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Strand

Widowmaker — Cyrtarachne's Facade + Final Warning (Strand Hunter)

Woven-Mail grapple brawler — dive in tanky off the grapple, mark and unravel a pack with Final Warning, turn the kills into Tangles, and let Whirling Maelstrom eat the room
Cyrtarachne's Facade on light.gg

Anchor: Cyrtarachne's Facade · Subclass: Threadrunner (Strand) · Role: Woven-Mail grapple brawler — dive in tanky off the grapple, mark and unravel a pack with Final Warning, turn the kills into Tangles, and let Whirling Maelstrom eat the room Sandbox: 9.7.0 · Created 2026-06-24

Cyrtarachne's Facade gives you Woven Mail the instant you grapple — flinch immunity and heal-on-kill, so you can dive straight into a pack. Final Warning marks the whole cluster and unravels it. Unravelled, healed, and tanky, you turn those kills into Tangles, and a Tangle becomes a Whirling Maelstrom that devours what's left. Grapple in, web them up, walk out.

The pairing — why two exotics, not one

Cyrtarachne's Facade is the helmet, Final Warning the Primary — Cyrtarachne makes you durable enough to fight up close, Final Warning is the close-range Strand weapon that pays off Woven Mail:

Loadout

SlotPickWhy
SuperSilkstrikeRoaming rope-dart Super — grapple-cancellable, thrives in the melee range this build fights at, and clears the rooms Maelstrom can't finish.
Class abilityGambler's DodgeRefunds melee for Threaded Spike (sever); the grapple (grenade) is the Woven-Mail trigger, so the dodge is free for the sever economy.
MeleeThreaded SpikeReturning rope-dart that severs (−enemy damage) and can ricochet — ranged-ish CC + a Tangle interaction.
GrenadeGrappleThe Cyrtarachne engine — mandatory. Each grapple = Woven Mail + a reposition into the pack.
Aspect 1Whirling MaelstromDestroying a Tangle weaves a writhing Strand mass that seeks enemies and emits unravelling projectiles on kills — the ad-clear engine. 2 fragment slots.
Aspect 2Ensnaring SlamAerial dive that suspends nearby targets (counts as a class-ability use) — hard CC to set up the Maelstrom + Final Warning bursts. 2 fragment slots.
Fragments (4)

Exotic armour — Cyrtarachne's Facade (Helmet)

Acrobat's Focus: Activating Grapple grants Woven Mail. While active, Woven Mail provides flinch resistance and health when defeating targets.

Two gifts off one grapple: flinch immunity (you can ADS-burst Final Warning in the middle of a pack without your aim getting rattled) and heal-on-kill (every defeat tops your health). It makes the aggressive, in-their-face playstyle Final Warning wants actually survivable.

Exotic weapon — Final Warning (Sidearm · Strand · Primary)

All at Once: "Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with increased stability on trigger release. Hitting a marked target with a fully charged burst will unravel them."

A 450-RPM Strand Primary sidearm that paints a whole group when you hold the trigger, then dumps a burst into them — and a charged burst on a marked target unravels it. Unravel chains Strand damage between nearby enemies and makes them take more, so one burst softens an entire cluster for the Tangle/Maelstrom loop.

Why this works (the mechanics)

Weapons

Stats & archetypes

Priority: Weapons 150 → Grenade 100 → Health 100 → Super/Class/Melee dump.

Archetypes: Gunner / Powerhouse (Weapons), Grenadier / Demolitionist (Grenade), Bulwark (Health). Mods: Sidearm Loader + Targeting, Grenade Font, Strand Weapon Surge ×2, Strand/Harmonic Siphon, Recuperation on the class item.

Artifact — Implement of Curiosity (Renegades)

Picks (2/3/2): Refresh Threads + Horde ShuttleThreaded Blast + Elemental Daze + Elemental CoalescenceTangled Web + Shieldcrush The Strand/Threadling artifact — it compounds the Tangle + unravel + Woven Mail loop:

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Harmonic Siphon 1eRapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Strand Siphon 1e fillRapid Strand weapon final blows create Orbs of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (7/10)Weapon Loader (faster reload) 3e
Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1eReplenishes health each time you pick up an Orb of Power.
Class Item (4/10)Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1e fillReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).

The loop