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Stasis

Conditional Finality — Two Barrels, Two Verbs (Hunter)

Freeze-and-shatter special DPS + Unstoppable stun + self-sustain engine
✓ Manifest Stasis · Special · 55 RPM · Unstoppable

Weapon: Conditional Finality (Shotgun · Special · Stasis + Solar) · Subclass: Revenant (Stasis) · Role: Freeze-and-shatter special DPS + Unstoppable stun + self-sustain engine Sandbox: 9.7.0 · Created 2026-06-16

One pull, two barrels: the Stasis barrel freezes, the Solar barrel ignites. On Stasis Hunter that freeze isn't crowd control you walk away from — it's the trigger for every shatter source, every Frost Armor stack, and the catalyst's Heal Clip + Rimestealer loop. Mask of Bakris stacks a flat damage bonus straight onto the Stasis half, so the gun that crowd-controls is also the gun that does the damage. Freeze, shatter, heal, repeat — and it's intrinsically Unstoppable.

The weapon

Split Decision (verbatim, manifest): "Dual barrels split into Stasis and Solar damage. Strong against [Stagger] Unstoppable Champions."

Catalyst (verbatim, manifest): "Heal Clip: Reloading shortly after dealing a final blow grants Cure to you and your nearby allies. / Rimestealer: Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor."

In practice the two barrels fire together: the Stasis pellets freeze the target and the Solar pellets ignite it. A point-blank shot freezes a major outright, and the follow-up shatters it — frozen targets take the Solar ignition and the Stasis shatter burst on the same trigger. The catalyst turns that into sustain: killing the frozen target (or its crystal) hands you Frost Armor (Rimestealer), and a quick reload off any final blow Cures you and nearby allies (Heal Clip). Special ammo, so it sits in the energy slot; the freeze is the build's keystone, not a side effect.

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)Native freeze/shatter/Frost Armor — the only subclass that pays off both barrels and the catalyst.
SuperSilence and SquallTwin Stasis tornado/grave: freezes packs you then delete with the gun; on-element for surge/Bakris.
Class abilityMarksman's DodgeReloads CF on demand (re-arms Heal Clip mid-fight) and triggers Winter's Shroud slow.
MeleeWithering Blade (shuriken)Ranged Stasis melee — applies slow → freeze stacks, primes targets the gun finishes.
GrenadeDuskfield GrenadeSlow well → freeze; the freeze source that doesn't cost you a shotgun shell, and the Frost Armor/Renewal payload.
Aspect 1Winter's Shroud"Dodging slows nearby targets." Marksman's Dodge becomes a freeze-primer between shots; chains into Frost Armor.
Aspect 2Bleak Watcher"Hold grenade → Stasis turret firing slowing projectiles." Turret slows the room so your CF shots land on already-slowed (→ frozen) targets.
FragmentsWhisper of Rime · Whisper of Fissures · Whisper of Chains · Whisper of RefractionRime extends/stacks the catalyst's Frost Armor; Fissures buffs shatter; Chains = DR + shards near frozen; Refraction = class energy from frozen kills (re-arms dodge → Heal Clip).
Exotic armourMask of Bakris (Helmet)Stacking damage bonus to Stasis weapons + a shift-dodge — buffs the Stasis barrel directly.
Kinetic/PrimaryA Stasis primary (e.g. a Headstone or Chill Clip roll)Makes crystals to shatter (Rimestealer/Fissures fuel) and feeds Bakris-eligible Stasis damage.
HeavyAny Heavy you like — Solar or Stasis surge-matchedCF is your special, not your boss tool; bring sustained Heavy for DPS phases. Solar matches the ignite half if you want one surge to cover both.

Why this works (the mechanics)

Stats & mods

Priority: Health → Class → Super. CF's damage comes from Bakris + the freeze mechanic, not the Weapons stat, so Health (survivability under the Frost-Armor layer) and Class (dodge uptime = Heal Clip + Bakris re-trigger) lead. Super feeds Silence and Squall for the freeze-the-room button.

Where it shines