonus Void weapon damage — straight DPS on the MG). All seven are real NPA mods; `artifact_parser.py --audit` passes.

Loop

Notes