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Void

Choir of One — Volatile Choir (Void Hunter)

Invis-loop ad-clear that turns one Void gun into the whole Volatile engine
Choir of One on light.gg
✓ Manifest Void · Special · 225 RPM · No intrinsic champion

Centerpiece: Choir of One (Auto Rifle · Special · Void) · Subclass: Nightstalker (Void) · Role: Invis-loop ad-clear that turns one Void gun into the whole Volatile engine Sandbox: 9.7.0 · Updated 2026-07-03

A Special-ammo Void auto rifle that hits like a primary: pour a radiolarian spread into the pack, aim down sights to body majors, and let the kills paint Volatile across the whole room. Gyrfalcon's bolts more Volatile onto the gun the instant you leave invisibility — and on Nightstalker you leave invis constantly. The gun makes the detonations, the detonations make the kills, the kills make the invis, the invis re-arms the gun. One Void weapon runs the entire loop.

The weapon

Command Frame (intrinsic): Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down sights.

Fanatical Lance (exotic perk): Rapid final blows cause targets to explode into a pool of radiolarian fluid.

Choir of One Catalyst: (the catalyst's display string is blank in our manifest dump — `catalysts.md` line 28 has no description). The inferred payload is a Destabilizing-Rounds-style Void trait — closest sourced text, Destabilizing Rounds (`perks.md` line 761): Defeating a target creates a Void burst; hitting other targets with this burst makes them volatile and grants you Volatile Rounds for a short duration.

What it does in the hand: this is a Void Special-ammo auto rifle firing at 225 RPM. Two behaviours off one trigger — aim down sights for tight, heavy-caliber rounds that get Command Frame's precision bonus, so it bodies majors like a heavy primary; hip-fire for a slower radiolarian spread that detonates on impact, a shotgun-grade panic button up close. Fanatical Lance makes rapid final blows burst enemies into pools of radiolarian fluid, and the catalyst layers a Volatile-on-kill trait on top — so clearing a pack seeds elemental detonations that spread and kill more. Because it eats Special ammo, it sits in the energy slot where a fusion or shotgun would, freeing the kinetic slot for a real primary.

Loadout

SlotPickWhy
SubclassNightstalker (Void)The invis engine that re-arms Gyrfalcon's Volatile Rounds every cycle.
SuperShadowshot: DeadfallTethers the pack and weakens it, giving the gun debuffed targets to mulch and feeding Echo of Harvest's weakened-kill payoff.
Class abilityGambler's DodgeDodge near enemies for a big melee refund; pairs with Vanishing Step to enter invis on demand and re-trigger Gyrfalcon.
MovementTriple JumpThree-stage aerial control to reposition between detonation clusters and line up ADS precision shots.
MeleeSnare Bomb (Quickfall)Smoke bomb applies weaken and grants invisibility — another Gyrfalcon re-arm and a Stylish trigger.
GrenadeVortex GrenadeLingering AoE that (with Undermining) weakens and racks up the multikills that fuel Volatile.
Aspect 1Stylish ExecutionerAny elemental-debuffed kill grants invisibility and Truesight; Volatile is an elemental debuff, so the gun's own detonations trigger this with no cooldown.
Aspect 2Vanishing StepDodging makes you invisible (+2 aspect energy); the deliberate "emerge from invis" button that re-arms Gyrfalcon whenever Stylish hasn't already fired.
FragmentsUndermining · Instability · Harvest · StarvationMake Volatile self-sustaining and convert it into Weaken, orbs, breaches and Devour healing.
Exotic armourGyrfalcon's Hauberk (Chest)Volatile Rounds on emerging from invis, plus a finisher-in-invis all-weapon damage buff and reserve overshield for the team.
WeaponsKinetic primary (Voltshot/Hatchling/etc.) + boss-DPS heavy (LMG/rocket/GL)Choir eats the Special slot, so keep a real primary for sustained trash; heavy covers the bosses and champions Choir can't stun.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons is the obvious primary — it is a weapon build, and the 9.7.0 stat adds PvE weapon damage on top of Volatile and Weaken. Class feeds Gambler's Dodge and Vanishing Step uptime (more invis = more Gyrfalcon re-arms); Health is the DR floor under Devour and Gyrfalcon's reserve overshield. Lean into the Weapons/Class armour archetype; push Super if you rely on Deadfall as the team debuff.

Fragment stat deltas (from `fragments.md`): Undermining −10 Grenade, Instability +10 Melee, Harvest neutral, Starvation −10 Class — net cheap and mostly Melee-positive.

Mods:

Artifact — NPA Repulsion Regulator

The all-Void artifact for an all-Void build: it pours the Void Breach loop full and reads the gun's element directly. Choir's Weaken/Volatile kills feed Breaches, the Breaches feed overshield and a weakening pulse, and an Auto Rifle node keeps the Special gun fed — plus the Overload stun the gun itself can't provide.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (9/10)Special Ammo Finder 3eIncreases the effect of all contributions towards the Special ammo meter.
Special Ammo Finder 3eIncreases the effect of all contributions towards the Special ammo meter.
Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Insulation 1eReduces class ability cooldown each time you pick up an Orb of Power.
Insulation 1eReduces class ability cooldown each time you pick up an Orb of Power.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Bomber 1e fillReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: a champion-stunning heavy (see below).