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Stasis

Alethonym — Self-Feeding Glacier (Stasis Hunter)

Self-refuelling Stasis area-denial + boss/champion deleter
Alethonym on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Stasis · Primary · 90 RPM · No intrinsic champion

Centerpiece: Alethonym (Grenade Launcher · Primary · Stasis) · Subclass: Revenant (Stasis) · Role: Self-refuelling Stasis area-denial + boss/champion deleter Sandbox: 9.7.0 · Updated 2026-07-03

An exotic Grenade Launcher that makes its own ammo. Kill anything with it and it drops a Vestige; pick the Vestige up and the gun charges itself back up, unlocking Special ammo mode, then Heavy. Impale a yellow-bar and it bleeds Vestiges in a stream — so on a boss you stand still, drink your own brass, and never stop firing. Mask of Bakris turns every dodge-shift into a stacking Stasis-damage buff that lands directly on this gun, and the whole Revenant kit (freeze → shatter → shards → Frost Armor) keeps the Vestige well full. The fantasy: a heavy-hitting Stasis GL with no ammo economy at all.

The weapon

Intrinsic — Harvester Spike: "This weapon fires a Harvester Spike projectile. Dealing final blows with this weapon creates a single Vestige at the target's location. Impaling more powerful combatants with the projectile creates a steady stream of Vestiges from the target."

Trait — Vestigial Alchemy: "This weapon gains energy when you pick up Vestiges and allows you to create ammo at the projectile impact point for you and your allies. Special ammo mode unlocks at 50% energy, while Heavy ammo mode unlocks at 100% energy. To transform Vestiges into Special ammo, [Alternate Weapon Action] to activate Special ammo mode. [Alternate Weapon Action] a second time to activate Heavy ammo mode."

Catalyst — One for All: "Hitting three separate targets increases damage for a moderate duration."

What it does: every final blow seeds a Vestige, and picking Vestiges up charges the gun's internal energy meter. At 50% energy it can spit Special ammo bricks at the impact point (for you and allies), at 100% it spits Heavy bricks — the gun manufactures the ammo it fires. Against a boss or champion the impale spawns a continuous Vestige stream, so it perpetually refuels itself mid-DPS: a Stasis GL that never goes dry. With a 1-round magazine it leans hard on raw per-shot impact and on the catalyst's three-target damage buff for clear, and on the Vestige stream for sustained single-target. You are always trading corpses for the next volley.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)Same element as the gun — every freeze/shatter feeds Frost Armor, shards, and Mask of Bakris' Stasis surge.
SuperSilence and SquallStasis roaming Super; the storm freezes packs, then you clean up and Vestige-harvest with the GL.
Class abilityGambler's DodgeRefunds melee near a pack for the next Withering Blade; with Bakris the dodge shift is what arms the Stasis-damage buff.
MovementTriple JumpAerial control to reposition into and out of the Vestige well between phases; pick High Jump if you prefer peak height.
MeleeWithering Blade (Shuriken)Ranged, cheap, slows on hit → freeze fodder for shatter/shards that seed more Vestiges.
GrenadeGlacier GrenadeWith Touch of Winter it makes an extra crystal — instant shatter fuel plus Whisper of Shards grenade regen.
Aspect 1Touch of WinterGlacier makes an extra crystal; crystals are the shatter/shard economy this build runs on.
Aspect 2Grim HarvestPicking up the Stasis shards your kills drop grants Frost Armor; while it's up, Stasis/Kinetic kills may shatter, and taking damage feeds class-ability energy — a DR + shatter layer over the Vestige loop.
FragmentsWhisper of Rime · Whisper of Fissures · Whisper of Shards · Whisper of RefractionFrost Armor uptime + bigger shatter clear + recharge the dodge that arms Mask of Bakris.
Exotic armourMask of Bakris (Helmet)Light Shift arms a stacking Stasis-weapon damage bonus and, while active, weapon kills refund class-ability energy — the buff lands directly on Alethonym.
WeaponsStasis Primary w/ Headstone (e.g. a Stasis hand cannon) + an anti-Champion Special in the free slotHeadstone makes crystals on precision kills → free shatter/shard fuel and a Vestige-seeding kill source; the Special slot covers the champion gap the GL can't.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons is the multiplier on Alethonym's per-shot damage and the Primary; Class feeds the Bakris-shift / Refraction loop (more shifts = more Stasis surge uptime) and Winter's Shroud; Health is the dump since Frost Armor already covers DR.

Archetype lean: prioritise pieces favouring Weapons + Class (Grenadier/Specialist-leaning rolls); dump the remainder into Health.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The all-Stasis artifact for an all-Stasis build: it pumps Frost Armor and Stasis Shards straight into the Revenant freeze → shatter → shard loop, amplifies the shatter that clears your packs, and — critically — hands Alethonym the Unstoppable stun its perk text can't provide.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Stasis Resistance 1eReduces incoming Stasis damage from combatants.
Stasis Resistance 1eReduces incoming Stasis damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (5/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Scavenger 3eStasis weapons get bonus reserves when picking up ammo used by that weapon.
Class Item (3/10)Outreach 1eReduces melee cooldown when using your class ability.
Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: so favour handling; the Primary). - **Anti-Champion:** none from the GL — see coverage bullet; source it from the Special weapon or the artifact.