Anchor: Raiju's Harness · Subclass: Arcstrider · Role: Precision-sniper Gathering-Storm uptime — Cloudstrike floods Bolt Charge + Arc-debuffed kills refund the Super — dual-exotic with Cloudstrike Sandbox: 9.7.0 · Built 2026-06-27
Scope in, drop a precision kill, watch the lightning chain. Every headshot dumps Bolt Charge and a Mortal Polarity strike; jolt the pack and every body you mow down refunds Gathering Storm energy straight back to you. Cloudstrike is the engine, Raiju's Harness is the flywheel — you refill the Super from the scope, then throw the javelin to jolt the whole room and do it again.
Loadout
Slot
Pick
Why
Super
Gathering Storm
Mandatory — Raiju's Mobius Conduit only fires on this cast. The javelin's eruption jolts the room + Amplifies the fireteam, and its lightning refunds up to ~50% Super off Arc-debuffed kills.
Class ability
Marksman's Dodge
Reloads Cloudstrike on demand (weapon-rotation friendly) and keeps you on the scope. (Ascension draws on the same class energy — manage both.)
Melee
Flex (Combination Blow)
Non-load-bearing for a ranged build; Combination Blow for between-cast sustain if a pack closes on you.
Grenade
Arc grenade (Flux / Pulse)
With Spark of Shock it's your ranged jolt applicator — keeps the pack Arc-debuffed so Raiju's refund and Dielectric stay live without melee.
Aspect 1
Flow State
Defeating a jolted target → Amplified (faster Cloudstrike reload/handling, minor DR). Holds Amplified so Spark of Beacons + Amplitude stay online.
Aspect 2
Ascension
Airborne, spend class energy → an Arc burst that jolts a pack and Amplifies you + allies. The on-demand ranged jolt button — no melee needed. 9.7.0: counts as a class ability and scales with Class >100.
Fragments
Spark of Ionskill a Jolted / Bolt-Charge target → Ionic Trace
Spark of DischargeArc weapon kills → Ionic Trace; collecting one → a Bolt Charge stack
Spark of ShockArc grenades jolt — your ranged applicator
Spark of BeaconsAmplified Arc Special/Power kills → blinding explosion — turns Cloudstrike kills into CC
Spark of Amplitude (rapid kills while Amplified → Orb of Power → Super). *(Swap Amplitude → Spark of Resistance if you're getting rushed.)
Dual-exotic (one armour + one weapon is legal). Raiju's Harness — Mobius Conduit: casting Gathering Storm releases lightning at nearby enemies (650 dmg) that Jolts them, and Amplifies you and nearby allies; its lightning strikes then refund up to ~50% Super energy off Arc-debuffed hits/kills, and Arc-debuffed kills grant additional Gathering Storm energy (1% / 2.5% / 4% for Minors / Elites / Minibosses+). Cloudstrike (Arc Special Sniper, 140 RPM) — Mortal Polarity: precision kills summon a lightning strike (588 [300] dmg, 5 m) and grant x5 Bolt Charge; Stormbringer: 3 precision hits within 6 s grant +x1 Bolt Charge, a 588 strike, then a 353 spread-X storm. The catalyst adds Triple Tap (3 precision hits in 2 s refill a round) + 25 handling.
The two exotics share one currency: jolted, Arc-debuffed bodies. Cloudstrike manufactures the kills and the Bolt Charge; the subclass jolts the pack; Raiju's converts those jolted kills back into Super. You never have to shoot the Super to recharge it.
Why this works (the mechanics)
Cloudstrike is a Bolt-Charge firehose. Every precision kill is +x5 Bolt Charge and a free lightning strike; Stormbringer stacks more on rapid headshots. Spark of Discharge turns those Arc kills into Ionic Traces, and collecting a trace grants another Bolt Charge stack — so the gun self-sustains its own Bolt Charge to max, then discharges a bolt into the pack (which Spark of Ions converts back into another trace). A precision sniper that loops its own Arc economy.
Jolt is the bridge to the Super. Raiju's only refunds Super off Arc-debuffed (jolted) kills. Spark of Shock (grenade), Ascension (burst), and Elemental Orbs: Arc (artifact) jolt the pack at range; once everything's jolted, every Cloudstrike kill pays Gathering Storm energy back (1/2.5/4%) and triggers Dielectric (Bolt Charge + Orb + heal). The Super bar climbs while you're just sniping.
The cast pays itself back. Throw Gathering Storm and Mobius Conduit jolts the entire room (650) + Amplifies the fireteam; during the storm its lightning refunds up to ~50% Super off the Arc-debuffed kills it's creating. In dense content you recast far sooner than a stock Gathering Storm Hunter — the build's identity is recast cadence, not one big throw.
Amplified is near-permanent, and it does work. Flow State re-Amplifies you on each jolted kill (faster Cloudstrike reload/handling — a real sniper QoL — plus minor DR). While Amplified, Spark of Beacons makes Cloudstrike kills blind a 7.5 m radius (room CC from a sniper) and Spark of Amplitude drops Orbs that feed the Super on top of Raiju's refund.
Orbs stack a second Super-refund stream. Precision Equity (artifact) builds a big Orb off your headshots, Elemental Orbs: Arc spawns jolting Arc Orbs, Spark of Amplitude makes Orbs while Amplified — every Orb you pick up is more Super, layered on the jolted-kill refund. Two independent Super economies running off the same kills.
Weapons
Energy: Cloudstrike (Exotic Arc Sniper) — the engine. Precision kills drive Bolt Charge, Ionic Traces, and the lightning; never swap it off in the loop. Run the catalyst (Triple Tap) so a 3-headshot string refills itself.
Kinetic: flex Primary — a precision Kinetic primary for ad-clear and Barrier archetype coverage; Reload at Range and Precision Equity (artifact) both reward a precision Kinetic, so a Scout/Pulse/Hand Cannon doubles as Orb + reload fodder.
Heavy: a Sword — carries the artifact's Riposte (guard → Unstoppable stun). An Arc sword also keeps Spark of Discharge / Amplitude fed when a champion or boss walks into melee.
Champions (Anti-Champion 2.0):Unstoppable — Riposte (guard the sword); Overload — jolt (Ascension / Spark of Shock grenade / Elemental Orbs: Arc / the cast) stuns Overload in 9.7.0, and you jolt everything; Barrier — your Barrier-frame Kinetic primary (stuns are intrinsic to weapon archetypes now). Encrypted Data Disk has no Overload mod, so the jolt economy is deliberately doing that job.
Stats & archetypes
Super → Weapons → Class → dump Health / Melee / Grenade. Super is the identity — a high Super stat multiplies every Raiju refund and every Orb's contribution, so you recast faster. Weapons second because this is a precision sniper: it buys Cloudstrike damage + Special reserves. Class third to keep Marksman's Dodge (Cloudstrike reload) and Ascension cycling.
Archetypes:Powerhouse (Weapons / Super) is the clean fit for a weapon-forward Super engine; Colossus (Super / Health) if you want a tankier recast platform; Paragon as a Super-heavy alt.
Mods: Ashes to Assets ×2 (Super from ability final blows — converts the jolted-kill flood directly into Super), Hands-On (small Super top-up on melee kills), Arc Weapon Surge ×2 (Cloudstrike damage), an Arc Loader + Special Ammo Finder to keep the sniper fed. The Orbs you flood (Precision Equity, Spark of Amplitude, Elemental Orbs: Arc) passively refund Super on pickup.
Set bonus (none required)
No set is needed — the dual-exotic + Cloudstrike + the artifact carry the whole loop. On-theme garnish if you happen to have it: Luminopotent 4pc (jolt kills / kills vs jolted → Ionic Traces) uncaps the trace flood, which means more Bolt Charge via Spark of Discharge; 2pc Ionic Overclock is a freebie if you ever run a Fusion/LFR while Amplified. Neither moves the core numbers — stats and the exotics do.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (9/10)
Ashes to Assets3e
Gain bonus Super energy on grenade kills.
Ashes to Assets3e
Gain bonus Super energy on grenade kills.
Hands-On3e
Gain bonus Super energy on melee kills.
Arms (6/10)
Arc Loader1e
Increases reload speed of Arc weapons.
Utility Kickstart3efill
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer2efill
Causing damage with a grenade reduces your melee cooldown.
Chest (5/10)
Arc Resistance1efill
Reduces incoming Arc damage from combatants.
Concussive Dampener3efill
Reduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance1efill
Reduces incoming damage from combatants that are at long range.
Legs (3/10)
Arc Weapon Surge1e
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge1e
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge1efill
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)
Reaper1efill
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber1efill
Reduces grenade cooldown when using your class ability.
Powerful Attraction2efill
Automatically collects nearby Orbs of Power when you activate your class ability.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Spark of Amplitude; Elemental Orbs: Arc) passively refund Super on pickup.
This artifact reads like it was printed for a Cloudstrike build — its theme is literally Arc + Sniper Rifle, and every tier feeds the loop:
Reload at Range — Cloudstrike (and your Kinetic primary) precision hits stack a reload bonus; a sniper's biggest QoL.
Riposte — guard the Sword → Unstoppable stun. The one champion archetype the subclass jolt doesn't cover.
Dielectric — defeating Arc-debuffed targets → Bolt Charge; rapid kills → an Orb + a small heal. Because you jolt the pack, every Cloudstrike kill triggers it — Bolt Charge, Orbs (→ Super), and self-healing in one perk.
Precision Equity — precision final blows build toward a large Orb that also grants bonus weapon damage on pickup. A sniper's headshots are the ideal feed; that Orb is more Super and a Cloudstrike damage buff.
Blinding Jolts — final blows on jolted combatants blind nearby enemies. Stacks with Spark of Beacons for near-constant room blind — survivability for a stationary sniper.
Elemental Orbs: Arc — Arc kills spawn an Arc Orb that jolts what it hits. A ranged jolt-and-Orb source that doesn't need a grenade or Ascension — keeps the field Arc-debuffed for Raiju's refund between casts.
Sniper's Meditation — Sniper hits stack Sniper damage + stability + reload. It directly buffs the Cloudstrike centerpiece, ramping its precision DPS the longer you hold the lane.
(Overload is intentionally not an artifact mod here — jolt handles it. If an activity throws Barrier-heavy waves, lean on the Kinetic primary's archetype.)
Loop
Scope in. Cloudstrike precision kills → +x5 Bolt Charge each + a Mortal Polarity strike; 3 headshots in 6 s adds the Stormbringer storm. Spark of Discharge turns the Arc kills into Ionic Traces; collecting each → +1 Bolt Charge → Bolt Charge maxes and discharges → Spark of Ions makes another trace. The gun loops itself.
Jolt the pack — Spark of Shock grenade, an Ascension burst, or an Elemental Orbs: Arc orb. Now every body is Arc-debuffed: each kill refunds Gathering Storm energy (Raiju), and triggers Dielectric (Bolt Charge + Orb + heal), Spark of Ions (trace), and Precision Equity (big Orb). The Super bar climbs without you firing at it.
Hold Amplified. Flow State re-Amplifies you on every jolted kill → Spark of Beacons makes Cloudstrike kills blind 7.5 m packs (CC) and Spark of Amplitude drops Orbs (→ Super).
Throw Gathering Storm into the pack → Mobius Conduit jolts the whole room (650) + Amplifies the fireteam; storm lightning refunds up to ~50% Super off the Arc-debuffed kills. You're recasting well before a stock Gathering Storm Hunter.
Champion? Unstoppable → guard the Sword (Riposte). Overload → it's already jolted. Barrier → Kinetic primary. Blinding Jolts blinds the rest off the jolted kills.
Notes
Premise adapted — slot & super. Raiju's Harness is Chest armor (confirmed via exotics.md), and Mobius Conduit boosts Gathering Storm specifically — it does nothing for Arc Staff. The brief's "extends the Arc Super" is off: Mobius Conduit does not extend duration; it adds a jolting lightning nova + team Amplify on cast and refunds Super energy from Arc-debuffed kills. The "damage resistance" is indirect — it grants Amplified (you + allies), which carries a small inherent PvE DR, not a dedicated DR perk.
Premise adapted — Ionic Traces. Cloudstrike itself does not generate Ionic Traces; Mortal Polarity grants a lightning strike + x5 Bolt Charge. The traces come from the fragments — Spark of Discharge (Arc weapon kills → trace; collecting one → Bolt Charge) and Spark of Ions (jolted / Bolt-Charge kills → trace, 10 s CD) — seeded by Cloudstrike's Arc precision kills and the Bolt Charge it floods.
Clarity numbers (`clarity_lookup.py`): Cloudstrike Mortal Polarity = 588 [300] dmg in 5 m + x5 Bolt Charge per precision kill; Stormbringer (3 precision hits / 6 s) = +x1 Bolt Charge, a 588 strike, then a 353 spread-X storm; catalyst Triple Tap refills 1 round on 3 precision hits in 2 s, +25 handling. Raiju Mobius Conduit = 650 on-cast lightning, up to ~50% Super refund off Arc-debuffed lightning hits/kills, and Arc-debuffed kills grant 1% / 2.5% / 4% Gathering Storm energy (Minor / Elite / Miniboss+). Spark of Beacons blind radius = 7.5 m; Spark of Discharge trace progress = 34% / 67% / 100% by rank; Spark of Ions has a 10 s cooldown.
Verify-flags. The Clarity text marks Raiju's ~50% Super refund as inconsistent — it reliably procs off Jolted kills but can drop if you kill too fast after the Jolt tick; treat it as strong-but-not-guaranteed. Amplified's exact DR%, Bolt Charge's max/discharge threshold, Flow State, and the super's own values aren't Clarity-covered — confirm in-game.
Champions (Anti-Champion 2.0): Unstoppable via Riposte (run a Sword in Heavy); Overload via jolt (jolt stuns Overload in 9.7.0 — Ascension / Spark of Shock / Elemental Orbs: Arc / the cast); Barrier via a Barrier-frame Kinetic primary (archetype stuns). Encrypted Data Disk carries no Overload mod by design — the jolt economy is the Overload answer, so always bring an archetype source for Barrier.
Distinction vs the existing Raiju build (Tempest Caller). That one is a melee/support Tablet-of-Ruin build (Tempest Strike + Combination Blow, team-Amplify focus). Tempest Eye is the dual-exotic, ranged variant: Cloudstrike is the Bolt-Charge/Super engine, Encrypted Data Disk's Arc + Sniper package buffs the gun, and you refill Gathering Storm from the scope instead of the punch.