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Void

Soft Target — Khepri's Sting + Tractor Cannon (Void Hunter)

Weaken engine / team-DPS support — Tractor Cannon dramatically weakens a whole pack, Khepri's turns every weakened kill into more weakening smoke + a refunded melee, and the fireteam feasts on the debuff
Khepri's Sting on light.gg

Anchor: Khepri's Sting · Subclass: Nightstalker (Void) · Role: Weaken engine / team-DPS support — Tractor Cannon dramatically weakens a whole pack, Khepri's turns every weakened kill into more weakening smoke + a refunded melee, and the fireteam feasts on the debuff Sandbox: 9.7.0 · Created 2026-06-24

Tractor Cannon doesn't kill so much as mark — one blast suppresses and dramatically weakens a whole cluster. Khepri's Sting pays you for finishing those weakened targets: a burst of weakening smoke and your melee back. So the shotgun weakens the room, your guns clean up the weakened, each kill re-weakens the survivors, and the whole fireteam's damage goes up while you do it. A debuff that refuses to wear off.

The pairing — why two exotics, not one

Khepri's Sting is the gauntlets, Tractor Cannon the Heavy — both Void, both all about Weaken:

Loadout

SlotPickWhy
SuperShadowshot: DeadfallThe ultimate weaken: the tether suppresses + weakens an entire room and rains Orbs — the team-DPS centrepiece this build is built to enable.
Class abilityGambler's DodgeRefunds melee near enemies — a second feed on the Snare Bomb (Khepri's is the first), so the weakening smoke is always available.
MeleeSnare BombWeakens on detonation — a thrown Khepri trigger and a Stylish/Harvest enabler; Khepri + Gambler's keep it nearly free.
GrenadeVortex GrenadeLingering Void AoE; with Echo of Undermining it weakens the whole zone — a third weaken source layered under the gun and smoke.
Aspect 1Stylish ExecutionerDefeating a weakened (or suppressed/volatile) target → invisibility + Truesight, and your next melee while invisible weakens. The Tractor-weakened kills are the trigger. 2 fragment slots.
Aspect 2Trapper's AmbushQuickfall dive → a smoke cloud that weakens enemies and turns nearby allies invisible — an AoE weaken and a team-safety button. 2 fragment slots.
Fragments (4)

Exotic armour — Khepri's Sting (Gauntlets)

Touch of Venom: Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.

A one-line engine: every weakened kill spreads the weaken and hands back your melee. Pair it with anything that weakens a crowd and it turns a single debuff into a permanent field — and Tractor Cannon weakens crowds better than anything in the game.

Exotic weapon — Tractor Cannon (Shotgun · Void · Heavy)

Repulsor Force: "This weapon emits a powerful impulse that pushes targets away, suppressing their abilities and dramatically weakening them. Strong against [Disruption] Overload Champions."

An 80-RPM Void Heavy shotgun that exists to debuff: one blast suppresses (cancels abilities — your Overload answer) and dramatically weakens a whole cluster, so they take big bonus damage from every source. It's the team's "press to double our DPS on that target" button, and the starter for Khepri's chain.

Why this works (the mechanics)

Weapons

Stats & archetypes

Priority: Class 150 → Health 100 → Weapons 100 → Super 60 → Grenade/Melee dump.

Archetypes: Specialist (Class), Bulwark (Health), Gunner (Weapons), Reaver (Class/Melee). Mods: Class Font, Bomber + Distribution on the class item, Void Weapon Surge ×2, Void/Harmonic Siphon, Reaper.

Artifact — Slayer Baron Apothecary Satchel (Episode: Revenant)

Picks (2/3/2): Power From Pain + Total CarnageVoid Renewal + Debilitating Wave + Curative OrbsSupernova + Old God's Rite The Void-Breach / Devour / weaken artifact — it amplifies every verb the build makes:

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Harmonic Siphon 1eRapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (9/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3e fillYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (7/10)Class Font 3eYou gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.
Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).

The loop