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Arc

Reign Havoc — Shinobu's Vow + Thunderlord (Arc Hunter)

Pure Bolt-Charge engine — Skip Grenade + Thunderlord lightning strikes flood Bolt Charge for champion two-shots, constant team heals, and Overload
Shinobu's Vow on light.gg

Anchor: Shinobu's Vow · Subclass: Arcstrider (Arc) · Role: Pure Bolt-Charge engine — Skip Grenade + Thunderlord lightning strikes flood Bolt Charge for champion two-shots, constant team heals, and Overload Sandbox: 9.7.0 · Created 2026-06-24

Thunderlord's kills call lightning down from the sky, and every strike is a Bolt Charge stack. Shinobu's Vow turns Bolt Charge into Skip-Grenade energy and a team heal. So the machine gun feeds the grenade and the grenade feeds the machine gun — a self-topping Bolt Charge loop with Overload baked straight into Thunderlord. No trace bridge needed; this one runs on raw Bolt Charge.

The pairing — why two exotics, not one

Shinobu's Vow is the gauntlets, Thunderlord is the Heavy — both Arc, both all about Bolt Charge:

Loadout

SlotPickWhy
SuperGathering StormWide pack jolt + the single-target/boss burst the kit otherwise lacks; jolt kills backfill traces. (Arc Staff to roam.)
Class abilityGambler's DodgeMelee energy near enemies for Combination Blow sustain; arms Tempest Strike's slide.
MeleeCombination BlowNeutral-game sustain between Thunderlord bursts and Skip volleys.
GrenadeSkip GrenadeThe Shinobu's engine — two charges; Spark of Shock makes the seekers jolt.
Aspect 1Tempest StrikeSlide → charged-melee uppercut that jolts a line — an AoE jolt source seeding Ionic Traces + the Dielectric/Defibrillating Arc payoffs.
Aspect 2Flow StateJolted kills → Amplified; while Amplified, faster dodge + greatly increased reload (Thunderlord's reload is real).
Fragments

Exotic armour — Shinobu's Vow (Gauntlets)

New Tricks: Gain an additional Skip Grenade charge. Skip Grenade damage grants Bolt Charge and gaining Bolt Charge grants Skip Grenade energy. When Bolt Charge is ready, you heal nearby allies and enhance your next Skip Grenade (extra bounces + bonus seekers per bounce).

A single Skip caps Bolt Charge on its own; with Thunderlord also feeding Bolt Charge, "New Tricks" is permanently lit — you're always healing on the cue and always topping Skip energy.

Exotic weapon — Thunderlord (Machine Gun · Arc · Heavy)

Reign Havoc: "Final blows with this weapon generate stunning lightning strikes from above. Lightning strikes grant a stack of Bolt Charge. Strong against [Disruption] Overload Champions."

450-RPM Arc Heavy MG with intrinsic Overload. The kill-triggered lightning strikes are the point: they stun, they clear, and each one is a Bolt Charge stack — so simply mowing a pack tops your Bolt Charge (and therefore your Skip energy + heal) for free.

Why this works (the mechanics)

Weapons

Thunderlord is the Heavy. Fill Primary + Special for coverage:

Stats & archetypes

Priority: Grenade 200 → Weapons 100 → Health 100 → Class 60 → Super/Melee dump.

Archetypes: Grenadier / Demolitionist / Siegebreaker (Grenade), Gunner / Powerhouse (Weapons). Mods: Grenade Font + Weapons Font, Machine Gun Loader/Scavenger + reserves, Arc Weapon Surge ×2 on boots, Harmonic/Arc Siphon, Orbs of Restoration.

Artifact — Tablet of Ruin (Episode: Heresy)

Picks (2/3/2): Dielectric + Hold the LineFlashover + Gold From Lead + Harsh RefractionDefibrillating Blast + Elemental Supercharger The Bolt-Charge artifact, and it reads like it was written for an Arc MG:

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3eRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Grenade Kickstart 3e fillWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Impact Induction 2e fillCausing damage with a powered melee attack reduces your grenade cooldown.
Chest (5/10)Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Weapons Font 3eYou gain a bonus to your weapons stat while you have any Armor Charge. Your Armor Charge decays over time.
Arc Scavenger 1eArc weapons get bonus reserves when picking up ammo used by that weapon.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1e fillReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).

The loop