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Void

Deterministic Chaos — Heavy Metal (Void Hunter)

Self-weakening Barrier-champion shredder + AoE debuff engine
✓ Manifest Void · Heavy · 360 RPM · No intrinsic champion

Weapon: Deterministic Chaos (Machine Gun · Heavy · Void) · Subclass: Nightstalker · Role: Self-weakening Barrier-champion shredder + AoE debuff engine Sandbox: 9.7.0 · Created 2026-06-16

A Void machine gun that debuffs for you. Every fourth round weakens on impact and a counter-shot partial-reloads from reserves, so a held trigger is a rolling stream of weaken with no input. Wrap it in the iconic Void-Hunter invis loop: emerge from invisibility, the gun gets Volatile Rounds on top of its own weaken, and every weakened kill spits an Orb and a Void Breach back into the engine. It carries intrinsic Barrier stun, so the champion that walls a normal heavy is this gun's bread and butter.

The weapon

Vexadecimal (intrinsic): "Strong against [Shield-Piercing] Barrier Champions. While holding down the trigger, every fourth Heavy Metal projectile also weakens targets on impact. Releasing the trigger after a Vexadecimal projectile partially reloads this weapon's magazine from reserves."

Catalyst — Target Lock: "Damage increases the longer this weapon remains on a target."

What it does: hold the trigger and the gun cadences `1-2-3-WEAKEN, 1-2-3-WEAKEN` — every 4th shot stamps Weaken (a ~15-20% incoming-damage debuff bucket that stacks on top of every other multiplier, for the whole fireteam). The "Vexadecimal projectile" is that weakening shot; let off the trigger right after one and the mag tops up from reserves, so sustained fire never empties. Barrier stun is intrinsic and bespoke — it does not rely on a 2.0 archetype rule. Target Lock ramps damage the longer you stay locked on one target, which is exactly how you fight a champion or boss with a MG: plant on it and hold.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Invis is the on-switch for Gyrfalcon's Volatile; weaken is the subclass's native verb and the gun's too.
SuperShadowshot: Deadfall35% weaken + suppress + groups the pack — stacks team weaken with the gun and gives Orpheus-tier ability return (here via Harvest orbs).
Class abilityGambler's DodgeNear enemies → melee back; pairs with Vanishing Step for on-demand invis → Volatile re-arm.
MeleeSnare Bomb (Quickfall)Trapping smoke → invis + weaken on the trap; another Volatile re-arm trigger and a weaken source.
GrenadeVortex GrenadeLingering Void AoE; with Echo of Undermining it weakens the whole pack — pre-softens what the gun then deletes.
Aspect 1Stylish ExecutionerAny elemental-debuffed kill → invis + Truesight; the gun's own weaken qualifies, so kills self-fuel invis → Volatile, no setup.
Aspect 2Vanishing StepDodge → invis on demand, the reliable manual re-arm for Gyrfalcon's Volatile Rounds between Stylish procs.
Fragments (4)

Exotic armour — Gyrfalcon's Hauberk (Chest)

See Me, Feel Me: "Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration."

This is the pairing. Deterministic Chaos is the best Volatile-Rounds carrier in the game because it already weakens on its own — emerge from invis and you are firing a Void MG that weakens (intrinsic) AND goes volatile (Gyrfalcon) AND ramps (Target Lock) on a single held trigger. Volatile detonations chain through the pack the weaken already softened; Stylish + Vanishing Step keep invis — and therefore Volatile — perpetually re-arming.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons stat is a flat PvE damage multiplier (9.7.0) layered on Volatile/Target Lock; Class fuels the dodge that re-arms invis; Health is the dump stat (Devour + reserve overshield + Truesight cover survivability).

Mods by piece:

Where it shines