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Stasis

Conditional Finality — Two Barrels, Two Verbs (Stasis Hunter)

Freeze-and-shatter special DPS with intrinsic Unstoppable stun and a self-sustaining Frost Armor + Cure loop
Conditional Finality on light.gg
✓ Manifest Stasis · Special · 55 RPM · Unstoppable

Centerpiece: Conditional Finality (Shotgun · Special · Stasis + Solar) · Subclass: Revenant (Stasis) · Role: Freeze-and-shatter special DPS with intrinsic Unstoppable stun and a self-sustaining Frost Armor + Cure loop Sandbox: 9.7.0 · Updated 2026-07-03

One pull, two barrels: the Stasis barrel freezes, the Solar barrel ignites. On Stasis Hunter that freeze isn't crowd control you walk away from — it's the trigger for every shatter source, every Frost Armor stack, and the catalyst's Heal Clip + Rimestealer loop. Mask of Bakris drops a stacking damage bonus straight onto the Stasis half, so the gun that crowd-controls is also the gun that kills. Freeze, shatter, heal, repeat — and it stuns Unstoppables with no mod spent.

The weapon

Split Decision (intrinsic, verbatim): "Dual barrels split into Stasis and Solar damage. Strong against [Stagger] Unstoppable Champions."

Conditional Finality Catalyst (verbatim): "Heal Clip: Reloading shortly after dealing a final blow grants Cure to you and your nearby allies. / Rimestealer: Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor."

In practice the two barrels fire together: the Stasis pellets freeze the target and the Solar pellets ignite it. A point-blank shot freezes a major outright, and the follow-up shatters it — a frozen target eats the Solar ignition and the Stasis shatter burst off the same trigger, two damage instances the gun fires by design. The catalyst turns that into sustain: killing the frozen target or its crystal hands you Frost Armor (Rimestealer), and a quick reload after any final blow Cures you and nearby allies (Heal Clip). It is Special ammo and sits in the energy slot, so the freeze is the build's keystone, not a side effect. And because Split Decision carries a bespoke Unstoppable stun, the freeze itself is your champion answer.

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)Native freeze / shatter / Frost Armor — the only subclass that pays off both barrels and both halves of the catalyst.
SuperSilence and SquallTwin Stasis tornado + grave freezes packs you then delete with the gun; on-element for surge and Bakris.
Class abilityMarksman's DodgeReloads Conditional Finality on demand (re-arms Heal Clip mid-fight) and triggers Winter's Shroud's slow.
MovementStrafe JumpReliable mid-air control for holding shotgun range while you reposition between freezes.
MeleeWithering BladeRanged Stasis shuriken applies slow toward freeze and primes targets the gun finishes.
GrenadeDuskfield GrenadeSlow well into freeze — a freeze source that costs no shotgun shell and feeds Frost Armor.
Aspect 1Winter's Shroud"Dodging slows nearby targets." Marksman's Dodge becomes a freeze-primer between shots and chains into Frost Armor.
Aspect 2Bleak Watcher"Hold to convert your grenade into a Stasis turret that fires slowing projectiles." The turret slows the room so your shots land on already-slowed (soon frozen) targets.
FragmentsWhisper of Rime · Whisper of Fissures · Whisper of Chains · Whisper of RefractionRime stacks/extends the catalyst's Frost Armor; Fissures buffs the shatter burst; Chains gives DR + shards near frozen targets; Refraction refunds class energy on frozen kills to re-arm the dodge.
Exotic armourMask of Bakris (Helmet)Shift-dodge grants a stacking damage bonus to Stasis weapons — it lands directly on Conditional Finality's Stasis barrel.
WeaponsStasis primary (Headstone / Chill Clip roll) + any surge-matched HeavyThe primary makes crystals to shatter (Rimestealer/Fissures fuel) and takes the Bakris bonus too; the Heavy is your real damage-phase tool since Conditional Finality is a priority-target and champion deleter.
Fragments

Why it works (the mechanics)

Stats & mods

Health 200 → Class → Super. Conditional Finality's damage comes from Bakris and the freeze mechanic rather than the Weapons stat, so Health (survivability under the Frost Armor layer) and Class (dodge uptime = Heal Clip + Bakris re-trigger) lead; Super feeds Silence and Squall for the freeze-the-room button. Archetype lean: a survivability/ability spread, not a weapon-DPS one.

Mods:

Artifact — Queensfoil Censer

The only artifact that pays off both barrels — the Stasis freeze / Frost Armor half and the Solar radiant / ignite half — so every pick lands on Conditional Finality directly, while the Stasis mods keep crystals on the floor and the shatter burst inflated.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (5/10)Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (5/10)Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: your primary; your primary). - **Anti-Champion:** Unstoppable is intrinsic to the weapon; bring Barrier + Overload from the artifact or a second weapon.