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Arc

Tempest Eye — Gathering Storm (Arc Hunter)

Precision-sniper Gathering-Storm uptime — Cloudstrike floods Bolt Charge, Arc-debuffed kills refund the Super, dual-exotic with Cloudstrike
Raiju's Harness on light.gg

Centerpiece: Raiju's Harness (Chest) · Subclass: Arcstrider · Role: Precision-sniper Gathering-Storm uptime — Cloudstrike floods Bolt Charge, Arc-debuffed kills refund the Super, dual-exotic with Cloudstrike Sandbox: 9.7.0 · Updated 2026-07-03

Scope in, drop a precision kill, watch the lightning chain. Every headshot dumps Bolt Charge and a lightning bolt; jolt the pack and every body you mow down pays Gathering Storm energy straight back to you. Cloudstrike is the engine, Raiju's Harness is the flywheel — you refill the Super from the scope, then throw the javelin to jolt the whole room and do it again.

The exotic

Raiju's Harness — Mobius Conduit: Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies. Defeating Arc debuffed targets grants a small amount of Gathering Storm energy.

Cloudstrike — Mortal Polarity: Precision final blows generate a lightning bolt at the target's location and grant a moderate amount of Bolt Charge.

Cloudstrike — Stormbringer: Rapid precision hits create a lightning storm at the point of impact and grant a stack of Bolt Charge.

This is a legal dual-exotic — one armour piece plus one exotic weapon. The two share a single currency: jolted, Arc-debuffed bodies. Cloudstrike manufactures the kills and the Bolt Charge from the scope; the subclass jolts the pack; Raiju's Harness converts those jolted kills back into Super. Mobius Conduit does not extend the Super's duration — on the cast it fires a jolting lightning nova and Amplifies you and nearby allies, and thereafter Arc-debuffed kills refund Gathering Storm energy (Clarity: up to ~50% off Arc-debuffed lightning hits/kills, plus 1% / 2.5% / 4% per Minor / Elite / Miniboss+ kill). The net effect is recast cadence: you never have to shoot the Super to recharge it — you snipe, jolt, and the bar climbs on its own.

Loadout

SlotPickWhy
SubclassArcstriderThe Arc kit supplies jolt (the Arc-debuff Raiju's refunds off), Amplified, Bolt Charge, and Ionic Traces — every verb the loop consumes.
SuperGathering StormMandatory — Raiju's Mobius Conduit only fires on this cast; the javelin jolts the room, Amplifies the fireteam, and its lightning refunds Super off Arc-debuffed kills.
Class abilityMarksman's DodgeInstantly reloads Cloudstrike on demand (weapon-rotation friendly) and keeps you on the scope.
MovementTriple JumpAir control to line up Ascension's airborne cast and reposition the sniper lane.
MeleeFlex (Combination Blow)Non-load-bearing for a ranged build; Combination Blow gives between-cast sustain if a pack closes on you.
GrenadeArc grenade (Flux / Pulse)With Spark of Shock it becomes your ranged jolt applicator — keeps the pack Arc-debuffed for Raiju's refund and Dielectric without needing melee.
Aspect 1Flow StateDefeating a jolted target makes you Amplified — faster Cloudstrike reload/handling plus the Amplified state Spark of Beacons and Amplitude key off.
Aspect 2AscensionAirborne, spend class energy for an Arc burst that jolts a pack and Amplifies you + allies — the on-demand ranged jolt button, no melee required.
FragmentsIons · Discharge · Shock · Beacons · AmplitudeBuild the trace/Bolt-Charge/jolt/Amplified/Orb economy the two exotics feed on.
Exotic armourRaiju's Harness (Chest)The flywheel — turns jolted Cloudstrike kills into refunded Gathering Storm energy so you recast from the scope.
WeaponsCloudstrike (Energy) · Kinetic primary · Sword (Heavy)Cloudstrike is the engine; a Barrier-frame Kinetic primary and a Sword (for Riposte) cover the champions jolt doesn't.
Fragments

Why it works (the mechanics)

Stats & mods

Super 200 → Weapons → Class. Super is the identity — a high Super stat multiplies every Raiju refund and every Orb's contribution, so you recast faster; Weapons second because this is a precision sniper (Cloudstrike damage + Special reserves); Class third to keep Marksman's Dodge and Ascension cycling.

Archetype lean: Powerhouse (Weapons / Super) — the clean fit for a weapon-forward Super engine (Colossus (Super / Health) if you want a tankier recast platform).

Mods:

Artifact — Encrypted Data Disk

This artifact reads like it was printed for a Cloudstrike build — its theme is literally Arc + Sniper Rifle, and every tier feeds the loop.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Arc Resistance 1eReduces incoming Arc damage from combatants.
Arc Resistance 1eReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Innervation 1eReduces grenade cooldown each time you pick up an Orb of Power.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: on-element with the whole kit. - **Anti-Champion:** none needed — Riposte (Sword) breaks Unstoppable; jolt breaks Overload; a Barrier-frame Kinetic primary breaks Barrier.