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Void

Umbral Edge — Spectral Blades (Void Hunter)

Perma-stealth heavy-blade assassin — invisible repositioning plus mid-fight ability refresh, dual-exotic with Heartshadow
Graviton Forfeit on light.gg

Centerpiece: Graviton Forfeit (Helmet) · Subclass: Nightstalker · Role: Perma-stealth heavy-blade assassin — invisible repositioning plus mid-fight ability refresh, dual-exotic with Heartshadow Sandbox: 9.7.0 · Updated 2026-07-03

Hold a full charge of Sword energy, swing Heartshadow, and vanish as four tracking Void orbs punch through the pack. Every strike while cloaked weakens; every weakened kill re-cloaks you. Graviton Forfeit stretches that invisibility and, while you sit inside it, pours your dodge, melee and grenade straight back into your hands. You are never visible long enough to be shot, and never out of abilities long enough to feel it.

The exotic

Graviton Forfeit (Helmet) — Vanishing Shadow: Increases the duration of any invisibility effects. When you gain invisibility, your grenade, melee and class abilities recharge faster. At maximum stacks, you gain a Void Overshield as well.

Heartshadow (Sword, Heavy) — Exhumation: Heavy attacks made with full Sword energy turn you invisible and fire exploding Void projectiles.

Shot in the Dark (Heartshadow perk) — Increases damage and weakens while invisible.

Wraithwalk (Heartshadow catalyst) — Faster movement while invisible.

Graviton Forfeit is the armour half of a legal dual-exotic (one armour piece plus one exotic weapon). Its Vanishing Shadow trait does three things: extends every invisibility effect, banks a stack each time you re-enter stealth, and accelerates base ability regen the more stacks you hold — capping in a Void Overshield at maximum. Heartshadow supplies the invisibility on demand: a charged heavy swing cloaks you and fires the Void orbs, and entering that stealth procs Shot in the Dark so every hit you land while cloaked deals bonus damage and applies Weaken. The catalyst makes you move fast while invisible, so you close on the next target and re-cloak before the timer lapses. The two halves lock together — the sword generates the stealth, and the helmet converts that stealth into abilities and survivability.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Void invisibility and Weaken are the entire economy — Graviton, Heartshadow and every fragment key off them.
SuperSpectral BladesInvisible roaming blade super that re-cloaks you on cast, feeding another Vanishing Shadow stack; Deadfall is the team-utility alternative that tethers and weakens the whole pack.
Class abilityGambler's DodgeOn a near-enemy dodge it refunds your Snare Bomb, and the dodge itself triggers invisibility via Vanishing Step — the first stealth entry before Graviton's regen takes over.
MovementTriple Jump (flex)Player choice, not load-bearing; High Jump for vertical repositioning out of a cloak.
MeleeSnare Bomb (Smoke Bomb)A free ranged Weaken source that arms Stylish Executioner and Echo of Harvest without spending Sword energy, and can cloak allies.
GrenadeVortex GrenadeThe lingering Void well the fantasy expects; with Echo of Undermining it weakens the whole pack and Echo of Remnants stretches its duration.
Aspect 1Stylish ExecutionerThe engine: defeating any debuffed target (everything you touch is Weakened) grants Invisibility and Truesight, and your next melee while invisible weakens.
Aspect 2Vanishing StepDodging makes you invisible — the clean reposition-invisibly trigger that pairs with Graviton's regen-while-invisible; alt Trapper's Ambush trades it for an AoE weaken dive and a fourth fragment slot.
FragmentsPersistence · Harvest · ObscurityStretch invis and overshield, convert weaken-kills into orbs and Void Breaches, and add a finisher cloak source (see below).
Exotic armourGraviton Forfeit (Helmet)Extends invisibility and turns living in stealth into permanent Class/Melee/Grenade regen plus a Void Overshield at x3.
WeaponsHeartshadow (Heavy) · flex Void special · flex primaryHeartshadow is the cloak button and orb volley; a second Void special carries Weaken between swings; a 140 HC / 720 auto handles ranged cleanup.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Super. Lean Gunner (Weapons) / Specialist (Class): Weapons feeds Sword handling and heavy reserves; Class keeps the dodge-cloak online for that first entry into stealth before Graviton's regen takes over; Super fuels Spectral Blades. Melee and Grenade can sit low — Vanishing Shadow regenerates them 500% faster while you are invisible, which is almost always — and Health is dumped behind the invis-plus-overshield defence.

Mods:

Artifact — Encrypted Data Disk

Picks (2/3/2):

Encrypted Data Disk is themed Void · Sword, so it lines up with this build exactly.

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Void Resistance 1e fillReduces incoming Void damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3e fillYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: melee energy; seeding the first Vortex; any flex Void special for weapon damage. - **Anti-Champion:** None slotted — Riposte covers Unstoppable intrinsically; bring a weapon-intrinsic Barrier/Overload breaker for content that demands it.