Weaken engine / team-DPS support — Tractor Cannon dramatically weakens a whole pack, Khepri's turns every weakened kill into more weakening smoke plus refunded melee, and the fireteam feasts on the debuff
Centerpiece: Khepri's Sting (Gauntlets) · Subclass: Nightstalker (Void) · Role: Weaken engine / team-DPS support — Tractor Cannon dramatically weakens a whole pack, Khepri's turns every weakened kill into more weakening smoke plus refunded melee, and the fireteam feasts on the debuff Sandbox: 9.7.0 · Updated 2026-07-03
Tractor Cannon doesn't kill so much as mark — one blast suppresses and dramatically weakens a whole cluster. Khepri's Sting pays you for finishing those weakened targets: a burst of weakening smoke and your melee back. So the shotgun weakens the room, your guns clean up, each kill re-weakens the survivors, and the whole fireteam's damage climbs while you do it. A debuff field that refuses to wear off.
The exotic
Khepri's Sting (Gauntlets) — Touch of Venom: Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.
Tractor Cannon (Shotgun) — Repulsor Force: This weapon emits a powerful impulse that pushes targets away, suppressing their abilities and dramatically weakening them. Strong against [Disruption] Overload Champions.
Khepri's Sting is a one-line engine: every weakened kill spreads the weaken to nearby survivors and hands back a chunk of your Snare Bomb energy, so the debuff and the trigger both self-refill. On its own it needs something to weaken the first target; Tractor Cannon is that starter on tap — an 80-RPM Void Heavy shotgun whose blast suppresses (cancels abilities, your Overload answer) and applies a higher-tier Weaken that raises all damage the target takes by 30% for 10 seconds. One pull primes a whole cluster; you finish one, Khepri's smoke re-weakens the rest and returns melee, Snare Bomb weakens again, and the field never lapses. Every primed target takes bonus damage from you and the whole fireteam.
Loadout
Slot
Pick
Why
Subclass
Nightstalker (Void)
The Weaken/invisibility/Devour toolkit every piece of this build keys off.
Super
Shadowshot: Deadfall
The ultimate weaken — a tether that suppresses and weakens a whole room and rains Orbs, the team-DPS centrepiece this build enables.
Class ability
Gambler's Dodge
Refunds melee near enemies — a second feed on the Snare Bomb (Khepri's is the first), keeping the weakening smoke always available.
Movement
Triple Jump
Flexible aerial control for repositioning between packs; swap freely, it is not load-bearing.
Melee
Snare Bomb
The smoke-bomb melee Khepri's requires — weakens on detonation, a thrown trigger that Khepri + Gambler's keep nearly free.
Grenade
Vortex Grenade
Lingering Void AoE; with Echo of Undermining it weakens the whole zone — a third weaken source under the gun and smoke.
Aspect 1
Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight — the Tractor-weakened kills are the trigger.
Aspect 2
Trapper's Ambush
Quickfall dive that damages on impact (greatly increased with a Void status active) and lays smoke — an AoE weaken plus a team-safety button.
Fragments
Undermining · Harvest · Starvation · Leeching
Weaken source + Orb/Breach economy + Devour survivability + team heal — the four pillars of the loop.
Exotic armour
Khepri's Sting (Gauntlets)
The centrepiece: weakened kills spread weaken and refund melee, turning one debuff into a permanent field.
Weapons
Void Primary · Void Special · Tractor Cannon (Heavy)
Tractor weakens/suppresses the pack; the Void pair does the finishing that fires Khepri's and keeps surges + the Void economy live.
Fragments
Echo of UnderminingVoid grenades weaken targets
Echo of Harvestdefeating weakened targets creates an Orb of Power and a Void Breach
Echo of Starvationpicking up a Void Breach or Orb of Power grants Devour
Echo of Leechingmelee final blows start health regeneration for you and nearby allies
Why it works (the mechanics)
Tractor starts the chain, Khepri's never lets it end. One blast leaves a pack suppressed and weakened (+30% damage taken for 10s). Finish a weakened body with your Void gun and Khepri's Touch of Venom releases weakening smoke onto the survivors and refunds Snare Bomb energy; Snare Bomb or Vortex then weakens again. The weaken field is self-sustaining off kills you were already making.
It is a force multiplier for the whole fireteam. Weaken raises all damage the target takes, from everyone. Tractor plus Deadfall blanket a room in the debuff, so teammates' and your own DPS spike on every primed target — this is the build you bring to a boss or GM to make the team hit harder, not just yourself.
The economy snowballs off weakened kills. Echo of Harvest turns every weakened final blow into an Orb of Power and a Void Breach; the artifact's Power From Pain adds Devour and another Breach on rapid weakened kills. The whole room is weakened, so this is a Breach/Orb firehose feeding the rest of the kit.
Devour keeps you alive on the front line. Echo of Starvation converts each Breach or Orb pickup into Devour — full heal on every kill — while Stylish Executioner and Trapper's Ambush keep you invisible, and Echo of Leeching tops the team off on melee final blows. You mark targets from up close and rarely die doing it.
The Super closes the loop and reopens it. Deadfall's tether suppresses and weakens the whole add wave or DPS window and floods Orbs; those Orbs feed Starvation's Devour and rebuild the Super for the next room-wide tether. Weakened kills into Orbs into Super into more weaken.
Aspects double the weaken and the safety. Stylish fires off Tractor-weakened kills for free invisibility; Trapper's Ambush dive lands as an AoE with bonus damage while any Void status is active and drops a smoke that shields allies — a second weaken source and a panic button in one.
Stats & mods
Class 200 → Health → Weapons. Lean Reaver/Bulwark/Gunner: the dodge is the engine (Gambler's melee refund + invisibility uptime + Trapper's reset), Health is the floor under front-line Devour play, and your Void primary/special want throughput to do the finishing that fires Khepri's.
Mods:
Boots: Void Weapon Surge ×2 for the finishing kit; Innervation/Absolution for ability return off the Orb flood.
Arms: Void/Harmonic Loader or Momentum Transfer to keep the Void guns fed between blasts.
Chest: Concussive Dampener / resist mods — you fight up close marking targets.
Class item: Bomber + Distribution (dodge-fed ability regen) and a Void/Harmonic Siphon for the Orb economy.
Surge: Void Surge to match the whole kit and the weakened-target bonus.
Anti-Champion: Overload is intrinsic on Tractor (suppression); bring Barrier/Unstoppable via weapon archetype frames or artifact mods for the rest.
Artifact — Slayer Baron Apothecary Satchel
The Void-Breach / Devour / weaken artifact — it amplifies every verb this build already makes.
Power From Pain grants Devour and creates a Void Breach on rapid final blows against weakened combatants — the whole room is weakened, so this is your Devour + Breach firehose.
Void Renewal gives Void weapon final blows a chance to make a Void Breach while Devour is active, and Breach pickups reload Shotguns and Grenade Launchers from reserves — self-fuelling Tractor ammo.
Debilitating Wave makes finishers emit a weakening wave with a Void Super equipped — another AoE weaken, on the finishers Stylish already wants you taking.
Curative Orbs turns shield-breaks into Orbs and elemental/Orb pickups into health — extra economy and sustain for the front line.
Supernova makes the next Void damage after a Breach pickup a large weakening pulse — it turns the Breach flood directly back into more weaken.
Old God's Rite rains seeking projectiles from Void weapon damage after a Breach — extra AoE riding on your killing weapons.
Total Carnage grants damage resistance and health on finishing a powerful combatant — a survivability floor for boss/GM add-clear.
Where it shines
Boss and GM DPS support — Tractor plus Deadfall stack a fireteam-wide +30% damage window on the target; this is the build that makes the team's numbers go up.
Endgame add-clear — the self-perpetuating weaken field plus Devour and invisibility let you hold a room while the economy snowballs.
Coordinated fireteam play — the payoff scales with fireteam size; solo, lean on the Devour/invisibility survivability and your Void primary.
Champion coverage: breaks Overload intrinsically via Tractor's suppression (Deadfall suppresses too); bring Barrier and Unstoppable archetype frames or artifact anti-Champion mods on your primary/special for the rest.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (7/10)
Harmonic Siphon1e
Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Void Siphon3efill
Rapid Void weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Arms (6/10)
Harmonic Loader2e
Increases reload speed of Arc weapons. Increases reload speed of Solar weapons. Increases reload speed of Stasis weapons. Increases reload speed of Strand weapons. Increases reload speed of Void weapons.
Harmonic Loader2e
Increases reload speed of Arc weapons. Increases reload speed of Solar weapons. Increases reload speed of Stasis weapons. Increases reload speed of Strand weapons. Increases reload speed of Void weapons.
Momentum Transfer2e
Causing damage with a grenade reduces your melee cooldown.
Chest (7/10)
Concussive Dampener3e
Reduces incoming area-of-effect damage from combatants.
Concussive Dampener3e
Reduces incoming area-of-effect damage from combatants.
Void Resistance1efill
Reduces incoming Void damage from combatants.
Legs (9/10)
Absolution3e
Reduces all ability cooldowns each time you pick up an Orb of Power.
Absolution3e
Reduces all ability cooldowns each time you pick up an Orb of Power.
Void Weapon Surge3e
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (7/10)
Distribution3e
Reduces all ability cooldowns when using your class ability near targets.
Distribution3e
Reduces all ability cooldowns when using your class ability near targets.
Bomber1e
Reduces grenade cooldown when using your class ability.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the weakened-target bonus. - **Anti-Champion:** Overload is intrinsic on Tractor (suppression); bring Barrier/Unstoppable via weapon archetype frames or artifact mods for the rest.