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Arc

Tempest Eye — Gathering Storm (Arc Hunter)

Precision-sniper Gathering-Storm uptime — Cloudstrike floods Bolt Charge + Arc-debuffed kills refund the Super — dual-exotic with Cloudstrike
Raiju's Harness on light.gg

Anchor: Raiju's Harness · Subclass: Arcstrider · Role: Precision-sniper Gathering-Storm uptime — Cloudstrike floods Bolt Charge + Arc-debuffed kills refund the Super — dual-exotic with Cloudstrike Sandbox: 9.7.0 · Built 2026-06-27

Scope in, drop a precision kill, watch the lightning chain. Every headshot dumps Bolt Charge and a Mortal Polarity strike; jolt the pack and every body you mow down refunds Gathering Storm energy straight back to you. Cloudstrike is the engine, Raiju's Harness is the flywheel — you refill the Super from the scope, then throw the javelin to jolt the whole room and do it again.

Loadout

SlotPickWhy
SuperGathering StormMandatory — Raiju's Mobius Conduit only fires on this cast. The javelin's eruption jolts the room + Amplifies the fireteam, and its lightning refunds up to ~50% Super off Arc-debuffed kills.
Class abilityMarksman's DodgeReloads Cloudstrike on demand (weapon-rotation friendly) and keeps you on the scope. (Ascension draws on the same class energy — manage both.)
MeleeFlex (Combination Blow)Non-load-bearing for a ranged build; Combination Blow for between-cast sustain if a pack closes on you.
GrenadeArc grenade (Flux / Pulse)With Spark of Shock it's your ranged jolt applicator — keeps the pack Arc-debuffed so Raiju's refund and Dielectric stay live without melee.
Aspect 1Flow StateDefeating a jolted target → Amplified (faster Cloudstrike reload/handling, minor DR). Holds Amplified so Spark of Beacons + Amplitude stay online.
Aspect 2AscensionAirborne, spend class energy → an Arc burst that jolts a pack and Amplifies you + allies. The on-demand ranged jolt button — no melee needed. 9.7.0: counts as a class ability and scales with Class >100.
Fragments

Exotic — Raiju's Harness (Chest) + Cloudstrike (Energy)

Dual-exotic (one armour + one weapon is legal). Raiju's Harness — Mobius Conduit: casting Gathering Storm releases lightning at nearby enemies (650 dmg) that Jolts them, and Amplifies you and nearby allies; its lightning strikes then refund up to ~50% Super energy off Arc-debuffed hits/kills, and Arc-debuffed kills grant additional Gathering Storm energy (1% / 2.5% / 4% for Minors / Elites / Minibosses+). Cloudstrike (Arc Special Sniper, 140 RPM) — Mortal Polarity: precision kills summon a lightning strike (588 [300] dmg, 5 m) and grant x5 Bolt Charge; Stormbringer: 3 precision hits within 6 s grant +x1 Bolt Charge, a 588 strike, then a 353 spread-X storm. The catalyst adds Triple Tap (3 precision hits in 2 s refill a round) + 25 handling.

The two exotics share one currency: jolted, Arc-debuffed bodies. Cloudstrike manufactures the kills and the Bolt Charge; the subclass jolts the pack; Raiju's converts those jolted kills back into Super. You never have to shoot the Super to recharge it.

Why this works (the mechanics)

Weapons

Stats & archetypes

Super → Weapons → Class → dump Health / Melee / Grenade. Super is the identity — a high Super stat multiplies every Raiju refund and every Orb's contribution, so you recast faster. Weapons second because this is a precision sniper: it buys Cloudstrike damage + Special reserves. Class third to keep Marksman's Dodge (Cloudstrike reload) and Ascension cycling.

Set bonus (none required)

No set is needed — the dual-exotic + Cloudstrike + the artifact carry the whole loop. On-theme garnish if you happen to have it: Luminopotent 4pc (jolt kills / kills vs jolted → Ionic Traces) uncaps the trace flood, which means more Bolt Charge via Spark of Discharge; 2pc Ionic Overclock is a freebie if you ever run a Fusion/LFR while Amplified. Neither moves the core numbers — stats and the exotics do.

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (9/10)Ashes to Assets 3eGain bonus Super energy on grenade kills.
Ashes to Assets 3eGain bonus Super energy on grenade kills.
Hands-On 3eGain bonus Super energy on melee kills.
Arms (6/10)Arc Loader 1eIncreases reload speed of Arc weapons.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1e fillYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1e fillReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Spark of Amplitude; Elemental Orbs: Arc) passively refund Super on pickup.

Artifact — Encrypted Data Disk

Picks (2/3/2): Reload at Range + RiposteDielectric + Precision Equity + Blinding JoltsElemental Orbs: Arc + Sniper's Meditation

This artifact reads like it was printed for a Cloudstrike build — its theme is literally Arc + Sniper Rifle, and every tier feeds the loop:

(Overload is intentionally not an artifact mod here — jolt handles it. If an activity throws Barrier-heavy waves, lean on the Kinetic primary's archetype.)

Loop

Notes