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Void

Plaguebearer — Shadowshot: Deadfall (Void Hunter)

Hands-free team-debuff add-clear — a Void MG that Weakens the room on a metronome so every kill re-seeds smoke and Void Breaches
Khepri's Sting on light.gg

Centerpiece: Khepri's Sting (Gauntlets) · Subclass: Nightstalker · Role: Hands-free team-debuff add-clear — a Void MG that Weakens the room on a metronome so every kill re-seeds smoke and Void Breaches Sandbox: 9.7.0 · Updated 2026-07-03

Hold the trigger and Deterministic Chaos debuffs the pack on a counter — no melee input required. Khepri's Sting turns every kill on a weakened add into a fresh weakening smoke puff and a melee refund, while Deadfall's tether blankets the whole room in team-wide Weaken and suppression. You aim; the room stays debuffed, the Void Breaches pour out, and Devour keeps you standing.

The exotic

Khepri's Sting — Touch of Venom: Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.

Deterministic Chaos: Strong against [Shield-Piercing] Barrier Champions. While holding down the trigger, every fourth Heavy Metal projectile also weakens targets on impact. Releasing the trigger after a Vexadecimal projectile partially reloads this weapon's magazine from reserves.

This is a legal dual-exotic (one armour + one weapon). Khepri's Sting only ever asks one question — "did a weakened target just die?" — and pays out twice when the answer is yes: a lingering weakening smoke cloud at the corpse (functionally a free Smoke Bomb that re-weakens the next body) plus Void melee energy back. The problem it usually has is sourcing the Weaken. Deterministic Chaos solves that hands-free: it is a 360 RPM Void Heavy machine gun that applies debuffs off held-trigger counters — an every-4th projectile counter and an every-16th Vexadecimal counter — so the gun itself keeps the pack weakened while you never spend melee to start the loop. The Clarity ruling adds that Khepri's needs Smoke Bomb equipped and grants 30% Smoke Bomb melee energy per weakened kill.

Loadout

SlotPickWhy
SubclassNightstalker (Void)The Void verb kit — Weaken, Volatile, Invisibility, Devour, Void Breaches — is exactly what Khepri's and Deterministic Chaos both feed on.
SuperShadowshot: DeadfallAnchoring tether dramatically weakens and suppresses a whole pack for the fireteam — a room-wide Weaken button (and suppression backstops Overloads).
Class abilityGambler's DodgeDodge into the pack refunds big melee energy to keep Smoke Bomb topped; swap to Marksman's if you'd rather reload the flex legendaries.
MovementTriple JumpNot load-bearing — player choice for vertical recovery over the tether zone.
MeleeSnare Bomb (Smoke Bomb)Khepri's Clarity text requires Smoke Bomb equipped to function; it also grants invis-to-allies in 9.7.0 and is the guaranteed enabler for the 30% refund.
GrenadeVortex GrenadeLingering Void AOE that, with Echo of Undermining, weakens (a second Khepri's enabler) and arms Overload Grenades from the artifact.
Aspect 1Stylish ExecutionerDefeating any elementally-debuffed target grants Invisibility + Truesight; Deterministic Chaos debuffs everything, so this trips almost constantly for near-permanent invis and wallhacks.
Aspect 2On the ProwlPeriodically marks a priority target for the whole fireteam; defeating marked targets spreads the team-debuff layer and reinforces the invis economy.
FragmentsHarvest · Starvation · Undermining · ExpulsionThe Void Breach economy (orbs + breaches → Devour + explosions) that converts every weakened kill into survivability and more add-clear.
Exotic armourKhepri's Sting (Gauntlets)The centerpiece — weakened kill → weakening smoke + Void melee refund, closing the kill→smoke→melee loop hands-free.
WeaponsKinetic flex primary · Void special · Deterministic Chaos (Heavy)Det Chaos is the debuff engine; a Void special rides Volatile Flow between reloads; the kinetic flex plugs Unstoppable.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Super. Weapons is the whole point — its first 100 carries the PvE weapon-damage bonus plus the handling/reload that make an MG add-clear engine hum, and pushing toward 200 buys the large-ammo-brick chance that keeps Det Chaos fed. Class returns Gambler's Dodge fast (Stylish invis + melee top-ups), Super drives Deadfall uptime; dump Health/Melee/Grenade since Devour + overshield cover Health and Khepri's refunds Melee. Chase Powerhouse (Weapons+Super) and Specialist (Class) armour.

Mods:

Artifact — NPA Repulsion Regulator

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Momentum Transfer 2eCausing damage with a grenade reduces your melee cooldown.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Void Resistance 1e fillReduces incoming Void damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Innervation 1eReduces grenade cooldown each time you pick up an Orb of Power.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: grenade energy on Orb pickup; the Void special. - **Anti-Champion:** none needed on armour — Barrier is covered by Det Chaos's intrinsic; Overload by the artifact's Overload Grenades.