Time Lapse — Mask of Bakris + Ager's Scepter (Stasis Hunter)
Shift-buffed trace beam — phase-shift to arm a stacking Stasis-weapon bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the buff never drops
Centerpiece: Mask of Bakris (Helmet) · Subclass: Revenant (Stasis) · Role: Shift-buffed trace beam — phase-shift to arm a stacking Stasis-weapon bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the buff never drops Sandbox: 9.7.0 · Updated 2026-07-03
You dodge and the world blinks — a phase-shift that cloaks you and supercharges your Stasis beam. Ager's Scepter opens up, every kill spits a slowing burst, and each defeat refunds the shift so you flicker straight back in with the damage window re-armed. A continuous-fire trace rifle that keeps topping up its own buff while the whole room grinds to a crawl.
The exotic
Light Shift: While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.
Ager's Call (Ager's Scepter): Final blows with this weapon generate a slowing burst around the defeated target.
Mask of Bakris turns Marksman's Dodge into Shift — a 10 m cloaked teleport that arms a stacking Light Shift buff on your Stasis and Arc weapons for 11 seconds, up to 3 stacks. That buff is a window, so it wants a weapon that keeps re-opening it, and Ager's Scepter is exactly that: a 1000-RPM Stasis trace rifle whose every kill drops a slowing burst and refunds the shift via Bakris. Shift arms the bonus, the beam melts the slowed pack, the kills refund the shift — and you flicker back in before the buff decays. The gun pays the shift back faster than the window closes, so the damage bonus is effectively permanent uptime.
Loadout
Slot
Pick
Why
Subclass
Revenant (Stasis)
Stasis super satisfies Bakris's Light Shift gate and feeds the freeze/slow/shard economy the whole build runs on.
Super
Silence and Squall
A Stasis Super (required to enable Bakris's Shift) plus a roaming freeze/shatter storm that thrives in the slowed field you build.
Class ability
Marksman's Dodge
Becomes the Shift; the full reload tops Ager's at the start of every damage window so the beam never runs dry mid-fight.
Movement
Triple Jump
Extra mid-air control to reposition between shifts and stay above the slowed pack.
Melee
Withering Blade
Bouncing Stasis shuriken that slows/freezes — more slowed targets to beam and a Bakris-eligible Stasis source.
Grenade
Duskfield Grenade
A slow zone that pins a cluster so Ager's sustained beam chews the whole group while they're held.
Aspect 1
Winter's Shroud
Dodging slows nearby targets, so the Shift itself is a slow burst — every reposition re-ups Bakris and slows the room.
Aspect 2
Grim Harvest
Stasis-shard pickups grant Frost Armor, and Frost Armor makes Stasis kills shatter nearby foes — constant DR + shatter off a slowed room.
The centerpiece — turns Dodge into the buff-arming Shift and refunds class energy on buffed kills.
Weapons
Ager's Scepter (Stasis trace, Special) · Stasis Primary (Headstone) · any Power
Ager's is the buffed beam + slow engine; a Stasis primary keeps surges live and plants crystals to shatter.
Fragments
Whisper of RimeFrost Armor duration + max stacks
Whisper of Duranceyour slows last longer
Whisper of Shardsshatter a crystal → grenade recharge
Whisper of Fissuresbigger Stasis burst on shatter
Why it works (the mechanics)
The shift is a near-permanent damage buff. Shift arms Light Shift (10/21/33% at 1/2/3 stacks, per Clarity) on Ager's; the beam's rapid kills refund class energy via Bakris, so you shift again before the 11-second window closes. Most builds get one short Bakris window — Ager's kill cadence turns it into sustained uptime and keeps the stacks topped up.
Everything is slowed, all the time. Ager's Call slows on every kill, Winter's Shroud slows on every shift, Duskfield slows a zone, and Withering Blade slows on contact. Slow gimps enemy output, and Bakris adds a further 10% weapon damage against Stasis-debuffed targets on top of the stacking bonus.
Frost Armor rides for free. Slowed/frozen kills drop Stasis shards; Grim Harvest converts shard pickups into Frost Armor, and Whisper of Rime extends its duration and raises the cap. You kill constantly in a slowed field, so the DR refreshes faster than it decays.
Shatter is the burst layer. Grim Harvest makes Stasis kills shatter nearby foes while you hold Frost Armor; Whisper of Fissures fattens each burst, Whisper of Shards turns crystal shatters into grenade recharge, and Silence and Squall's storm resets a dense pack to shatter on demand.
Ammo is barely a constraint. Marksman's Dodge full-reloads Ager's on every shift, and the Will Given Form catalyst dumps a full Super into an overflowed, freezing beam for burst windows. Between the shift-reload and the catalyst dump, the beam stays lit.
The loop closes on itself. Shift (slow + buff) → beam the slowed pack (buffed damage) → kills slow and refund the shift → shards feed Frost Armor and grenade → shift again. Every verb the build spends comes back through the gun.
Stats & mods
Weapons 200 → Class → Health. Ager's is the whole damage output, so max Weapons; Class fuels shift uptime (which is both the buff and the slow source); Health is the survivability floor under permanent Frost Armor.
Archetype lean: Gunner / Powerhouse (Weapons) with a Specialist (Class) secondary, Bulwark (Health) tertiary.
Mods:
Boots: Trace/AR reloader for Ager's + a Stasis Siphon for Orb generation off primary kills.
Arms: Loader for the reload speed on Ager's between shift top-ups.
Chest: Resist mods (Concussive Dampener / elemental resist) to bank the Frost Armor DR against ranged pressure.
Class item: Bomber + Utility Kickstart to squeeze extra Shift uptime.
Surge: Stasis Weapon Surge ×2 to push the beam's damage alongside the Bakris bonus.
Anti-Champion: slow covers Overload; Stasis shatter stuns Unstoppable; bring a Barrier source on the primary.
Wind Chill grants Frost Armor on rapid Stasis hits and spawns a Stasis Shard on hits against slowed/frozen targets — Ager's beam on a slowed room triggers both halves continuously.
Crystalline Converter makes your next Stasis kill after a class ability create a shard, and gathered shards overload your next Withering Blade into extra crystals — shatter fuel off the shift you throw anyway.
Frost Renewal freezes nearby foes and grants Frost Armor when you take critical damage while armoured — a panic freeze that adds shatter targets.
Hail The Storm makes shattering frozen targets/crystals deal bonus damage and release slowing shards — the payoff for every freeze Ager's and Silence set up.
Served Cold turns Stasis-shard pickups into class-ability energy — directly recharging the Shift for more Bakris uptime.
Brain Freeze and Curative Orbs widen the CC and sustain: frozen targets fog and slow neighbours, and shield breaks make Orbs plus health.
Where it shines
Add-dense PvE — Legend/Master Lost Sectors, Nightfall clear rooms, Onslaught: the slow field and shatter bursts control the crowd while the beam melts through it.
Sustained-fire encounters — anywhere a continuous trace beam wants to sit on a target while Frost Armor and slow keep you safe.
Champion coverage: breaks Overload with constant slow and Unstoppable with Stasis shatter (9.7.0 revert) intrinsically; Ager's has no intrinsic breaker, so bring a Barrier anti-champion source (mod or Barrier-frame primary).
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (5/10)
Stasis Siphon1e
Rapid Stasis weapon final blows create an Orb of Power.
Stasis Siphon1e
Rapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Arms (6/10)
Utility Kickstart3efill
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer2efill
Causing damage with a grenade reduces your melee cooldown.
Fastball1efill
Increases grenade throw distance.
Chest (7/10)
Concussive Dampener3e
Reduces incoming area-of-effect damage from combatants.
Concussive Dampener3e
Reduces incoming area-of-effect damage from combatants.
Stasis Resistance1efill
Reduces incoming Stasis damage from combatants.
Legs (3/10)
Stasis Weapon Surge1e
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge1e
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge1efill
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (7/10)
Utility Kickstart3e
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Utility Kickstart3e
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bomber1e
Reduces grenade cooldown when using your class ability.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).