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Stasis

Time Lapse — Mask of Bakris + Ager's Scepter (Stasis Hunter)

Shift-damage trace beam — shift to load a stacking Stasis-weapon damage bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the bonus never drops
Mask of Bakris on light.gg

Anchor: Mask of Bakris · Subclass: Revenant (Stasis) · Role: Shift-damage trace beam — shift to load a stacking Stasis-weapon damage bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the bonus never drops Sandbox: 9.7.0 · Created 2026-06-24

Mask of Bakris turns your dodge into a phase-shift that supercharges your Stasis and Arc weapons. Ager's Scepter is a Stasis beam that slows everything it kills. So you shift, the beam hits for bonus damage, the slowing bursts pile up, the kills refund the shift — and you phase straight back in for another buffed beam. A continuous-fire trace rifle that keeps re-upping its own damage window.

The pairing — why two exotics, not one

Mask of Bakris is the helmet, Ager's Scepter the Special — Bakris is a Stasis/Arc weapon amplifier, Ager's is the Stasis weapon that most wants to be amped:

Loadout

SlotPickWhy
SuperSilence and SquallA Stasis Super (required to enable Bakris's Light Shift) + a roaming freeze/shatter storm that thrives in the slowed field you're building.
Class abilityMarksman's DodgeThe Shift; the full reload tops Ager's at the start of every damage window so the beam never runs dry mid-fight.
MeleeWithering BladeBouncing Stasis shuriken — slows/freezes for extra slowed targets to beam down (and a Bakris-eligible Stasis source).
GrenadeDuskfield GrenadeA slow zone — pins a cluster so Ager's sustained beam can chew the whole group while they're slowed.
Aspect 1Winter's ShroudDodging slows nearby targets — so the Shift itself becomes a slow burst; every reposition both re-ups the Bakris bonus and slows the room. 2 fragment slots.
Aspect 2Grim HarvestSlowed/frozen kills drop Stasis shards → Frost Armor (DR). Ager's slows everything it kills, so the shard/Frost-Armor economy is constant. 2 fragment slots.
Fragments (4)

Exotic armour — Mask of Bakris (Helmet)

Light Shift: While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.

The shift is both a movement/cloak tool and a damage cooldown: pop it before a DPS window for a stacking Stasis-weapon buff, and let the kills refund the dodge so you can shift again before the buff fades. Ager's keeps that cycle spinning.

Exotic weapon — Ager's Scepter (Trace Rifle · Stasis · Special)

Ager's Call: "Final blows with this weapon generate a slowing burst around the defeated target."

A 1000-RPM Stasis trace rifle — a continuous beam. Every kill spits a slowing burst, so it builds the slow field itself, and its high kill cadence means it's constantly refunding the Bakris shift. With the catalyst (Will Given Form), slowed kills also drain Super to refill the magazine — near-infinite uptime in a slowed room.

Why this works (the mechanics)

Weapons

Stats & archetypes

Priority: Weapons 150 → Class 100 → Health 100 → Super/Grenade/Melee dump.

Archetypes: Gunner / Powerhouse (Weapons), Specialist (Class), Bulwark (Health). Mods: Trace/Fusion Loader (or AR — Ager's reload), Stasis Weapon Surge ×2, Stasis/Harmonic Siphon, Bomber on the class item for shift uptime.

Artifact — Slayer Baron Apothecary Satchel (Episode: Revenant)

Picks (2/3/2): Wind Chill + Crystalline ConverterFrost Renewal + Hail The Storm + Curative OrbsServed Cold + Brain Freeze The Stasis artifact — it feeds Frost Armor, shards and the slow field Ager's lives in:

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Harmonic Siphon 1eRapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (8/10)Weapon Loader (faster reload) 3e
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1e fillYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).

The loop