← Back
Arc

Cerberus+1 — Cross Counter (Kinetic Hunter)

In-your-face four-barrel bruiser with a self-healing punch loop
Cerberus+1 on light.gg
Your gear best achievable Melee 131 / 200 target — 69 short — needs better rolls
Health 67 · Melee 131 · Grenade 14 · Super 40 · Class 45 · Weapons 77 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · 360 RPM · No intrinsic champion

Centerpiece: Cerberus+1 (Auto Rifle · Primary · Kinetic) · Subclass: Arcstrider (Arc) · Role: In-your-face four-barrel bruiser with a self-healing punch loop Sandbox: 9.7.0 · Updated 2026-07-03

Cerberus+1 is a four-barrel Auto Rifle that fires a shotgun-wide cone — it melts everything inside point-blank range and does nothing past it. The only way to abuse that is to live in the danger zone, so the whole build is built to keep you there: Arc, Liar's Handshake to heal off every counterpunch, and a melee loop that turns the exposure into the safe zone. Get in, spray, punch, heal, repeat.

The weapon

Four-Headed Dog (intrinsic): "Shoots erratic bullets from all gun barrels at the same time."

Catalyst — Focused Fire: "After a final blow with this weapon, [Alternate Weapon Action] to return ammo to the magazine and swap to a tighter spread that deals increased damage."

The base gun sprays a four-barrel cone — devastating burst DPS inside shotgun range, useless past it. It is a 360 RPM Kinetic Auto Rifle on Primary ammo, so the cost of that punch is zero: no special/heavy economy to manage, just an endless close-range shredder. The catalyst gives you an on-demand exit from the spread. Get a final blow, press the AWA, and you refund the whole magazine and switch to a tighter, higher-damage single pattern so you can reach out and finish a straggler before diving back into the cone. So it is two guns in one — a panic-button shredder up close and a focused auto on command. The entire build exists to keep you in cone range safely and to feed the final blows that arm Focused Fire.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Amplified = move speed + damage resistance to survive point-blank; Arc melee is what Liar's heals off.
SuperGathering StormThrow-and-strike that jolts a wide area — clears the pack you waded into and resets your space.
Class abilityMarksman's DodgeReloads Cerberus on dodge — refills the 31-round mag mid-cone without leaving the fight.
MovementTriple JumpExtra air control to reposition inside the pack without over-committing off a ledge.
MeleeCombination BlowChained melee kills heal, refund dodge, and stack melee damage — the close-range engine Liar's bolts onto.
GrenadeArcbolt GrenadeChains jolt through the pack you are standing in; with Spark of Shock the jolt fuels amplified.
Aspect 1Flow State"Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased." Keeps Cerberus topped and dodge online.
Aspect 2Lethal Current"After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock." Marksman's Dodge → punch closes gaps, jolts (feeds Flow State), and Liar's counterpunch heals.
FragmentsResistance · Feedback · Frequency · IonsDamage resistance while surrounded, melee-damage payoff, reload/stability fix, and Ionic Traces off jolt-kills.
Exotic armourLiar's Handshake (Gauntlets)"Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you." Turns the exposure the weapon forces into sustain.
WeaponsCerberus+1 + an Arc special (shotgun/fusion) + a heavy MG/rocketCerberus owns close range; the special shares that range and the heavy covers the boss/ranged damage the cone structurally can't do.
Fragments

Why it works (the mechanics)

Stats & mods

Melee 200 → Health → Class. Melee is the whole build — Combination Blow damage/heal, counterpunch frequency, and Lethal Current lunge all scale or gate on it. Health next because you are deliberately eating point-blank fire. Class for dodge uptime (your reload + jolt-punch setup). This leans hard into a melee/survivability archetype; Super is the cheap stat dump since the build doesn't rely on it for sustain.

Artifact — Encrypted Data Disk

The Arc-and-Kinetic disk this build was waiting for: it turns your constant jolts into Bolt Charge and Orbs of Power, feeds the Kinetic Cerberus directly, and bolts a Blind layer onto the cone for extra point-blank survivability. This pool sharpens the Arc loop rather than patching the champion gap — champions lean on jolt-as-Overload plus the other two slots.

Picks (2/3/2):

Where it shines