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Solar

Crimson — Banned Bloodwork (Solar Hunter)

Aggressive solo precision-burst self-healer / marked-target deleter
Crimson on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · 415 RPM · No intrinsic champion

Centerpiece: Crimson (Hand Cannon · Primary · Kinetic) · Subclass: Solar Gunslinger · Role: Aggressive solo precision-burst self-healer / marked-target deleter Sandbox: 9.7.0 · Updated 2026-07-03

One Hand Cannon that does the work of a Hand Cannon and a Healing Grenade. Crimson's three-round burst lands like one fat crit, heals you on the kill, and refills its own mag on the precision kill — so the only "rotation" is hit heads, stay alive, repeat. The build's whole job is to make every kill a precision kill, mark the target before you shoot it, and turn "got shot" into a stat buff.

The weapon

Banned Weapon (intrinsic): "This weapon fires a 3-round burst."

Cruel Remedy (trait): "Kills with this weapon heal the wielder. Precision kills also refill the magazine."

To the Pain (catalyst): "While this weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed."

The intrinsic line undersells the gun; the engine is Cruel Remedy. Any kill heals you (Clarity: 32 HP restored plus Health Regeneration), and a precision kill also instantly refills the magazine — so a burst to the head is a heal-on-demand and a self-loader in one trigger pull. Land the burst, the target dies, the mag is full, you are healed, you keep firing. The catalyst then rewards standing in the fight: the more damage you take, the better Crimson handles and tracks, and it only resets when you holster. Cruel Remedy makes that aggression survivable — you get shot for the buff, then heal it all back on the next head. The two halves push the same "stay on the gun, stay in the open" playstyle.

Loadout

SlotPickWhy
SubclassSolar GunslingerManufactures Radiant off the melee to buff Crimson without needing it to be Solar, and pairs heal-on-kill with Restoration.
SuperGolden Gun: MarksmanOn-theme precision Super; Marksman's single-shot fits the headshot economy the whole kit rewards.
Class abilityMarksman's DodgeReloads Crimson on dodge and repositions between bursts — a manual top-off when a body-shot kill leaves the mag short.
MovementTriple JumpStandard Hunter air control for holding the aggressive mid-lane the catalyst wants.
MeleeLightweight KnifePrecision knock-down feeds Ember of Torches → Radiant, keeping you in the precision-kill economy.
GrenadeHealing GrenadeRedundant cure/Restoration for the moments Crimson's own heal isn't enough.
Aspect 1On Your Mark"landing precision hits grants you and nearby allies increased reload speed and Weapons stat… Stacks ten times" — every Crimson headshot stacks reload and PvE damage.
Aspect 2Gunpowder Gamble"Defeat targets to charge up an improvised Solar explosive" — Crimson kills charge a free AoE detonation for the pack the single-target burst can't sweep.
FragmentsTorches · Solace · Empyrean · SingeingMelee-to-Radiant, longer buffs, ability-kill Radiant extension, and dodge regen on scorch.
Exotic armourKnucklehead Radar (Helmet)"Visually marks targets. Deals more damage to low-health marked targets" + radar while aiming — multiplies Crimson's exact output and keeps you aware while trading fire.
WeaponsSolar Special + Heavy RocketThe Special covers the Solar-weapon fragments/artifact loop and a champion Crimson can't; the Rocket is boss DPS and the artifact's Rocket tier.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Crimson is a damage gun whose own perk is the sustain layer, so dump points into the Weapons stat (it stacks with On Your Mark's Weapons bumps); Health is a safe secondary since the catalyst + Cruel Remedy already carry survivability; Class third to keep Marksman's Dodge (your manual reload) up often. Lean a Gunner-primary archetype, with one Powerhouse piece to feed Golden Gun.

Artifact — Queensfoil Censer

The precision-kill artifact for a precision-kill gun: Solo Operative is element-agnostic and ramps Kinetic Crimson directly, the Solar tiers keep the Radiant → Scorch → Ignition loop alive on your Solar Special, and the Rocket tier covers the champions and boss DPS Crimson can't.

Picks (2/3/2):

Where it shines