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Solar

Dragon's Breath — Fuel Tank (Hunter)

Embed-and-ignite scorch artillery / Unstoppable + miniboss erasure
✓ Manifest Solar · Heavy · 15 RPM · No intrinsic champion

Weapon: Dragon's Breath (Rocket Launcher · Heavy · Solar) · Subclass: Gunslinger · Role: Embed-and-ignite scorch artillery / Unstoppable + miniboss erasure Sandbox: 9.7.0 · Created 2026-06-16

One rocket isn't the damage — the fuel is. Dragon's Breath sticks its rocket in a target and keeps vomiting incendiary fuel, stacking Scorch over time, and the longer you hold fire the bigger the next tank. So you don't spam it: you plant one in a champion, swap to your primary, and let the embedded fuel cook toward an ignition while you fight. The whole Solar Hunter kit exists to turn that scorch into ignitions, and ignitions back into ability and weapon uptime. Hold the trigger; let it burn.

The weapon

Composite Propellant (verbatim): "Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains. Strong against [Stagger] Unstoppable Champions."

Catalyst — Pyromancer (verbatim): "This weapon replenishes its fuel faster. Defeating targets with this weapon causes them to periodically drop Firesprites."

What that means in practice: the embedded rocket is a scorch faucet, not a one-and-done burst. It keeps applying Scorch stacks on a timer, and Scorch at 100 stacks ignites (a large Solar AoE detonation). It carries a bespoke Unstoppable stun built into the perk text — you do not need a Rapid-Fire/ Heavy-frame archetype rule to stun Unstoppables, the rocket does it intrinsically. The "longer without firing = more fuel" clause rewards a hold-and-swap rhythm: one big primed rocket dumps a deep fuel tank, then you let it tick while your other weapons work. The catalyst removes the fuel-recharge downtime and turns kills into Firesprites (a Solar pickup that feeds Hunter Solar fragments).

Loadout

SlotPickWhy
SubclassGunslinger (Solar)The only subclass that converts Scorch/ignition into the whole ability economy — exactly what an embedded scorch faucet produces.
SuperGolden Gun: Marksman (enhanced by Knock 'Em Down)On-theme Solar burst for the priority target the rocket can't finish; Marksman gets +duration from the aspect.
Class abilityGambler's Dodge (Acrobat's if you prefer the Radiant cadence)Reload + reposition between rocket plants; melee energy near enemies.
MeleeKnife Trick / Lightweight KnifePrecision/scorch top-up between rockets; feeds Ember of Torches Radiant.
GrenadeTripmine GrenadeSolar grenade that scorches + ignites on its own — a second ignition source on the same fragment package.
Aspect 1Gunpowder Gamble"Defeat targets to charge an improvised Solar explosive; throw a Solar explosive that can be shot in mid-air to cause an ignition." A third, free ignition button — and the rocket's scorch kills charge it.
Aspect 2Knock 'Em Down"Your Solar Supers are enhanced… Marksman Golden Gun has increased duration." Keeps the Super on-theme for the one target the rocket leaves standing.
Fragments

Exotic armour — Caliban's Hand (Gauntlets)

Roast 'Em (verbatim): "Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow."

Caliban's swaps your melee to Proximity Knife — a thrown explosive knife that scorches on hit and ignites on kill. That stacks the build's core verb from a fourth independent source on a short cooldown, and crucially it lets you manually trigger the ignition on a target the rocket has already pre-scorched: the embedded fuel does the slow ramp, Caliban's knife caps it off instantly. It also makes Ember of Searing's melee-refund loop self-sustaining (scorched kills → melee back → another Proximity Knife). Caliban's is the exotic that turns Dragon's Breath from "wait for the tick" into "scorch faucet + on-demand detonator."

Alt exotics, if you don't have Caliban's: Young Ahamkara's Spine (more Tripmine uptime — a pure second-ignition build) or Star-Eater Scales (lean the loadout toward Golden Gun burst for the priority kill the rocket can't reach). Neither beats Caliban's for this weapon's identity.

Why this works (the mechanics)

Stats & mods

Weapons 100+ → Health 100 → Class. Weapons stat now adds flat PvE weapon damage vs minors/majors (9.7.0), so it lifts the rocket's direct hit and every ignition's contribution; Class keeps Dodge (reload/reposition between plants) online. Pump leftovers into Grenade for Tripmine cadence.

Where it shines