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Void

Ghost Protocol — Graviton Forfeit (Void Hunter · PvP)

Invis flank and duel-reset for Crucible and Trials
Graviton Forfeit on light.gg

Centerpiece: Graviton Forfeit (Helmet) · Subclass: Nightstalker · Role: Invis flank and duel-reset for Crucible and Trials Sandbox: 9.7.0 · Updated 2026-07-03

Invisibility in the Crucible isn't damage resistance — it's deleting your radar blip. The enemy can't shoot, trade or rotate onto a Guardian they can't see and don't know is there. Ghost Protocol makes that a job: dodge off radar, cut a wide angle, and arrive on a flank the team already wrote off. Losing the 1v1? Vanish, break their lock, re-peek from a fresh lane with your dodge and smoke already half-recharged. This is an information-and-positioning exotic, not a damage one.

The exotic

Vanishing Shadow: Increases the duration of any invisibility effects. When you gain invisibility, your grenade, melee and class abilities recharge faster. At maximum stacks, you gain a Void Overshield as well.

Graviton Forfeit rewards you for one thing — going invisible — and pays out three ways every time you do. First, it stretches the cloak: Void Invisibility lasts 2 seconds longer, which is enormous relative to a 6–9 second Crucible vanish and enough to cover a full flank angle or a Trials revive channel. Second, entering invis grants a stack of Vanishing Shadow (7s, and the timer is frozen while you stay cloaked) that boosts class, grenade and melee regen — so your dodge (the invis button) and Snare Bomb re-arm while you're still hidden. Third, reaching x3 grants a 15 HP Void Overshield. Crucially the intrinsic says "any invisibility effects," so every source in the kit — dodge, smoke, Spectral Blades, finishers — feeds it.

Loadout

SlotPickWhy
SubclassNightstalker (Void)The invisibility subclass — every load-bearing verb (invis, Weaken, Truesight, Overshield) lives here.
SuperSpectral BladesOn-demand invisibility super: the panic-delete and the 1vX closer, and another invis source Graviton extends.
Class abilityGambler's DodgeThe invis button via Vanishing Step, and it refunds Snare Bomb near an enemy to keep your second cloak online.
MovementTriple JumpAir control to cut wide angles and take off-angles a grounded player can't follow into.
MeleeSnare BombWeakens on hit (the debuff Stylish needs) and turns you plus nearby allies invisible — a second on-demand cloak and a revive tool.
GrenadeVortex GrenadeLingering area denial for chokes and revives; a kill on a weakened target in it procs Stylish → invis.
Aspect 1Stylish ExecutionerKilling any elementally-debuffed target grants invisibility plus Truesight, so every flank kill re-vanishes you and shows the next target.
Aspect 2Vanishing StepDodging makes you invisible with no kill required — the reset button that still works when you're losing.
FragmentsPersistence · Dilation · Obscurity · LeechingLonger cloak, sharper radar, finisher-invis and melee-kill sustain — all reinforcing the vanish loop.
Exotic armourGraviton Forfeit (Helmet)Extends every cloak by 2s and re-arms your abilities while invisible; the engine of the whole build.
Weapons120 RPM Hand Cannon + Shotgun/Sniper + heavyA two-tap HC for the re-peek duel; shotgun for the invis-ape or sniper for the off-angle pick; heavy is map flavour.
Fragments

Why it works (the mechanics)

Stats & mods

Class 200 → Health → Weapons. Class is the priority because the dodge is both the invis button and the reset button — lower cooldown means more flanks, more resets, more team-revive cover, and Vanishing Shadow's own class-regen compounds it. Health second for the effective-HP and shield-recharge that lets you survive the re-peek you chose to take; Weapons third since its first-100 damage bonus is PvE-only, so in Crucible it's purely a handling/ready feel stat. Lean Specialist (Class) and Bulwark (Health) pieces, with one Gunner or font-filler for Weapons.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Void Loader 1eIncreases reload speed of Void weapons.
Void Dexterity 3eFaster ready and stow speed for Void weapons.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (7/10)Unflinching Void Aim 3eReduces flinching from incoming fire while aiming a Void weapon.
Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (5/10)Better Already 1eYour health begins to regenerate immediately after picking up an Orb of Power.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (5/10)Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).