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Stasis

Whiteout — Silence and Squall (Stasis Hunter)

Crowd-control / freeze-shatter engine that fights at permanent damage resistance

Centerpiece: Fr0st-EE5 (Legs) · Subclass: Revenant · Role: Crowd-control / freeze-shatter engine that fights at permanent damage resistance Sandbox: 9.7.0 · Updated 2026-07-03

You are the coldest thing on the field. Sprint between packs and Frost Armour builds itself; stick a Shatter Grenade into a group and the whole cluster freezes, shatters, and coughs up shards that top your armour back up. Silence flash-freezes the room, Squall's storm chases the survivors, and your Stasis guns hit harder the whole time because you never stopped being frozen-over. The freezer aisle is the safest place in the game.

The exotic

Rapid Cooldown: Increases grenade, melee, and dodge regeneration while sprinting.

Gain stacks of Frost Armor while sprinting. When you have Frost Armor, Stasis weapons deal additional damage.

Fr0st-EE5 turns movement into two resources at once. Sprinting regenerates your grenade, melee and dodge — so you are never far from another Shatter Grenade or Withering Blade — and it stacks Frost Armour just for running between engagements. Frost Armour is a stacking damage-resistance buff, and while you hold any of it your Stasis weapons deal bonus damage. That is the double-dip: the same sprint that keeps you alive also buffs your guns, and the whole Revenant kit already showers you with Stasis shards that refresh Frost Armour faster than it decays. It is a passive, always-on engine — you do not spend anything to keep it running.

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)Native Slow → Freeze → Shatter loop with intrinsic Shatter Shards.
SuperSilence and SquallTwo Stasis kamas: Silence flash-freezes a group, Squall drops a slowing/damaging storm on the survivors.
Class abilityGambler's DodgeRefunds your melee on a dodge and, via Winter's Shroud, slows nearby targets while boosting class regen.
MovementTriple JumpExtra mid-air resets to line up Silence throws and reach crystals to shatter.
MeleeWithering BladeBouncing shuriken that slows on hit — cheap Slow stacks toward a freeze.
GrenadeShatter GrenadeSticky shrapnel that instantly shatters frozen targets; Touch of Winter enhances it.
Aspect 1Touch of WinterEnhances Glacier, Duskfield, Coldsnap and Shatter grenades — improves the grenade you throw most.
Aspect 2Grim HarvestPicking up Stasis shards grants Frost Armour, and with Frost Armour your Stasis/Kinetic kills can chain-shatter.
FragmentsRime · Chains · Shards · ConductionCap and hold Frost Armour, generate shards on kills, refund grenade on shatter, pull shards to you.
Exotic armourFr0st-EE5 (Legs)Sprint stacks Frost Armour and buffs Stasis weapon damage — the always-on core.
WeaponsStasis primary w/ Headstone + Chill Clip specialHeadstone plants crystals to shatter into shards; Chill Clip gives slow/freeze on demand.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Class → Health. Lean Demolitionist/Bomber — grenade uptime is the whole engine, class ability is your slow-and-refund lever, and Health rounds out the survival floor that Frost Armour already props up.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Impact Induction 2e fillCausing damage with a powered melee attack reduces your grenade cooldown.
Chest (5/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).