← Back
Void

Umbral Edge — Spectral Blades (Void Hunter)

Perma-stealth heavy-blade assassin — invisible repositioning + mid-fight ability refresh — dual-exotic with Heartshadow
Graviton Forfeit on light.gg

Anchor: Graviton Forfeit · Subclass: Nightstalker · Role: Perma-stealth heavy-blade assassin — invisible repositioning + mid-fight ability refresh — dual-exotic with Heartshadow Sandbox: 9.7.0 · Built 2026-06-27

Charge a Heartshadow heavy, vanish, and fire four tracking Void orbs through the pack. Every swing while cloaked weakens; every weakened kill re-cloaks you (Stylish Executioner). Graviton Forfeit extends that invisibility and — while you're inside it — dumps your dodge, melee and grenade straight back into your hands. You are never visible long enough to be shot, and never out of abilities long enough to feel it.

Loadout

SlotPickWhy
SuperSpectral BladesInvisible roaming blade Super — on-theme, and casting it puts you straight back into Invisibility (which Graviton extends + converts to ability regen). Deadfall is the team-utility alternative (tether weakens the whole pack → feeds the same weaken engine).
Class abilityGambler's DodgeRefunds Snare Bomb (your weaken melee) on a near-enemy dodge; the dodge itself is your on-demand Invisibility trigger via Vanishing Step. Graviton makes it recharge up to 200% faster while invisible, so it's almost always up.
MovementTriple Jump (flex)Player choice — not load-bearing. High Jump for vertical repositioning out of cloak.
MeleeSnare Bomb (Smoke Bomb)Weakens on hit and can cloak allies. A free, ranged weaken source that arms Stylish Executioner / Power from Pain / Echo of Harvest without spending the sword.
GrenadeVortex GrenadeLingering Void well (the "vortex" the premise expected — it comes from the grenade, not the sword). With Echo of Undermining it weakens the whole pack; Echo of Remnants stretches its duration.
Aspect 1Stylish ExecutionerThe engine. Defeating any debuffed target (everything you touch is Weakened) grants Invisibility + Truesight, and your next melee while invisible weakens. This is how stealth stays perma. 2 Fragment slots.
Aspect 2Vanishing StepDodge → Invisibility. The clean "reposition invisibly" trigger that pairs with Graviton's class-regen-while-invisible. 1 Fragment slot. Alt: Trapper's Ambush (dive → weakening smoke + ally invis, and a 4th Fragment slot) if you want AoE weaken over a dedicated dodge-cloak.
Fragments

Exotic — Graviton Forfeit (Helmet) + Heartshadow (Heavy)

Dual-exotic (one armour + one weapon is legal). HeartshadowExhumation: while grounded, a Charged Heavy Attack turns you invisible for 6.3s and releases four tracking Void orbs that each deal 507 [363] damage with no falloff (+30% to minors). Entering that invisibility procs Shot in the Dark: until you leave stealth (and for 2.5s after), you deal +25% weapon damage, your hits apply Weaken for 6 [3]s, and kills grant Invisibility again. Catalyst (Wraithwalk): +6 reserves and +50% movement speed while invisible — you reposition fast and cloaked. Graviton ForfeitVanishing Shadow: Invisibility lasts 2 seconds longer, and entering it grants a stack of Vanishing Shadow (7s, frozen while you stay invisible, max 3, new stacks only after you exit and re-enter). Each stack accelerates base ability regen — Class 67/133/200%, Grenade & Melee 166/333/500% at 1/2/3 — and hitting x3 (or re-cloaking at x3) grants a 15 HP Void Overshield for 7s (10s with Echo of Persistence).

The loop: heavy swing → cloak + four orbs + Shot in the Dark. Shot in the Dark weakens whatever you hit; a weakened kill re-cloaks you (Stylish Executioner) and the kill itself refreshes Shot in the Dark. Each cloak entry is a Vanishing Shadow stack, so cycling stealth (heavy → dodge → kill → finisher) climbs you to x3 fast — where your abilities pour back in and a Void Overshield papers over the rare moment you're seen.

Why this works (the mechanics)

Weapons

Stats & archetypes

Weapons → Class → Super → Melee → Grenade → dump Health. Target archetype Gunner (Weapons) / Specialist (Class). Weapons feeds sword reserves + handling (and heavy-ammo reserves >100); Class keeps the dodge-cloak online for that first entry into stealth before Graviton's regen takes over. Super fuels Spectral Blades. Melee and Grenade can sit low — Graviton's Vanishing Shadow regenerates them 500% faster while you're invisible, which is almost always. Suggested spread: Weapons ~150, Class ~100, Super ~90, Melee ~70, Grenade ~50, Health dumped.

Set bonus (none required)

No set bonus is part of the engine — the loop is exotic + artifact + fragments. A 4pc that adds melee/sword damage, Void weapon damage, or ability regen is free garnish but never the driver; run whatever Gunner/Specialist-archetype pieces hit the stat plan.

Artifact — Encrypted Data Disk

Picks (2/3/2): Riposte + Power from PainSingularity Blade + Counter Energy + ArmorsmithVoid Infestation + Sword Storm Combo

Encrypted Data Disk is themed Void · Sword, so it lines up with this build exactly. Singularity Blade is the centrepiece: while you hold a Void elemental buff (you're permanently invisible, and the x3 Void Overshield counts), your melee and Sword hits Weaken, and Sword final blows release a weakening burst — it turns Heartshadow into a wide-area weaken applicator that feeds the entire economy. Void Infestation then makes weakened-target kills spit out a tracking projectile that weakens more targets, chaining the loop across the pack. Power from Pain converts those weaken-kills into Devour (heal-on-kill). Riposte gives the sword its Unstoppable stun; Counter Energy turns that stun into ability energy. Armorsmith (DR + melee damage on shield-break) and Sword Storm Combo (a light→light→light→heavy string summons disorienting penumbral blades, extended by sword kills) round out melee survivability + crowd control.

Loop

Notes