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Void

Deterministic Chaos — Heavy Metal (Void Hunter)

Self-weakening Barrier shredder + AoE debuff engine
Deterministic Chaos on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Void · Heavy · 360 RPM · No intrinsic champion

Centerpiece: Deterministic Chaos (Machine Gun · Heavy · Void) · Subclass: Nightstalker · Role: Self-weakening Barrier shredder + AoE debuff engine Sandbox: 9.7.0 · Updated 2026-07-03

A Void machine gun that debuffs for you. Hold the trigger and every fourth round weakens on impact, then a counter-shot tops the mag up from reserves, so a held trigger is a rolling stream of weaken with no extra input. Wrap it in the iconic Void-Hunter invis loop: emerge from invisibility and the gun goes Volatile on top of its own weaken, and every weakened kill spits an Orb and a Void Breach back into the engine. It stuns Barrier champions on its own, so the champion that walls a normal heavy is this gun's bread and butter.

The weapon

Vexadecimal (intrinsic): "Strong against [Shield-Piercing] Barrier Champions. While holding down the trigger, every fourth Heavy Metal projectile also weakens targets on impact. Releasing the trigger after a Vexadecimal projectile partially reloads this weapon's magazine from reserves."

Catalyst — Target Lock: "Damage increases the longer this weapon remains on a target."

Hold the trigger and the gun cadences `1-2-3-WEAKEN, 1-2-3-WEAKEN` — every fourth "Heavy Metal" projectile is a Vexadecimal round that stamps Weaken, an incoming-damage debuff bucket that stacks on top of every other multiplier and applies for the whole fireteam. Let off the trigger right after one of those weakening shots and the mag partial-reloads from reserves, so sustained fire never runs dry. The anti-Barrier stun is bespoke and intrinsic — it lives in the exotic text itself, not a 2.0 archetype rule — so a Barrier champion that eats a normal heavy is exactly what this gun opens on. Target Lock ramps damage the longer you stay locked on one target, which is precisely how you fight a champion or boss with an MG: plant on it and hold.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Invisibility is the on-switch for Gyrfalcon's Volatile; weaken is the subclass's native verb and the gun's too.
SuperShadowshot: DeadfallTether weakens, suppresses and groups the pack, stacking a team-wide weaken with the gun and feeding ability energy back via orbs.
Class abilityGambler's DodgeNear enemies → melee back; pairs with Vanishing Step for on-demand invis and a Volatile re-arm.
MovementTriple JumpExtra mid-air adjusts to keep line-of-sight on a target while Target Lock ramps.
MeleeSnare Bomb (Quickfall)Trapping smoke → invis + a 7s weaken cloud; another Volatile re-arm trigger and a second weaken source.
GrenadeVortex GrenadeLingering Void AoE; with Echo of Undermining it weakens the whole pack — pre-softens what the gun then deletes.
Aspect 1Stylish ExecutionerAny elemental-debuffed kill → invis + Truesight; the gun's own weaken qualifies, so kills self-fuel invis → Volatile, no setup.
Aspect 2Vanishing StepDodge → invis on demand, the reliable manual re-arm for Gyrfalcon's Volatile Rounds between Stylish procs.
FragmentsUndermining · Harvest · Starvation · InstabilityWeaken grenades, weakened kills → Orb + Breach, Breach/Orb → Devour, a second Volatile source.
Exotic armourGyrfalcon's Hauberk (Chest)See Me, Feel Me grants Volatile Rounds to Void weapons on emerging from invis — Deterministic Chaos becomes a gun that weakens AND goes volatile on one trigger.
WeaponsVoid Primary (kinetic slot free) + Deterministic Chaos (Heavy)A Void primary keeps Surge/synergy on-element; the heavy slot is the centerpiece.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is a flat PvE damage multiplier (9.7.0) layered on top of Volatile and Target Lock; Health carries the survivability stack (Devour + reserve overshield + Truesight); Class fuels the dodge that re-arms invis. Lean into a Weapons/Health archetype chest and boots.

Mods:

Artifact — NPA Repulsion Regulator

The Void artifact for the Void build — it turns the gun's nonstop Orbs and Void Breaches straight back into Volatile, an overshield and weaken, while Overload Grenades plug the one champion the intrinsic Barrier stun doesn't cover.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Arms (5/10)Fastball 1eIncreases grenade throw distance.
Fastball 1eIncreases grenade throw distance.
Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest (5/10)Void Resistance 1eReduces incoming Void damage from combatants.
Void Resistance 1eReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: a Void primary). - **Anti-Champion:** Barrier is covered intrinsically by Vexadecimal; run Overload Grenades from the artifact for the Overload gap; let Deadfall's suppress mop up ability-spam elites.