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Void

Buried Bloodline — Splitvein (Void Hunter)

Self-sustaining Void Devour engine — weaken-on-hit + lifesteal that never stops
✓ Manifest Void · Special · 100 RPM · No intrinsic champion

Weapon: Buried Bloodline (Sidearm · Special · Void) · Subclass: Nightstalker · Role: Self-sustaining Void Devour engine — weaken-on-hit + lifesteal that never stops Sandbox: 9.7.0 · Created 2026-06-16

A Special sidearm that double-fires tracking bolts and leeches health back on every hit — then the catalyst turns each bolt into a weakening dart the moment Devour is live. The trick is the loop closes on itself: the gun keeps Devour up, Devour keeps the catalyst weaken up, the weaken keeps the gun fed. You point and hold; it heals you to full, debuffs the target for the team, and refills its own green ammo off the bodies. A primary-feeling Special you can leave equipped.

The weapon

Hungering Quarrel: Double fires tracking bolts. Landing bolts leeches health from the target.

Catalyst — Splitvein Lineage: While Devour is active, this weapon weakens on hit.

The bolts track, so trash dies without precision. The lifesteal makes it a panic button — hold the trigger on a swarm and you tick back to full. The catalyst is the whole reason this is a build and not just a gun: with Devour active, every bolt weakens the target. Weaken is a debuff-bucket multiplier (~15% more damage taken), so the sidearm is simultaneously your add-clear, your survivability, and a team debuff applicator that stacks on top of every other weapon perk in the fireteam.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Matches the gun's element; owns Devour, weaken and invis.
SuperShadowshot: DeadfallTeam 35% weaken + suppress + pack-grouping; backup to the gun's weaken.
Class abilityGambler's DodgeMelee energy near enemies; pairs with Vanishing Step for on-demand invis.
MovementTriple JumpAir control to line up Trapper's Ambush dives (optional swap).
MeleeSnare Bomb (Quickfall)On-demand invis + smoke; another invis source for Volatile Rounds.
GrenadeVortex GrenadeLingering Void damage; with Echo of Undermining it weakens to start a Devour loop from scratch.
Aspect 1Stylish ExecutionerDefeating a target affected by any elemental debuff grants invisibility and Truesight. The gun weakens everything → every kill is a Stylish kill → constant invis.
Aspect 2Vanishing StepDodging makes you invisible. Guaranteed invis on demand to re-arm Gyrfalcon's Volatile Rounds.
Fragments (5)

Exotic armour — Gyrfalcon's Hauberk (Chest). See Me, Feel Me: Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regen. Buried Bloodline is a Void weapon, so every time you leave invis it gets Volatile Rounds for free — and you leave invis constantly (Stylish, Vanishing Step, Snare Bomb). Volatile makes the sidearm's tracking bolts detonate AoE on top of the weaken and lifesteal.

Other two slots:

Why this works (the mechanics)

Stats & mods

Health 100 → Class 100+ → Weapons. You want Class up so Gambler's/Vanishing Step cycle fast (invis is the Volatile engine), Health for the floor under Devour, and Weapons pushed for the Void primary's chip. Grenade is a soft secondary (only needed to bootstrap and for occasional weaken).

Mods, by piece:

Set bonus (garnish, never the driver): Gyrfalcon's-adjacent Void/invis sets are flavour-perfect, but the build is complete on Tier 4 gear with no set bonus. Slot one only if your rolls already hit the stat targets above.

Where it shines