A Void Hunter that "turns its coat" and runs every element's verb at once — Void Overshield, Woven Mail, Amplified, Volatile, Unravel, Bolt Charge — without leaving Void. The subclass weakens; the new Phantom Surge melee nukes the weakened; Khepri's refunds the melee and spreads the weaken; the artifact bolts every other element's defensive buff on top. Half perfect gunplay, half ability spam, and it pays for both off the same kills.
Loadout
Slot
Pick
Why
Super
Shadowshot: Deadfall
35% weaken + suppress + groups the pack — the team debuff and the chain's igniter.
Class ability
Gambler's Dodge
Melee energy on dodge, scaled by the Melee stat (doubled near enemies) — redundant Phantom Surge charge.
Movement
Triple Jump
Air control to line up Phantom Surge dashes.
Melee
Phantom Surge (new, 9.7.0)
Dash-slash: bonus damage to Void-debuffed or On-the-Prowl-marked targets, Void Overshield per hit, kill → more overshield + melee refund.
Grenade
Magnetic Grenade
Attaches + double-detonates; with Undermining it's a precise weaken delivery for a champion/priority. (Scatter/Vortex if you want AoE weaken.)
Aspect 1
Stylish Executioner
Any elemental-debuffed kill → invis + Truesight; next melee while invis weakens.
Aspect 2
On the Prowl
Marks a priority target (and entering invis marks one); marked kills → team reload/stability + grenade, melee, class energy; priority kills make invis-granting weakening smoke.
Fragments (5/5): Echo of Undermining (Void grenades weaken — the source), Echo of Harvest (weakened kills → Orb of Power + Void Breach), Echo of Starvation (pick up breach/orb → Devour), Echo of Exchange (melee kills → grenade energy), Echo of Reprisal (kills while surrounded → Super energy).
Exotic — Khepri's Sting (Gauntlets)
Touch of Venom: Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.
The detail that makes this build, not the Venom build: Khepri's refunds whatever Void melee you hold — it does not need Snare Bomb. Pair it with Phantom Surge and the exotic refunds the exact melee that wants weakened targets. Kill a weakened target → Phantom Surge energy back and a fresh weakening smoke burst that debuffs the next target Phantom Surge wants to hit.
Why this works (the mechanics)
Weaken is the keystone — three independent sources keep it always up. Magnetic Grenade (Echo of Undermining), Deadfall's 35% tether, and Stylish Executioner's post-execution melee all apply it. Weaken is a debuff-bucket multiplier, so it stacks on top of every weapon perk for the whole fireteam.
Phantom Surge is the payoff, and weaken is its trigger. It deals significantly increased damage to Void-debuffed or On-the-Prowl-marked targets — exactly the two states this build manufactures non-stop. Every hit stacks Void Overshield; a kill refunds the melee and stacks more.
Khepri's closes the melee loop with no cooldown of its own. Weakened kill → smoke (more weaken) + Phantom Surge energy. The melee that needs weakened targets is paid for by killing weakened targets. Self-propagating.
The invis ↔ mark cycle feeds itself. Stylish gives invis on any debuffed kill → entering invis instantly marks a target via On the Prowl → Phantom Surge that marked target for bonus damage → kill → invis again. Safety and damage share one engine, and On the Prowl's marked-kill payout refunds grenade + melee + class energy to the whole team.
The economy pays for all four abilities off one kill. A single weakened kill: refunds melee (Khepri) · feeds grenade (Exchange) · feeds Super if surrounded (Reprisal) · spawns an Orb and a Void Breach (Harvest) → Devour (Starvation). Guns and abilities stay balanced because the gunplay is what reloads the abilities.
"Does everything" survivability is four overlapping layers before the artifact even speaks: Void Overshield (Phantom Surge), Devour (Starvation), Invisibility (Stylish + On the Prowl smoke), and Truesight.
Then the Turncoat artifact stacks three more elements' defence on top — Void Overshield regenerating off gunfire (Maligned Harvest), Woven Mail from the Strand loop (Two Shreds), and Amplified from stunning champions (Flashover). Four elements' DR live at once, which is why it shrugs off −30/−40 content. The champion that would wall a normal build is this build's Amplified button.
The Turncoat layer — artifact: Tablet of Ruin (Episode: Heresy)
This is what earns the name. The Void core is self-sufficient; Tablet of Ruin bolts three other elements' verbs on top without leaving Void, and it's the best artifact for hard content (−30/−40 power, champions) because it turns a champion stun into a personal damage-resistance + healing burst. Seven mods, three self-contained loops:
Void — the always-on overshield loop (this is the magic):
Maligned Harvest — rapidly applying Volatile makes your next instance of Void weapon damage emit a weakening burst, and applying that weaken grants a small Void Overshield.
Together: shoot Void → Volatile → weakening burst → Void Overshield, on repeat. This is why the overshield is always up — it regenerates off normal gunfire, and the weaken it sprays is one more feed for Khepri's, Phantom Surge and Harvest. Volatile detonations also keep the dodge charged.
Strand — the Woven Mail loop (free 30%-ish DR):
Two Shreds — sustained damage to Severed targets unravels them; defeating them creates a Woven Mail hotspot.
Unraveling Orbs — picking up an Orb of Power grants your Strand weapons Unraveling Rounds.
Run a Strand weapon with Slice (the creator used "Festival Flight"; any Slice weapon works) — Slice severs → Two Shreds unravels + drops Woven Mail on the kill → orbs (you make a flood of them) re-arm Unravel → Horde Shuttle adds chip damage. Woven Mail stays up the whole fight for nearly free.
Arc — the champion → Amplified pipeline (the hard-content payoff):
Defibrillating Blast — stunning a Champion grants max Bolt Charge, a healing Arc bolt, and Bolt-Charge damage jolts targets.
Flashover — reaching max Bolt Charge makes you Amplified and your Bolt Charge lightning hits harder.
So stunning a champion = instant Amplified (≈15% DR on any subclass) + a heal + a jolt left on the champion + buffed lightning. Champions stop being a threat and start being a buff button.
Weapons
Multi-element on purpose — each gun feeds a different artifact loop. That's the Turncoat identity.
A Void weapon is mandatory — it drives Volatile Marksman → Maligned Harvest (the overshield/weaken engine). Destabilizing Rounds or Repulsor Brace are bonus, but any Void weapon procs the loop with sustained fire.
A Strand weapon with Slice drives the Woven Mail loop (Slice severs → Two Shreds). The creator used "Festival Flight"; he's explicit that any Slice weapon works — pick whatever you like the feel of.
Champions (Anti-Champion 2.0): stun is intrinsic to weapon archetypes now, and stunning a champion is what ignites Defibrillating Blast → Flashover (Bolt Charge → Amplified). Pick frames covering Barrier/Unstoppable; Deadfall's suppress + smoke handle Overload behaviour and ability-spam elites; weaken thins champion health for the team.
Stats & armour mods (confirmed loadout)
Built on Tier 4 gear, no set bonus — reachable without chasing a perfect roll. Stat targets: Melee ≈100, Grenade ≈100, Class ≈130, with Weapons pushed up and Health used as the dump stat (see tuning, below). Class ~130 gives a small overshield on every dodge and feeds Gambler's refund; Melee/Grenade ~100 because you cycle abilities constantly.
Full mod list, by piece:
Helmet: Harmonic Siphon (Void double-kills → Orbs — Khepri makes these nonstop) · Ashes to Assets (Super on grenade kills) · Dynamo (Super on dodge).
Gauntlets: Grenade Font + Melee Font (→ ~100 each) · Fastball (grenade throw distance — lands the Magnetic weaken where you want it).
Chest: Arc + Solar + Void Resistance (one of each — flat incoming-damage reduction under the overshield/Woven-Mail/Amplified layers).
Boots:Void Weapon Surge ×2 (≈+17% Void weapon damage — straight onto your Turncoat Void gun) · Orbs of Restoration (orb pickup → energy to least-charged ability).
Class item: Powerful Attraction (dodge vacuums orbs) · Reaper (dodge → next kill spawns an extra Orb) · Class Font (→ ~130 Class).
Stat tuning: +Melee/−Health ×2 and +Weapons/−Health ×1 — the build dumps Health on purpose. It already runs four DR/heal layers (Void Overshield, Woven Mail, Amplified, Devour), so the Health stat is the cheapest thing to trade for more Melee and Weapon damage.
The orb economy (Harmonic Siphon + Reaper + Powerful Attraction + Orbs of Restoration) is the quiet engine: Khepri's nonstop Void kills make orbs, dodge scoops them, and every pickup tops an ability and arms Unravelling Rounds (Unraveling Orbs) — so the Strand half is fed by the Void half.
Set bonus (genuinely optional — creator ran none)
He played this on Tier 4 with no set bonus at all and it felt complete, which is the cleanest proof of the house rule: sets are garnish, not a driver. If you want one, Nezarec's Nightmare is on-theme (orb chance off subclass-debuffed kills — everything here is debuffed; 4pc finisher-Devour/DR). Slot it only if your rolls already carry the stats above.
The loop
Low-APM by design — the creator's words: "nothing crazy… just play your normal gameplay loop." There's no rotation to babysit; the systems feed each other.
Shoot Void to keep Volatile → Maligned Harvest weakening bursts → Void Overshield topping up; magnetic-grenade the priority for a guaranteed weaken.
Phantom Surge the weakened/marked target → kill → Khepri smoke (more weaken) + melee back · Stylish invis + Truesight · invis marks the next target.
Run a Slice weapon to keep Woven Mail up; stun a champion to go Amplified (Defib → Flashover). Tether the densest pack or the boss for the 35% team weaken when it matters.
Verify notes
Artifact = Tablet of Ruin (confirmed by the creator as his pick for hard content). Seven mods: Volatile Marksman, Maligned Harvest, Two Shreds, Unraveling Orbs, Horde Shuttle, Defibrillating Blast, Flashover.
"Two Shreds" (the Sever→Unravel→Woven-Mail-hotspot mod) and "Festival Flight" (the Slice weapon) are from an auto-transcribed video — exact in-game names unconfirmed against our manifest snapshot; effects are recorded as the creator described them. Any Slice weapon substitutes.
Khepri smoke radius / weaken %, Phantom Surge's Void-debuffed multiplier and per-hit overshield, and Amplified's exact DR (≈15%) — confirm in-game; the encyclopedia gives behaviour, not every number.
Built on Tier 4 gear, no set bonus — stats (~100 Melee / ~100 Grenade / ~130 Class) come from font mods, so Tier 5 gear would push them higher.
This is the second Khepri's build (see `hunter_venom.md`) — Venom is the Snare-Bomb weaken-chain; Turncoat is the Phantom-Surge + Tablet-of-Ruin gunplay/ability hybrid.