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Arc

Reign Havoc — Shinobu's Vow + Thunderlord (Arc Hunter)

Pure Bolt-Charge engine — Thunderlord's lightning strikes flood Bolt Charge that Shinobu's converts into Skip-Grenade energy, constant team heals, and intrinsic Overload
Shinobu's Vow on light.gg

Centerpiece: Shinobu's Vow (Gauntlets) · Subclass: Arcstrider (Arc) · Role: Pure Bolt-Charge engine — Thunderlord's lightning strikes flood Bolt Charge that Shinobu's converts into Skip-Grenade energy, constant team heals, and intrinsic Overload Sandbox: 9.7.0 · Updated 2026-07-03

Thunderlord's kills call lightning down from the sky, and every strike is a Bolt Charge stack. Shinobu's Vow turns Bolt Charge into Skip-Grenade energy and a team heal. So the machine gun feeds the grenade and the grenade feeds the machine gun — a self-topping Bolt Charge loop with Overload baked straight into the Heavy. No trace bridge needed; this one runs on raw Bolt Charge.

The exotic

New Tricks: Gain an additional Skip Grenade charge. Skip Grenade damage grants Bolt Charge and gaining Bolt Charge grants Skip Grenade energy. When Bolt Charge is ready, you heal nearby allies and enhance your next Skip Grenade.

Reign Havoc (Thunderlord): Final blows with this weapon generate stunning lightning strikes from above. Lightning strikes grant a stack of Bolt Charge. Strong against [Disruption] Overload Champions.

Shinobu's Vow is the anchor: it doubles your Skip Grenade charges and wires a two-way circuit — Skip damage builds Bolt Charge, Bolt Charge refunds Skip energy, and whenever Bolt Charge is ready you heal nearby allies and enhance the next Skip with extra bounces and seekers. A single Skip can cap Bolt Charge on its own, but the real fuel is the paired Heavy: Thunderlord is a 450-RPM Arc machine gun whose final blows summon lightning strikes, and each strike is another Bolt Charge stack — plus intrinsic Overload. With two Bolt Charge sources feeding one converter, "New Tricks" is permanently lit: you are always healing on the cue and always topping Skip energy, just by mowing a pack with the Heavy.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)The only class with Bolt Charge, jolt, and Ionic Traces to close the Skip loop.
SuperGathering StormWide pack jolt plus the single-target burst the kit otherwise lacks; jolted kills backfill traces.
Class abilityGambler's DodgeMelee energy near enemies for Combination Blow sustain; arms Tempest Strike's slide window.
MovementTriple JumpAir control to reposition over packs while the Heavy calls strikes (flex slot — swap freely).
MeleeCombination BlowNeutral-game sustain between Thunderlord bursts and Skip volleys.
GrenadeSkip GrenadeThe Shinobu's engine — two charges, and Spark of Shock makes the seekers jolt the room.
Aspect 1Tempest StrikeSlide-melee uppercut that jolts a line — an AoE jolt source seeding Ionic Traces and the Bolt-Charge payoffs.
Aspect 2Flow StateJolted kills make you Amplified; while Amplified you dodge faster and reload far quicker (Thunderlord's reload is real).
FragmentsShock · Discharge · Ions · ResistanceJolt on grenades, Arc traces, trace generation off jolt/Bolt-Charge kills, and DR while surrounded.
Exotic armourShinobu's Vow (Gauntlets)The centerpiece — the Bolt-Charge ↔ Skip converter and the team-heal cue.
WeaponsThunderlord (Heavy) + Arc primary + specialThunderlord is the Bolt-Charge firehose and Overload breaker; the other two cover the remaining champions.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Weapons → Health. Grenade is a damage stat here — Skip damage scales with it and the loop supplies the energy for free, so you are buying the Champion two-shot rather than cooldown, which sidesteps the 9.7.0 grenade-cooldown nerf. Lean Grenadier / Demolitionist / Siegebreaker on the armour archetype, with Gunner / Powerhouse rolls filling Weapons for Thunderlord and Arc-primary throughput; Health backstops survivability under the constant heals.

Mods:

Artifact — Tablet of Ruin

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (5/10)Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Grenade Kickstart 3e fillWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest (5/10)Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1e fillReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the primary are Arc. - **Anti-Champion:** Overload is intrinsic on Thunderlord; bring Barrier / Unstoppable archetype frames on the primary/special for the rest.