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Void

Venom — Khepri's Sting (Void Hunter)

Weaken-chain smoke assassin
Khepri's Sting on light.gg
Your gear best achievable Melee 122 / 200 target — 78 short — needs better rolls
Health 45 · Melee 122 · Grenade 20 · Super 38 · Class 53 · Weapons 77 · armour only; stat mods + fragments add more

Centerpiece: Khepri's Sting (Gauntlets) · Subclass: Nightstalker · Role: Weaken-chain smoke assassin Sandbox: 9.7.0 · Updated 2026-07-03

You kill one weakened body and the gauntlets exhale a fresh cloud of weakening smoke over everything nearby — then hand your melee straight back. Weaken spreads like a disease, and every casualty pays for the next dose. This is the debuff build that runs entirely on its own victims, no cooldown of its own.

The exotic

Touch of Venom: Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.

Khepri's Sting turns the weaken debuff into a self-feeding chain. You open on a pack with weakening smoke (Snare Bomb) or an undermining grenade; the moment one weakened target dies, the gauntlets vent a new smoke burst that weakens the survivors and refund your Void melee energy — so the tool that started the chain is immediately back in hand. Because weaken is a shared damage-taken debuff, every burst is a rolling team damage buff, not just fuel for your own kills. The exotic has no internal cooldown and no charge: as long as weakened targets keep dying, the smoke keeps spreading and the melee keeps coming back, letting one Snare Bomb blanket a whole room.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Native weaken and invisibility, with Devour a fragment away — the three verbs the loop needs.
SuperShadowshot: DeadfallMass tether weakens (and suppresses) a whole pack to ignite the chain.
Class abilityGambler's DodgeRecharges melee on a dodge near enemies — redundancy for the Snare Bomb starter.
MovementTriple JumpExtra airtime to line up Trapper's Ambush dives onto weakened clusters.
MeleeSnare BombWeakening smoke (team-invis by default in 9.7.0) — the chain-starter Khepri refunds.
GrenadeVortex GrenadeLingering AoE that weakens via Echo of Undermining and holds targets in the smoke.
Aspect 1Stylish ExecutionerDebuffed kills grant invisibility and Truesight, and a weakening next melee.
Aspect 2Trapper's AmbushAir-dive whose impact damage spikes while you carry a Void status effect; its smoke weakens enemies and turns nearby allies invisible.
FragmentsUndermining · Expulsion · Starvation · PersistenceWeaken source, AoE, Devour sustain and longer buffs.
Exotic armourKhepri's Sting (Gauntlets)Weakened kill → weaken burst + melee refund; the engine of the whole build.
WeaponsVoid primary (Withering Gaze / Destabilizing) + Void special + Void heavyVolatile/weaken at range starts chains without spending smoke; Void surge stacks.
Fragments

Why it works (the mechanics)

Stats & mods

Melee 200 → Class → Health. Skirmisher/Brawler/Reaver lean — melee is the recharge you spend most, Class feeds Gambler's Dodge redundancy, Health for uptime in the smoke.

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Hands-On 3e fillGain bonus Super energy on melee kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Kickstart 1eWhen your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Chest (5/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Void Resistance 1e fillReduces incoming Void damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3e fillYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1e fillReplenishes health each time you pick up an Orb of Power.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Outreach 1e fillReduces melee cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: weapon champion mods for the rest.