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Void

Ghost Protocol — Graviton Forfeit (Void Hunter · PvP)

Invis flank / duel-reset — Crucible & Trials
Graviton Forfeit on light.gg

Anchor: Graviton Forfeit · Subclass: Nightstalker · Role: Invis flank / duel-reset — Crucible & Trials Sandbox: 9.7.0 · Built 2026-06-27 · PvP (6v6 + Trials/Comp)

Invisibility isn't damage resistance — it's deleting your radar blip. The enemy team can't shoot, trade, or rotate onto a Guardian they can't see and don't know is there. Ghost Protocol turns that into a job: dodge off radar, cut a wide angle, and arrive on a flank the enemy already wrote off. Losing the 1v1? Dodge, vanish, break their lock, re-peek from a new angle with your dodge and smoke already half back. And in Trials it does the single most valuable thing an exotic can do — it lets you walk onto a downed teammate and rez them while the other team stares at an empty killcam. This is an information and positioning exotic, not a damage one.

Loadout

SlotPickWhy
SuperSpectral BladesOn-demand invisibility super — the escape button and the 1vX closer. It's another invis source that feeds the whole identity: pop it to reposition unseen, peel a stack one at a time, or hard-disengage a lost fight. (Swap Shadowshot: Deadfall for Trials zoning — tether a push or lock down a revive attempt; suppress kills enemy supers/abilities.)
Class abilityGambler's DodgeThis is the invis button — Vanishing Step makes the dodge itself the vanish. Gambler's refunds Snare Bomb near an enemy, keeping your second invis source (the smoke) online for the next flank. (Marksman's Dodge is the pure duel-reset variant: dodge → invis and a full reload, so you re-peek with a topped mag — take it if you'd rather reset than re-smoke.)
MovementTriple JumpAir control to cut the wide angle and re-position between dodges. Lets you take an off-angle a grounded player can't follow into.
MeleeSnare Bomb (Smoke Bomb)Weakens on hit (the elemental debuff Stylish needs) and turns you — and nearby allies, team-invis by default in 9.7.0 — invisible. Your second on-demand invis source and a team revive/peel tool.
GrenadeVortex GrenadeLingering area denial for chokes and revives; with Echo of Undermining it weakens, so a kill on a target standing in it procs Stylish → invis. (Prefer Suppressor Grenade to hard-deny an enemy super/ability in a duel — a strong Trials pick.)
Aspect 1Stylish ExecutionerDefeating any elementally-debuffed target → invisibility + Truesight (wallhack-grade target info). After the execution your next melee while invis weakens. Every flank kill on a snared/volatile target re-vanishes you for the next one. _[+2 Aspect Energy Capacity]_
Aspect 2Vanishing StepDodging makes you invisible. On-demand invis with no kill required — the reset button that works even when you're losing. The kill-independent invis is why this build still functions in Trials, where kills are scarce. _[+2 Aspect Energy Capacity]_
Fragments (4)

Exotic — Graviton Forfeit (Helmet) [PvP value: invis uptime + regen while invis]

Vanishing Shadow: Increases the duration of any invisibility effects. When you gain invisibility, your grenade, melee and class abilities recharge faster. At maximum stacks, you gain a Void Overshield as well.

Three payloads, all of them about staying gone and coming back armed:

Note the wording — "increases the duration of any invisibility effects." Spectral Blades, Snare/team-smoke, Vanishing Step dodge, and Obscurity finishers all get the +2s and feed the Vanishing Shadow stacks. The exotic doesn't care how you went invisible, only that you did, which is why a build with four invis sources runs it at full value.

Weapons (the loadout)

No champions in Crucible — pick for the flank entry and the re-peek, not for stuns.

Stats (PvP)

Class → Health → Weapons.

Archetypes: lean Specialist (Class) and Bulwark (Health) pieces; one Gunner (Weapons) or just fill with Class/Health font mods. Two Class-leaning pieces + one Health piece is the target spread.

How to duel (the neutral game)

6v6 vs Trials

6v6 (Control / Clash / Iron Banner). Chaos means constant debuffed kills, so the Stylish kill→invis loop self-sustains and you flank aggressively off the shotgun/HC. The seasonal artifact perks are live in Crucible — lean the Void column for anything that refunds class/melee energy, boosts radar/target intel, or improves Void weapon handling, to tighten the dodge→smoke→re-vanish cadence (skip every champion mod — they do nothing here). Run the loudest entry weapon the map allows; you'll have the orbs/kills to keep Truesight and the overshield rolling.

Trials (3v3 elimination, no respawn). The math flips: kills are scarce and there's no second chance, so the kill-dependent invis (Stylish) is unreliable — lean on Vanishing Step, the dodge-invis that needs nothing but a cooldown. Two jobs dominate: (a) revives — invis-rezzing a teammate is frequently the round-winning play and this build is the best in the game at it; and (b) disengaging lost duels to keep the numbers even instead of trading into a 2v3. Tighten toward survival: Marksman's Dodge for the reset-reload, Suppressor Grenade to deny a clutch enemy super, Deadfall to lock a revive or a final push. Don't chase the flank kill — chase the numbers advantage your invisibility protects.

Notes