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Prismatic

Second Wind — Wormhusk Crown (Prismatic Hunter · PvP)

Heal-on-dodge sustain duelist — Crucible & Trials
Wormhusk Crown on light.gg

Anchor: Wormhusk Crown · Subclass: Prismatic · Role: Heal-on-dodge sustain duelist — Crucible & Trials Sandbox: 9.7.0 · Built 2026-06-27 · PvP (6v6 + Trials/Comp)

One button, three jobs. Every dodge Cures you (67 HP, Clarity), slows the enemy you're dueling (Winter's Shroud), and Amplifies you with damage resistance (Ascension). You don't win the first peek — you win the second one, back at full health while they're slowed and you're sliding to a new angle. Lose a trade, dodge, re-peek topped off, and take the duel back. This is the dedicated PvP duelist, not the Solar team-medic — the heal rides your most spammable button and the rest of the kit is built to make that button do everything at once.

Loadout

SlotPickWhy
SuperGolden Gun: Marksman (Solar)One-shot pick that wins or breaks any duel, and it's Solar — rapid Golden Gun final blows can proc Burning Souls to crank the dodge-heal mid-fight. (Storm's Edge is the aggressive 6v6 roaming alt; Shadowshot: Deadfall for Trials team utility.)
Class abilityMarksman's DodgeThe heal button. Dodge = Wormhusk Cure (67 HP) and a full weapon reload — re-peek with full health and a full mag. (Gambler's Dodge if you want the melee refund/snappier feel; Acrobat's for an airborne, safer dodge.)
MovementStrafe JumpTightest mid-air accuracy for dueling; flex to Triple Jump for vertical peeks off the dodge. Not load-bearing.
MeleeWithering Blade (Stasis)Ranged tracking shuriken that slows on hit — pokes from cover and stacks the slow theme with Winter's Shroud, so a dodge-and-knife leaves the opponent crawling. (Knife Trick is the Solar swap: a precision Solar kill feeds Burning Souls + grants Radiant.)
GrenadeDuskfield Grenade (Stasis)Zone-and-slow a doorway or your own re-peek lane while the dodge-heal is on cooldown — denies the push that punishes a panic-dodge. (Swarm is the Solar alt to chase Burning Souls procs.)
Aspect 1Winter's Shroud (Stasis)Dodging slows nearby targets. The single most important PvP synergy here: the same input that heals you (Wormhusk) also debuffs the enemy's strafe/aim — the re-peek trade is lopsided before a shot is fired. 2 Fragment slots.
Aspect 2Ascension (Arc)Dodging jolts nearby enemies, Amplifies you, and lifts you airborne. Amplified is free DR + faster reload/handling/movement, and the lift is a surprise peek angle. Now one dodge = Cure + slow + Amplify + jolt + reposition. 2 Fragment slots.
Fragments

Exotic — Wormhusk Crown (Helmet)

Verified (exotics.md): "Activating your class ability grants Cure. Rapid [Solar] final blows grant stacks of Burning Souls that increase Solar ability damage, increase the potency of Dodge's healing, and spreads the healing to nearby allies." Clarity: class-ability use restores 67 HP.

PvP value — the whole build. The heal is on the dodge, the shortest, most-repeatable cooldown a Hunter has, and it costs nothing positional — no kill, no pickup, no resource. In a duel that 67 HP is the difference between trading and winning: peek, take damage, dodge to Cure + reposition + (Marksman's) reload, re-peek at full health while they're still topping off from the first exchange. The dodge-heal fires on any subclass element — Prismatic loses nothing on the heal itself, it just bolts the best PvP neutral-game tools onto the same button. Burning Souls is the bonus tier: when you do land rapid Solar final blows (Golden Gun, a Solar special, Knife Trick swap), the dodge-heal hits harder and spreads to nearby allies — situational in a 3v3 but a real edge in chaotic 6v6 and a teammate-saver in Trials.

Weapons (the loadout)

Built around a forgiving duelist primary + a special you re-peek with — the gun should let you trade poorly and survive to the heal, not demand perfect first-shots.

Stats (PvP)

Class → Health → Weapons; dump Super / Grenade / Melee.

Lean toward armour archetypes that favour Class + Health (e.g. a Specialist/Class-leaning piece plus a Bulwark/Health piece) so the centrepiece helmet slot still hits the Class ceiling. (Run `my_stats.py --show hunter_pvp_second_wind` against your real rolls; verify exact per-stat PvP effects in-game — the manifest doesn't expose the PvP cooldown/HP curves.)

How to duel (the neutral game)

6v6 vs Trials

Notes