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Strand

Threadripper — Silkstrike (Strand Hunter)

Grapple brawler / aerial suspend-lock control

Centerpiece: Cyrtarachne's Facade (Helmet) · Subclass: Threadrunner · Role: Grapple brawler / aerial suspend-lock control Sandbox: 9.7.0 · Updated 2026-07-03

Spider-Hunter. You never touch the ground for long — grapple in, air-slam a whole room into suspension, whip a Rope Dart through the stragglers, and grapple back out. Woven Mail is stapled to every one of those verbs, so you brawl at melee range wearing armour that never lapses.

The exotic

Cyrtarachne's Facade (Helmet) — Acrobat's Focus: Activating Grapple grants Woven Mail. While active, Woven Mail provides flinch resistance and health when defeating targets.

The helmet turns Woven Mail from an occasional buff into your default state. Every grapple — and on Widow's Silk you carry two grenade charges, so grapple is constant — refreshes Woven Mail's damage resistance and flinch immunity, and while it is up your kills top your health back off. That last clause is the quiet engine: it lets you fight face-first at melee range instead of poking, because the same aggression that suspends the room also heals you and re-arms the buff. Cyrtarachne is not the only Woven Mail source here (Ensnaring Slam, Thread of Warding, and the Rope Dart all feed it too), but it is the cheapest and most spammable one, so the buff simply never gaps while you are playing the build as intended.

Loadout

SlotPickWhy
SubclassThreadrunner (Strand)Strand Hunter — grapple, suspend and Woven Mail are all native verbs.
SuperSilkstrikeRoaming Strand whip: light attacks crack, heavy attacks AoE-slam suspended groups.
Class abilityGambler's DodgeRefunds melee energy near enemies, keeping the Rope Dart online.
MovementTriple JumpMaximum airtime to line up Ensnaring Slam and mid-Super grapples.
MeleeThreaded Spike (Rope Dart)The Threadrunner melee — a returning whip that sticks and severs through a whole line.
GrenadeGrappleGrenade-slot mobility that grants Woven Mail on activation via the helmet.
Aspect 1Widow's SilkAdds a second grenade charge (two grapples) and drops a Grapple Tangle at the grapple point.
Aspect 2Ensnaring SlamAir-slam that consumes class energy to suspend everything nearby and grants Woven Mail.
FragmentsWarding · Generation · Transmutation · MindWoven Mail uptime, grenade regen for more grapples, Tangle generation, and dodge refunds.
Exotic armourCyrtarachne's FacadeWoven Mail on every grapple + healing on kills while it is active.
WeaponsQuicksilver Storm + Strand special + Strand heavyQuicksilver feeds Energy Acceleration's Unstoppable coverage; Strand weapons pair with the artifact verbs.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Melee → Class. Demolitionist/Skirmisher lean — Grenade first because the whole loop runs on grapple uptime, Melee second for the Rope Dart and Shieldcrush payoff, Class third because both Ensnaring Slam and Gambler's Dodge draw on class-ability energy.

Mods:

Artifact — Implement of Curiosity

The Strand artifact and the natural home for this build's entire verb loop — Suspend, Tangle, Threadling and Sever all live in its pools, and its Threadling line adds a formal stun to the Unstoppables suspend already neuters.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Strand Siphon 1e fillRapid Strand weapon final blows create Orbs of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (9/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest (6/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Weapon Surge 3e fillYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Silkstrike's element. - **Anti-Champion:** Intrinsic — suspend (Ensnaring Slam / Tangled Web) plus Pack Tactics; Energy Acceleration cover Unstoppable; bring anti-Barrier / anti-Overload on your weapons for the rest.