Time Lapse — Mask of Bakris + Ager's Scepter (Stasis Hunter)
Shift-damage trace beam — shift to load a stacking Stasis-weapon damage bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the bonus never drops
Anchor: Mask of Bakris · Subclass: Revenant (Stasis) · Role: Shift-damage trace beam — shift to load a stacking Stasis-weapon damage bonus, melt the slowed room with Ager's Scepter, and let the kills refund the shift so the bonus never drops Sandbox: 9.7.0 · Created 2026-06-24
Mask of Bakris turns your dodge into a phase-shift that supercharges your Stasis and Arc weapons. Ager's Scepter is a Stasis beam that slows everything it kills. So you shift, the beam hits for bonus damage, the slowing bursts pile up, the kills refund the shift — and you phase straight back in for another buffed beam. A continuous-fire trace rifle that keeps re-upping its own damage window.
The pairing — why two exotics, not one
Mask of Bakris is the helmet, Ager's Scepter the Special — Bakris is a Stasis/Arc weapon amplifier, Ager's is the Stasis weapon that most wants to be amped:
Mask of Bakris (with a Stasis or Arc Super) turns Dodge into a cloaking Shift, and after shifting your Stasis and Arc weapons gain a stacking damage bonus — and final blows during the bonus refund class-ability energy. Its weakness is the bonus is a window; it wants a weapon that can refund the shift to keep re-opening it.
Ager's Scepter is exactly that weapon: a 1000-RPM Stasis trace rifle whose kills release a slowing burst (Ager's Call), so it racks up final blows fast — each one refunds the shift via Bakris. Continuous fire = continuous kills = the shift is always available.
They meet on the shift window: shift → Ager's hits with the Bakris bonus → beam kills slow the room + refund the shift → shift again → bonus re-applied. The damage buff is effectively permanent because the gun keeps paying the shift back.
Loadout
Slot
Pick
Why
Super
Silence and Squall
A Stasis Super (required to enable Bakris's Light Shift) + a roaming freeze/shatter storm that thrives in the slowed field you're building.
Class ability
Marksman's Dodge
The Shift; the full reload tops Ager's at the start of every damage window so the beam never runs dry mid-fight.
Melee
Withering Blade
Bouncing Stasis shuriken — slows/freezes for extra slowed targets to beam down (and a Bakris-eligible Stasis source).
Grenade
Duskfield Grenade
A slow zone — pins a cluster so Ager's sustained beam can chew the whole group while they're slowed.
Aspect 1
Winter's Shroud
Dodging slows nearby targets — so the Shift itself becomes a slow burst; every reposition both re-ups the Bakris bonus and slows the room. 2 fragment slots.
Aspect 2
Grim Harvest
Slowed/frozen kills drop Stasis shards → Frost Armor (DR). Ager's slows everything it kills, so the shard/Frost-Armor economy is constant. 2 fragment slots.
Fragments (4)
Whisper of RimeFrost Armor duration + max stacks — the DR backbone
Whisper of Duranceyour slows last longer — Ager's bursts, Duskfield, and Winter's Shroud all linger
Whisper of Shardsshatter → grenade recharge → refills the Duskfield
Whisper of Fissuresbigger shatter bursts when you pop frozen targets/crystals
Exotic armour — Mask of Bakris (Helmet)
Light Shift: While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.
The shift is both a movement/cloak tool and a damage cooldown: pop it before a DPS window for a stacking Stasis-weapon buff, and let the kills refund the dodge so you can shift again before the buff fades. Ager's keeps that cycle spinning.
Ager's Call:"Final blows with this weapon generate a slowing burst around the defeated target."
A 1000-RPM Stasis trace rifle — a continuous beam. Every kill spits a slowing burst, so it builds the slow field itself, and its high kill cadence means it's constantly refunding the Bakris shift. With the catalyst (Will Given Form), slowed kills also drain Super to refill the magazine — near-infinite uptime in a slowed room.
Why this works (the mechanics)
The shift is a permanent damage buff here. Shift → Bakris bonus on Ager's → the beam's rapid kills refund the shift → shift again before the buff drops. Most builds get a short Bakris window; Ager's kill-rate makes it continuous.
Everything is slowed, all the time. Ager's Call slows on every kill, Winter's Shroud slows on every shift, Duskfield slows a zone, Withering Blade slows on contact. Slow gimps enemy output and feeds Grim Harvest's shards.
Frost Armor rides for free. Slowed/frozen kills → shards → Frost Armor (Grim Harvest), extended + capped higher by Rime. You kill constantly in a slowed field, so DR refreshes faster than it decays.
Ammo is barely a constraint. Ager's catalyst drains Super on slowed kills to refill the mag; Marksman's Dodge tops it on each shift. The beam stays lit.
Champions and shatter. Slow handles Overload; freeze + Stasis shatter stuns Unstoppable (9.7.0 revert) — Withering Blade / Silence freeze, Fissures shatter. Bring a Barrier frame on the Primary.
Weapons
Ager's Scepter (Stasis Special trace) — the buffed beam + slow engine. Wants the Will Given Form catalyst for the ammo loop.
Primary: a Stasis option keeps surges live, also benefits from the Bakris bonus, and a Headstone roll plants crystals to shatter. (An Arc primary also rides Bakris's bonus if you prefer the surge split.)
Champions (Anti-Champion 2.0):Overload — slow (constant); Unstoppable — Stasis shatter; Barrier — a Precision/Adaptive frame on the Primary.
Stats & archetypes
Priority: Weapons 150 → Class 100 → Health 100 → Super/Grenade/Melee dump.
Weapons 150 — Ager's throughput; the Bakris bonus and the first 100's PvE damage bonus stack on the beam.
Class 100 — the Shift is the damage window and the slow source; high uptime = more bonus uptime (and the gun refunds it on kills).
Health 100 — survivability floor under permanent Frost Armor.
Archetypes: Gunner / Powerhouse (Weapons), Specialist (Class), Bulwark (Health). Mods: Trace/Fusion Loader (or AR — Ager's reload), Stasis Weapon Surge ×2, Stasis/Harmonic Siphon, Bomber on the class item for shift uptime.
Picks (2/3/2):Wind Chill + Crystalline Converter — Frost Renewal + Hail The Storm + Curative Orbs — Served Cold + Brain Freeze The Stasis artifact — it feeds Frost Armor, shards and the slow field Ager's lives in:
Wind Chill — rapid Stasis hits → Frost Armor, and hits on slowed/frozen → a Stasis Shard. Ager's beam on a slowed room triggers both halves continuously.
Crystalline Converter — class ability → next Stasis kill makes a Shard, and gathered shards overload your next Withering Blade into multiple crystals — shatter fuel off the shift you throw anyway.
Frost Renewal — with Frost Armor, critical damage freezes nearby + grants Frost Armor — a panic freeze that adds shatter targets.
Hail The Storm — shattering frozen targets/crystals deals bonus damage + spreads shards — the payoff for the freezes Ager's/Silence set up.
Served Cold — Stasis-shard pickup → class-ability energy → recharges the Shift → more Bakris uptime.
Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Stasis Siphon1efill
Rapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Arms (8/10)
Weapon Loader (faster reload)3e
Utility Kickstart3efill
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer2efill
Causing damage with a grenade reduces your melee cooldown.
Chest (5/10)
Stasis Resistance1efill
Reduces incoming Stasis damage from combatants.
Concussive Dampener3efill
Reduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance1efill
Reduces incoming damage from combatants that are at long range.
Legs (3/10)
Stasis Weapon Surge1e
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge1e
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge1efill
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)
Bomber1e
Reduces grenade cooldown when using your class ability.
Reaper1efill
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction2efill
Automatically collects nearby Orbs of Power when you activate your class ability.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).
Hose the slowed pack with Ager's Scepter → buffed beam melts them → each kill slows (Ager's Call) + refunds the Shift (Bakris) → drop Duskfield to pin the next group.
Slowed/frozen kills → shards → Frost Armor (Grim Harvest + Wind Chill); shatter crystals (Fissures + Hail The Storm) for burst + grenade energy (Shards).
Shift again before the bonus fades → repeat. Silence and Squall for a dense reset or a frozen pack to shatter.