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Void

Soft Target — Khepri's Sting + Tractor Cannon (Void Hunter)

Weaken engine / team-DPS support — Tractor Cannon dramatically weakens a whole pack, Khepri's turns every weakened kill into more weakening smoke plus refunded melee, and the fireteam feasts on the debuff
Khepri's Sting on light.gg

Centerpiece: Khepri's Sting (Gauntlets) · Subclass: Nightstalker (Void) · Role: Weaken engine / team-DPS support — Tractor Cannon dramatically weakens a whole pack, Khepri's turns every weakened kill into more weakening smoke plus refunded melee, and the fireteam feasts on the debuff Sandbox: 9.7.0 · Updated 2026-07-03

Tractor Cannon doesn't kill so much as mark — one blast suppresses and dramatically weakens a whole cluster. Khepri's Sting pays you for finishing those weakened targets: a burst of weakening smoke and your melee back. So the shotgun weakens the room, your guns clean up, each kill re-weakens the survivors, and the whole fireteam's damage climbs while you do it. A debuff field that refuses to wear off.

The exotic

Khepri's Sting (Gauntlets) — Touch of Venom: Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.

Tractor Cannon (Shotgun) — Repulsor Force: This weapon emits a powerful impulse that pushes targets away, suppressing their abilities and dramatically weakening them. Strong against [Disruption] Overload Champions.

Khepri's Sting is a one-line engine: every weakened kill spreads the weaken to nearby survivors and hands back a chunk of your Snare Bomb energy, so the debuff and the trigger both self-refill. On its own it needs something to weaken the first target; Tractor Cannon is that starter on tap — an 80-RPM Void Heavy shotgun whose blast suppresses (cancels abilities, your Overload answer) and applies a higher-tier Weaken that raises all damage the target takes by 30% for 10 seconds. One pull primes a whole cluster; you finish one, Khepri's smoke re-weakens the rest and returns melee, Snare Bomb weakens again, and the field never lapses. Every primed target takes bonus damage from you and the whole fireteam.

Loadout

SlotPickWhy
SubclassNightstalker (Void)The Weaken/invisibility/Devour toolkit every piece of this build keys off.
SuperShadowshot: DeadfallThe ultimate weaken — a tether that suppresses and weakens a whole room and rains Orbs, the team-DPS centrepiece this build enables.
Class abilityGambler's DodgeRefunds melee near enemies — a second feed on the Snare Bomb (Khepri's is the first), keeping the weakening smoke always available.
MovementTriple JumpFlexible aerial control for repositioning between packs; swap freely, it is not load-bearing.
MeleeSnare BombThe smoke-bomb melee Khepri's requires — weakens on detonation, a thrown trigger that Khepri + Gambler's keep nearly free.
GrenadeVortex GrenadeLingering Void AoE; with Echo of Undermining it weakens the whole zone — a third weaken source under the gun and smoke.
Aspect 1Stylish ExecutionerDefeating a target affected by any elemental debuff grants invisibility and Truesight — the Tractor-weakened kills are the trigger.
Aspect 2Trapper's AmbushQuickfall dive that damages on impact (greatly increased with a Void status active) and lays smoke — an AoE weaken plus a team-safety button.
FragmentsUndermining · Harvest · Starvation · LeechingWeaken source + Orb/Breach economy + Devour survivability + team heal — the four pillars of the loop.
Exotic armourKhepri's Sting (Gauntlets)The centrepiece: weakened kills spread weaken and refund melee, turning one debuff into a permanent field.
WeaponsVoid Primary · Void Special · Tractor Cannon (Heavy)Tractor weakens/suppresses the pack; the Void pair does the finishing that fires Khepri's and keeps surges + the Void economy live.
Fragments

Why it works (the mechanics)

Stats & mods

Class 200 → Health → Weapons. Lean Reaver/Bulwark/Gunner: the dodge is the engine (Gambler's melee refund + invisibility uptime + Trapper's reset), Health is the floor under front-line Devour play, and your Void primary/special want throughput to do the finishing that fires Khepri's.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The Void-Breach / Devour / weaken artifact — it amplifies every verb this build already makes.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Harmonic Siphon 1eRapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Harmonic Loader 2eIncreases reload speed of Arc weapons. Increases reload speed of Solar weapons. Increases reload speed of Stasis weapons. Increases reload speed of Strand weapons. Increases reload speed of Void weapons.
Harmonic Loader 2eIncreases reload speed of Arc weapons. Increases reload speed of Solar weapons. Increases reload speed of Stasis weapons. Increases reload speed of Strand weapons. Increases reload speed of Void weapons.
Momentum Transfer 2eCausing damage with a grenade reduces your melee cooldown.
Chest (7/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Void Resistance 1e fillReduces incoming Void damage from combatants.
Legs (9/10)Absolution 3eReduces all ability cooldowns each time you pick up an Orb of Power.
Absolution 3eReduces all ability cooldowns each time you pick up an Orb of Power.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (7/10)Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the weakened-target bonus. - **Anti-Champion:** Overload is intrinsic on Tractor (suppression); bring Barrier/Unstoppable via weapon archetype frames or artifact mods for the rest.