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Arc

Blink Reaper — Storm's Edge (Arc Hunter)

Frequent burst / aggressive roam

Centerpiece: Gifted Conviction (Chest) · Subclass: Arcstrider · Role: Frequent burst / aggressive roam Sandbox: 9.7.0 · Updated 2026-07-03

Throw the dagger, blink to it, detonate in a whirling blade-storm — then do it again, and again. Renegades gave Storm's Edge a big passive-regen bump so the Super comes back per-room, and Gifted Conviction turns the whole in-between into a jolting, damage-resistant mess where diving into the crowd makes you tankier, not squishier.

The exotic

The Gift of Certainty: Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.

Gifted Conviction welds your two Arcstrider movement verbs — Ascension (the airborne class-ability move) and Tempest Strike (the sliding uppercut) — into on-demand AoE jolt bombs. The community database resolves the exotic as three tracking Arc projectiles per cast that jolt on hit, and the damage-resistance return is real and stacking: jolting targets within roughly 15 metres grants a Damage Resist buff for 10 seconds that stacks 3 times, worth about 25% / 40% / 50% in PvE at one/two/three applications. Because you are always jolting the pack you are standing in, the DR is near-permanent in a crowd, and every jolt feeds Bolt Charge through the rest of the kit. Aggression is the survival plan.

Loadout

SlotPickWhy
SubclassArcstriderArc's jolt/amplify/Bolt-Charge economy is what Gifted Conviction plugs into.
SuperStorm's EdgeTriple blink-and-detonate roaming burst that skips travel time and line-of-sight.
Class abilityGambler's DodgeRefunds melee energy, feeding the Tempest Strike / Lethal Current loop.
MovementTriple JumpExtra air time to line up Ascension's airborne activation.
MeleeTempest StrikeSliding uppercut lightning wave — one of the two Gifted Conviction triggers.
GrenadePulse / Flux GrenadeFlex Arc jolt damage while abilities recharge.
Aspect 1AscensionAirborne jolt burst + Amplified; consumes class-ability energy (so Class stat fuels its uptime) and is the other Gifted Conviction trigger.
Aspect 2Lethal CurrentPost-dodge melee jolts, blinds jolted targets, and adds a damaging aftershock.
FragmentsIons / Resistance / Frequency / AmplitudeIonic Trace generation, crowd DR, reload uptime, and Orb generation while amplified.
Exotic armourGifted Conviction (Chest)Turns both movement abilities into jolting AoE bombs and makes DR near-permanent in a pack.
WeaponsArc primary w/ Voltshot + Trace Rifle + flex PowerVoltshot jolts to feed Bolt Charge; Trace Rifle pairs with Harsh Refraction on jolted targets.
Fragments

Why it works (the mechanics)

Stats & mods

Class 200 → Super → Melee. Class drives Ascension and Gambler's Dodge uptime (both spend class-ability energy), then Super for Storm's Edge frequency and Melee for the Tempest Strike / Lethal Current cadence. Archetype lean: Reaver (Class/Melee) or Demolitionist (Grenade/Class).

Mods:

Artifact — Tablet of Ruin

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Momentum Transfer 2eCausing damage with a grenade reduces your melee cooldown.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (5/10)Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Innervation 1eReduces grenade cooldown each time you pick up an Orb of Power.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1e fillYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Voltshot damage. - **Anti-Champion:** Jolt covers Overload intrinsically; lean on Voltshot uptime.