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Stasis

Time Lapse — Mask of Bakris + Ager's Scepter (Stasis Hunter)

Shift-buffed trace beam — phase-shift to arm a stacking Stasis-weapon bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the buff never drops
Mask of Bakris on light.gg

Centerpiece: Mask of Bakris (Helmet) · Subclass: Revenant (Stasis) · Role: Shift-buffed trace beam — phase-shift to arm a stacking Stasis-weapon bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the buff never drops Sandbox: 9.7.0 · Updated 2026-07-03

You dodge and the world blinks — a phase-shift that cloaks you and supercharges your Stasis beam. Ager's Scepter opens up, every kill spits a slowing burst, and each defeat refunds the shift so you flicker straight back in with the damage window re-armed. A continuous-fire trace rifle that keeps topping up its own buff while the whole room grinds to a crawl.

The exotic

Light Shift: While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.

Ager's Call (Ager's Scepter): Final blows with this weapon generate a slowing burst around the defeated target.

Mask of Bakris turns Marksman's Dodge into Shift — a 10 m cloaked teleport that arms a stacking Light Shift buff on your Stasis and Arc weapons for 11 seconds, up to 3 stacks. That buff is a window, so it wants a weapon that keeps re-opening it, and Ager's Scepter is exactly that: a 1000-RPM Stasis trace rifle whose every kill drops a slowing burst and refunds the shift via Bakris. Shift arms the bonus, the beam melts the slowed pack, the kills refund the shift — and you flicker back in before the buff decays. The gun pays the shift back faster than the window closes, so the damage bonus is effectively permanent uptime.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)Stasis super satisfies Bakris's Light Shift gate and feeds the freeze/slow/shard economy the whole build runs on.
SuperSilence and SquallA Stasis Super (required to enable Bakris's Shift) plus a roaming freeze/shatter storm that thrives in the slowed field you build.
Class abilityMarksman's DodgeBecomes the Shift; the full reload tops Ager's at the start of every damage window so the beam never runs dry mid-fight.
MovementTriple JumpExtra mid-air control to reposition between shifts and stay above the slowed pack.
MeleeWithering BladeBouncing Stasis shuriken that slows/freezes — more slowed targets to beam and a Bakris-eligible Stasis source.
GrenadeDuskfield GrenadeA slow zone that pins a cluster so Ager's sustained beam chews the whole group while they're held.
Aspect 1Winter's ShroudDodging slows nearby targets, so the Shift itself is a slow burst — every reposition re-ups Bakris and slows the room.
Aspect 2Grim HarvestStasis-shard pickups grant Frost Armor, and Frost Armor makes Stasis kills shatter nearby foes — constant DR + shatter off a slowed room.
FragmentsRime · Durance · Shards · FissuresFrost Armor backbone, longer slows, shatter-fed grenade energy, bigger shatter bursts.
Exotic armourMask of Bakris (Helmet)The centerpiece — turns Dodge into the buff-arming Shift and refunds class energy on buffed kills.
WeaponsAger's Scepter (Stasis trace, Special) · Stasis Primary (Headstone) · any PowerAger's is the buffed beam + slow engine; a Stasis primary keeps surges live and plants crystals to shatter.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Ager's is the whole damage output, so max Weapons; Class fuels shift uptime (which is both the buff and the slow source); Health is the survivability floor under permanent Frost Armor.

Archetype lean: Gunner / Powerhouse (Weapons) with a Specialist (Class) secondary, Bulwark (Health) tertiary.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1eRapid Stasis weapon final blows create an Orb of Power.
Stasis Siphon 1eRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (7/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Legs (3/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1e fillYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (7/10)Utility Kickstart 3eWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Utility Kickstart 3eWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).