← All builds
Arc

D.A.R.C.I. — Networked Targeting (Hunter)

Team-wide sniper buffer + Overload precision deleter
✓ Manifest Arc · Heavy · 140 RPM · Overload

Weapon: D.A.R.C.I. (Sniper Rifle · Heavy · Arc) · Subclass: Arcstrider · Role: Team-wide sniper buffer + Overload precision deleter

Sandbox: 9.7.0 · Created 2026-06-16

A Heavy Arc sniper that Jolts on every hit and stuns Overload all by itself — no artifact mod required. The catalyst turns that into a fireteam loop: your hits pump every ally's regular sniper to maxed-out precision damage, and maxing an ally hands the bonus back to you. Pair it with Arcstrider, where "Jolt" is the whole subclass: jolt → Amplified → damage resist → orbs, all spun off the same trigger the gun already pulls. Buff the team, stun the champion, delete the major.

The weapon

Personal Assistant (verbatim): "Aim at a target to view their health and other critical information in the scope. Jolts targets when dealing damage. Strong against [Disruption] Overload Champions."

Catalyst — Networked Targeting (verbatim): "While Personal Assistant is active, hits grant this weapon and nearby allies' non-Exotic Sniper Rifles increased overall weapon performance and precision damage. Granting maximum stacks of the effect to an ally grants this weapon bonus damage."

What it does: it's a Heavy-slot Arc precision sniper that applies Jolt on every hit. Jolt is a chaining Arc lightning debuff and is the keystone of Arc Hunter, so the gun is permanently feeding the subclass. The bespoke anti-champion line means D.A.R.C.I. stuns Overload intrinsically — you do not spend an artifact slot on Overload, and you don't depend on archetype stun. The catalyst is a team buff: hits ramp your own performance/precision and buff nearby allies' legendary snipers; max an ally out and D.A.R.C.I. gets bonus damage back — a reciprocal loop that makes it the best sniper to hold in a coordinated sniper-DPS fireteam.

Loadout

SlotPickWhy
SubclassArcstriderThe gun already Jolts; the whole kit converts Jolt → Amplified → orbs → DR.
SuperGathering StormThrow the staff to embed + Jolt a pack/boss; pairs with the Arc damage profile and feeds add-clear between sniper shots.
Class abilityMarksman's DodgeReloads D.A.R.C.I. on dodge (heavy ammo is precious) + repositions for the next angle.
MeleeDisorienting BlowBlinds on hit → safety to line up sniper shots; on-class Arc melee.
GrenadePulse GrenadeWith Touch of Thunder it makes Ionic Traces + ramps damage — chip + ability energy while you ADS.
Aspect 1Flow State"Defeating a jolted target makes you amplified." Every D.A.R.C.I. kill is a jolted kill → permanent Amplified (faster reload/handling on the sniper, ~15% DR, faster dodge).
Aspect 2AscensionAirborne: jolts + amplifies allies — AND it's the trigger for the Gifted Conviction exotic (bouncing jolt explosives + DR).
FragmentsSpark of Ions, Spark of Discharge, Spark of Amplitude, Spark of BeaconsSee below — convert jolt/Arc kills into Ionic Traces, Bolt Charge, orbs, and a blinding heavy-ammo explosion.
Exotic armourGifted Conviction (Chest)"Activating Ascension or Tempest Strike throws bouncing explosives that jolt and damage. Jolting nearby targets grants you damage resistance." The gun jolts non-stop, so the DR is effectively always live.
Kinetic/Energy 1Voltshot SMG / Auto (Arc)Add-clear that also Jolts → feeds Flow State + Spark of Ions when D.A.R.C.I. is stowed; matches the Arc surge.
Energy 2 / pairBarrier/Unstoppable legendaryD.A.R.C.I. covers Overload; bring a frame (or matching artifact mod) for the other two champion types.
HeavyD.A.R.C.I. itselfThe centerpiece occupies the Heavy slot — build the other two around add-clear + champion coverage.
Fragments (4)

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons is the priority: it raises PvE weapon damage vs minors/majors on top of the catalyst ramp, and benefits the add-clear secondary. Health 100+ keeps you alive while planted and ADS (Heavy snipers don't reposition mid-shot); Class feeds Marksman's Dodge for reload + Ascension/Gifted Conviction uptime.

Archetypes: Powerhouse / Gunner pieces (Weapons + Super/Health). Stat tuning: +Weapons / −Class where rolls allow.

Mods, by piece:

Where it shines