← All builds
Stasis

Alethonym — Self-Feeding Glacier (Hunter)

Infinite-ammo Stasis area-denial + boss/champion deleter
✓ Manifest Stasis · Primary · 90 RPM · No intrinsic champion

Weapon: Alethonym (Grenade Launcher · Heavy · Stasis) · Subclass: Revenant (Stasis) · Role: Infinite-ammo Stasis area-denial + boss/champion deleter Sandbox: 9.7.0 · Created 2026-06-16

An exotic Heavy GL that makes its own ammo. Kill anything with it and it drops a Vestige; pick the Vestige up and the gun charges itself back to Special, then Heavy. Impale a yellow-bar and it bleeds Vestiges in a stream — so on a boss you stand still, drink your own brass, and never stop firing. Mask of Bakris turns every shift into a stacking Stasis-damage buff that lands right on this gun, and the whole Revenant kit (freeze → shatter → shards → Frost Armor) keeps the Vestige well full. The fantasy: a Heavy weapon with no ammo economy at all.

The weapon

Intrinsic — Harvester Spike: "This weapon fires a Harvester Spike projectile. Dealing final blows with this weapon creates a single Vestige at the target's location. Impaling more powerful combatants with the projectile creates a steady stream of Vestiges from the target."

Trait — Vestigial Alchemy: "This weapon gains energy when you pick up Vestiges and allows you to create ammo at the projectile impact point for you and your allies. Special ammo mode unlocks at 50% energy, while Heavy ammo mode unlocks at 100% energy. To transform Vestiges into Special ammo, [Alternate Weapon Action] to activate Special ammo mode. [Alternate Weapon Action] a second time to activate Heavy ammo mode."

Catalyst — One for All: "Hitting three separate targets increases damage for a moderate duration."

What it does: every kill seeds a Vestige; picking Vestiges up charges the gun. At 50% it can spit out Special ammo bricks at the impact point (for you and allies), at 100% Heavy bricks. Against a boss/champion, the impale spawns a continuous Vestige stream, so the gun perpetually refuels itself mid-DPS — a Heavy GL that never goes dry. Stasis damage + a 1-round mag means it leans hard on raw per-shot impact and the catalyst's three-target damage buff for clear, and on the Vestige stream for sustained single-target.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)Same element as the gun — every freeze/shatter feeds Frost Armor, shards, and Mask's Stasis surge.
SuperSilence and SquallStasis Super; the storm freezes packs you then clean up + Vestige-harvest with the GL.
Class abilityGambler's Dodge (or Marksman's near walls)Triggers Winter's Shroud slow; with Bakris it's the shift that arms the Stasis damage buff.
MeleeWithering Blade (Shuriken)Slows on hit → freeze fodder for shatter/shards; cheap and ranged.
GrenadeGlacier GrenadeWith Touch of Winter, extra crystals = instant shatter fuel + Whisper of Shards grenade regen.
Aspect 1Touch of WinterGlacier makes an extra crystal; crystals are the shatter/shard economy this build runs on.
Aspect 2Grim HarvestPicking up the Stasis shards your kills drop grants Frost Armor; while it's up, Stasis/Kinetic kills may shatter, and taking damage feeds class-ability energy. The DR + shatter layer over the Vestige loop.
FragmentsWhisper of Rime (Frost Armor duration/stacks) · Whisper of Fissures (bigger shatter burst) · Whisper of Shards (shatter → grenade regen) · Whisper of Refraction (slowed/frozen kills → class ability energy → more Bakris shifts)Frost Armor uptime + shatter clear + recharge the dodge that arms Mask of Bakris.
Exotic armourMask of Bakris (Helmet)Shift cloaks + arms a stacking Stasis-weapon damage bonus; final blows with it refund class ability energy. The buff lands directly on Alethonym.
Weapon 2 (Primary)Stasis Primary w/ Headstone (e.g. a Stasis hand cannon)Headstone makes Stasis crystals on precision kills → free shatter/shard fuel + Whisper of Rending value, and it's a kill source that seeds Vestiges between Heavy reloads.
Weapon 3 (slot)Alethonym occupies Heavy — run any Special you like in the Energy slot (a Stasis Special keeps the surge theme; an anti-Champion frame covers a gap the GL can't).Alethonym is your Heavy; the Energy slot is free for champion/coverage.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Health. Weapons is the multiplier on Alethonym's per-shot damage and the Primary; Class feeds the Bakris-shift/Refraction loop (more shifts = more Stasis surge uptime) and Winter's Shroud.

Where it shines