Invis → Volatile self-replicating add-clear + overshield tank
✓ Manifest Void · Special · 55 RPM · No intrinsic champion
Weapon: Edge of Action (Glaive · Special · Void) · Subclass: Nightstalker (Void) · Role: Invis → Volatile self-replicating add-clear + overshield tank Sandbox: 9.7.0 · Created 2026-06-16
A Void glaive whose every projectile kill spits a volatile detonation and reloads you into Volatile Rounds. The whole build exists to keep that loop lit: emerge from invis for more Volatile, kill Void-debuffed targets for an overshield (catalyst), and feed off finishers and dodges so you never leave invisibility or the charged state. Stab the priority, fling charged projectiles into the pack, watch them pop — then vanish and do it again.
The weapon
Verbatim exotic perk — Edge of Action: "Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile attack. Projectile final blows create a volatile detonation and grant Volatile Rounds."
Verbatim catalyst — Repulsor Brace: "Defeating a Void-debuffed target grants an overshield."
What it does: melee swipes and projectile hits charge the glaive; when full, Alt-Fire enables a special projectile barrage. Kills with those projectiles detonate volatile on the corpse (chained AoE into the surrounding pack) and refresh Volatile Rounds, so your next shots are already volatile before you even re-charge. Volatile is a Void debuff, so the catalyst's Repulsor Brace reads every volatile kill as a Void-debuffed kill → free overshield on loop. The glaive's own block also gives you a frontal shield while charging — it is a Special weapon, so it shares the Special brick economy with your other slot.
Loadout
Slot
Pick
Why
Subclass
Nightstalker (Void)
Only subclass that turns invis into a weapon buff; Volatile/weaken are native.
Super
Shadowshot: Deadfall
35% weaken on a whole pack = Void-debuffed targets for Repulsor Brace + a damage debuff for the glaive's burst.
Class ability
Gambler's Dodge
Melee energy back near enemies → recharges the dodge → invis (Vanishing Step) → Volatile.
Melee
Snare Bomb (Quickfall)
Smoke weakens on hit = on-demand Void debuff to arm the catalyst overshield without the glaive.
Grenade
Vortex Grenade
Lingering Void zone; with Undermining it weakens the whole pack and feeds Instability Volatile.
Aspect 1
Stylish Executioner
Any elemental-debuffed kill → invis + Truesight; your volatile/weaken kills proc this constantly.
Aspect 2
Vanishing Step
Dodging makes you invisible — pairs the dodge loop straight into Gyrfalcon's Volatile-on-emerge.
Fragments
Echo of Instability, Echo of Undermining, Echo of Harvest, Echo of Starvation
Emerge from invis → Volatile Rounds on all Void weapons; finisher-in-invis → all-weapon damage + reserve overshield.
Kinetic/Primary
Graviton Lance (or any Void primary)
Black Hole detonations chain Void kills for trash that's beneath the glaive's charge.
Heavy
Void Machine Gun / GL with Destabilizing Rounds
Spreads Volatile across the room = a fourth Volatile source + DR-tank fuel.
Why this works (the mechanics)
Volatile is the keystone, and four sources keep it permanent. The glaive grants it on projectile kills; Gyrfalcon's grants it every time you emerge from invis; Echo of Instability grants it on grenade kills; a Destabilizing Rounds heavy spreads it on hit. You are never not running Volatile Rounds, so the glaive's burst is already volatile before its own perk re-procs — it front-loads the loop instead of waiting on it.
The catalyst turns the loop into a tank wall. Volatile is a Void debuff; Repulsor Brace reads every volatile kill as a Void-debuffed kill and hands you an overshield. With Volatile permanently up, the overshield is permanently topping. Layer Gyrfalcon's finisher reserve-overshield and Devour on top and you are at three healing layers off the same kills.
Invis and the glaive feed each other in a closed circle. Stab/shoot → Void-debuffed kill (volatile or weaken) → Stylish Executioner invis → Gyrfalcon's re-arms Volatile Rounds on emerge → next projectile kill detonates volatile → invis again. Vanishing Step on the dodge is a manual restart button for the same circle when it stalls.
Weaken does double duty. Snare Bomb, Undermining grenades and Deadfall all apply weaken — that's a Void debuff (feeds Repulsor Brace + Stylish) and a damage multiplier that stacks on top of the glaive's burst for priority kills, plus it makes Echo of Harvest spew Orbs and Void Breaches.
The economy pays itself. Weakened/volatile kills → Harvest Orb + Breach → Starvation Devour (heal + grenade-on-kill behaviour) → grenades re-weaken/re-volatile → loop. Gambler's Dodge near enemies refunds melee → recharges the dodge → invis. Guns reload the abilities; abilities re-buff the guns.
Stats & mods
Weapons 100+ → Health 100 → Class ~70. Weapons stat is now a flat PvE damage multiplier vs minors/majors — straight onto the glaive burst. Health for the GM floor; Class to keep dodge (the invis engine) charged.
Mods, by piece:
Helmet: Harmonic Siphon (Void kills → Orbs) · Heavy Ammo Finder.
Gauntlets: Melee Font (Snare Bomb uptime) · Momentum Transfer (Special-kill → melee energy).
Chest (Gyrfalcon's): Void/Arc/Solar Resistance — flat DR under the overshield stack.
Boots:Void Weapon Surge ×2 (≈+17% to the glaive) · Innervation (Breach → grenade energy).
Class item: Powerful Attraction (dodge vacuums the Orbs/Breaches Harvest spews) · Reaper.
Stat tuning: +Weapons/−Health where you can spare it; the build already runs overshield + Devour + invis as DR, so Health is the cheap trade for glaive damage.
Anti-Champion 2.0: a glaive's intrinsic archetype stun is not a reliable champion answer, and Edge of Action carries no bespoke stun in its text — so champions are covered by the kit, not the gun: Deadfall suppresses (Overload behaviour + lockdown), weaken thins champion health for the team, and your secondary slots should carry frames that stun Barrier/Unstoppable. Treat the glaive as the add-clear/priority engine, not the champion stunner.
Where it shines
Endgame add-clear (GMs, Master Lost Sectors, Onslaught): permanent Volatile + chaining detonations clear packs while the overshield/Devour/invis triple-layer keeps you alive at −30/−40. This is the build's home.
Survival-tax content: Repulsor Brace overshield refreshing off every volatile kill makes the glaive a self-healing melee-range weapon in rooms that punish standing still.
Champions: handled by Deadfall suppress + weaken + your other two weapon slots' intrinsic stuns — not by the glaive itself (flag, see Verify).
Boss DPS: weak — it's a Special add-clear/control glaive, not a damage dealer. Swap to the heavy for boss windows.