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Void

Collective Obligation — Debt Collector (Hunter)

Void-debuff vampire + add-clear loop engine
✓ Manifest Void · Primary · 390 RPM · No intrinsic champion

Weapon: Collective Obligation (Pulse Rifle · Special · Void) · Subclass: Nightstalker · Role: Void-debuff vampire + add-clear loop engine Sandbox: 9.7.0 · Created 2026-06-16

The gun is a parasite: it stores the suppress/weaken/volatile your own subclass sprays, then siphons it straight off the target with the alt-fire and re-applies all three at once. Nightstalker manufactures exactly those three debuffs for free, Gyrfalcon hands the gun Volatile Rounds on every invis, and the catalyst pays you an overshield for each debuffed kill. You feed the loan; the weapon collects with interest.

The weapon

Void Leech (intrinsic): "This weapon stores Void debuffs when damaging foes, leeching them directly when the target is suppressed, weakened, or volatile. Once charged, [Alternate Weapon Action] to cause damage from this weapon and to apply the stored debuffs."

Catalyst — Repulsor Brace: "Defeating a Void-debuffed target grants an overshield."

So the weapon is a closed circuit: shoot a target that's already suppressed, weakened, or volatile → it leeches that debuff into storage → once charged, the alt-fire fires a damage burst that re-applies the whole stored stack across the area. Every debuffed kill the gun secures then refunds a Void Overshield (catalyst). It is a Special primary-feel pulse that wants a battlefield already soaked in Void status — which is precisely what a Nightstalker produces without trying.

Loadout

SlotPickWhy
SubclassNightstalker (Void)The only kit that natively makes all three leech triggers (suppress + weaken from tether, volatile from fragments/Gyrfalcon).
SuperShadowshot: Deadfall"dramatically weakening and suppressing" a whole pack — instantly arms Void Leech on every tethered target and thins them for the team.
Class abilityGambler's DodgeRecharges melee near enemies; with Vanishing Step it's the on-demand invis button that feeds Gyrfalcon.
MeleeSnare BombSmoke → invis + suppresses/weakens on detonation; another leech trigger and another Gyrfalcon invis.
GrenadeVortex GrenadeLingering Void zone; with Echo of Undermining it weakens everything standing in it — a debuff field for the gun to drink from.
Aspect 1Stylish Executioner"Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight" — names the exact triad the gun leeches; every debuffed kill = invis = Gyrfalcon volatile.
Aspect 2Vanishing Step"Dodging makes you invisible" — on-demand invis to re-arm Gyrfalcon Volatile Rounds whenever the natural kill-chain stalls. _[+2 Aspect Energy]_
Fragments (4)

Exotic armour — Gyrfalcon's Hauberk (Chest)

See Me, Feel Me: "Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration."

This is the iconic pairing. Volatile is one of Collective Obligation's three leech triggers, and Gyrfalcon hands your Void weapons Volatile Rounds every single time you leave invis — and this build leaves invis constantly (Stylish on every debuffed kill, Vanishing Step on every dodge, Snare Bomb on every smoke). So the gun is never short of a volatile target to leech, even before the tether lands. The Hauberk converts "I went invisible" — which happens passively here — into "my pulse rifle now applies the very debuff it eats."

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100 → Class. Weapons is the obvious priority — this is a gunplay build and the 9.7.0 Weapons stat adds flat PvE weapon damage on top of volatile/weaken. Class feeds dodge/invis uptime; Health is the cheap floor since Devour + double overshield + invis already cover survivability.

Mods, by piece:

Anti-Champion 2.0: Collective Obligation is a Rapid-Fire pulse archetype, which stuns Overload intrinsically (Lightweight/Rapid-Fire → Overload). Its suppress application also stops Overload regen and interrupts Unstoppable channels behaviourally, but the intrinsic stun is Overload only — cover Barrier and Unstoppable in the other two slots.

Where it shines

The other two weapon slots: