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Solar

Devil's Ruin — Sprite Fire (Hunter)

Unstoppable-stunning Solar primary + Firesprite/ignition engine
✓ Manifest Solar · Primary · 300 RPM · Unstoppable

Weapon: Devil's Ruin (Sidearm · Primary/Kinetic ammo · Solar) · Subclass: Gunslinger · Role: Unstoppable-stunning Solar primary + Firesprite/ignition engine Sandbox: 9.7.0 · Created 2026-06-16

A primary Sidearm that holds the trigger into a Solar laser beam, stuns Unstoppables on its own, and litters the floor with Firesprites every kill. Solar Gunslinger is built to eat Firesprites for ability energy and to turn the beam's burn into full ignitions — so the gun feeds the subclass and the subclass feeds the gun. The catalyst then pays you a stacking damage buff for every Firesprite you scoop. Hold the beam, vacuum the sprites, melt the room.

The weapon

Close the Gap (exotic intrinsic, verbatim):

Final blows create Firesprites. After picking up a Firesprite, [Alternate Weapon Action] to enable a high-powered Solar laser beam mode. Strong against [Stagger] Unstoppable Champions.

Devil's Ruin Catalyst — Collective Action (verbatim):

Collecting an Elemental pickup or destroying a Tangle grants this weapon a stacking period of increased damage. Throwing a Tangle provides additional time.

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Elemental pickups include [Solar]Firesprites, [Void]Void Breaches, [Arc]Ionic Traces, [Stasis]Stasis Shards, and [Strand]Strand Tangles.

What it does: tap-fire is a fast Solar Sidearm; hold the trigger (after grabbing a Firesprite) and it becomes a continuous high-powered laser that scorches and stuns Unstoppables. Because its own kills make Firesprites, the beam is self-sustaining: kill → sprite → grab → beam → kill. The catalyst closes the loop into damage — every Firesprite you collect is a stacking damage buff on the gun itself, and since this build manufactures Firesprites from three sources, that buff stays lit.

Loadout

SlotPickWhy
SubclassSolar — GunslingerThe only subclass whose economy is built on Firesprites, scorch, and ignitions — exactly what Devil's Ruin produces.
SuperGolden Gun: Marksman (or Blade Barrage)Stays on-theme; Knock 'Em Down enhances both. Swap to Blade Barrage if you'd rather feed Shards/Galanor.
Class abilityMarksman's DodgeReload-on-dodge for instant beam topoff; pairs with On Your Mark's class-ability trigger.
MeleeKnife Trick (or Proximity Knife)Scorch source → Ember of Searing melee-energy + Firesprite loop; Caliban's wants a knife that ignites.
GrenadeTripmine (or Healing)Tripmine ignites for Blistering grenade refunds; Healing if you want pure sustain.
Aspect 1Gunpowder GambleDefeating targets charges a Solar explosive that ignites — every Devil's Ruin kill feeds the charge, and the ignition makes a Firesprite + spreads scorch.
Aspect 2On Your MarkClass ability / precision hits → reload + Weapons stat ×10. The beam is sustained precision damage, so it stacks this passively while it burns.

Fragments (4):

Exotic armour: Caliban's Hand (Gauntlets) — Roast 'Em: Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow. Turns the melee into a guaranteed ignition primer that stacks with the beam's scorch for fast ignitions → Blistering grenade + Searing Firesprites.

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Health. Weapons maxes the beam's PvE damage and compounds On Your Mark; Class feeds Marksman's Dodge (the reload/On-Your-Mark trigger) and Singeing-style regen off scorch. Archetype-wise, target Weapons/Class-favouring pieces (Gunner/Specialist-leaning).

Mods, by intent:

Where it shines