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Arc

Bastion — Saint's Fists (Hunter)

Point-blank brawler — melee ↔ fusion loop that deletes majors and heals on the punch
✓ Manifest Kinetic · Special · Unstoppable

Weapon: Bastion (Fusion Rifle · Special · Kinetic/no-element) · Subclass: Arcstrider (Arc) · Role: Point-blank brawler — melee ↔ fusion loop that deletes majors and heals on the punch Sandbox: 9.7.0 · Created 2026-06-16

Bastion is a fusion rifle that wants you to throw hands. Land a melee and it charges faster, hits harder, reloads quicker; land the burst and your next melee hits harder. That two-way feedback is a melee build wearing a fusion rifle, so we build the most relentless melee Hunter there is: Arcstrider with Liar's Handshake. Punch → heal + Cross Counter → fire a buffed three-spread point-blank → punch again. The fists feed the gun; the gun feeds the fists.

The weapon

Saint's Fists (verbatim): "Rapidly fires 3 spreads of pure force.

After a successful melee hit, this weapon gains increased damage, reduced charge time, and improved reload speed for a short duration. Hitting a target with most of the pellets in a burst increases melee damage for a short duration."

Catalyst — Cast No Shadows (verbatim): "Dealing melee damage increases this weapon's handling and loads a small amount of ammo from reserves."

What it does: Bastion is the only fusion rifle that fires three discrete bursts per charge — a triple-tap that lands like a shotgun pellet wall at close range. The intrinsic is a closed loop with your melee: a melee hit grants the gun faster charge + more damage + faster reload (the offensive window), and pellets on target grant bonus melee damage back. The catalyst closes it further — every melee reloads Bastion from reserves (no manual reload between punches) and buffs handling. Run a melee subclass and Bastion never leaves its buffed state.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Best melee-uptime subclass; Amplified + jolt + Combination Blow keep the fists firing nonstop.
SuperGathering StormThrow-and-jolt for a priority/boss; jolt feeds Flow State Amplified. (Arc Staff if you want the roaming melee Super.)
Class abilityGambler's DodgeRefunds melee energy near a target (scaled by Melee stat) — the core of the punch economy and Combination Blow uptime.
MovementTriple JumpAir control to close to fusion range.
MeleeCombination BlowChained melee kills heal, refund dodge, and stack melee damage — the dodge→punch→dodge engine.
GrenadeFlux Grenade (or Arcbolt)Sticks for a guaranteed jolt/kill to start a Combination Blow chain; Arcbolt for add chaining.
Aspect 1Lethal CurrentAfter dodging, next melee jolts + extends range + drops a damaging aftershock; melee hits on jolted targets blind. Turns every Gambler's Dodge into a stronger, safer punch. 1 Fragment slot.
Aspect 2Flow StateDefeating a jolted target → Amplified → faster reload/melee regen + dodge regen + resilience. Lethal Current jolts, Flow State converts the kill to Amplified. 2 Fragment slots.

Fragments (3 slots):

Exotic armour — Liar's Handshake (Gauntlets): "Cross Counter: Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you."

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Melee 200 → Health 100+ → Weapons. Melee is the entire build — it scales Gambler's Dodge melee refund, Combination Blow damage, and Liar's counterpunch. Health keeps you alive at point-blank; Weapons buffs Bastion's per-pellet output against minors/majors.

Where it shines