✓ Manifest Void · Special · 55 RPM · No intrinsic champion
Centerpiece: Edge of Action (Glaive · Special · Void) · Subclass: Nightstalker (Void) · Role: Invis → Volatile self-replicating add-clear + overshield tank Sandbox: 9.7.0 · Updated 2026-07-03
A Void glaive whose every projectile kill spits a volatile detonation and reloads you straight into Volatile Rounds. The whole build exists to keep that loop lit: emerge from invis for more Volatile, kill Void-debuffed targets for an overshield, and feed off dodges and finishers so you never leave invisibility or the charged state. Stab the priority, fling charged projectiles into the pack, watch them pop — then vanish and do it again.
The weapon
Edge of Action (intrinsic): "Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile attack. Projectile final blows create a volatile detonation and grant Volatile Rounds."
Edge of Action Catalyst — Repulsor Brace:"Defeating a Void-debuffed target grants an overshield."
Melee swipes and projectile hits charge the glaive; when full, Alt-Fire enables a special projectile barrage. Kills with those projectiles detonate volatile on the corpse — chaining AoE into the surrounding pack — and refresh Volatile Rounds, so your next shots are already volatile before you even re-charge. Volatile is a Void debuff, so the catalyst's Repulsor Brace reads every volatile kill as a Void-debuffed kill and hands you a free overshield on loop. The glaive's own guard also throws up a frontal shield while it charges. It is a Special-ammo weapon (Void, 55 RPM), so it shares the Special brick economy with whatever you slot alongside it, and it carries no intrinsic Champion stun — champions are the kit's job, not the gun's.
Loadout
Slot
Pick
Why
Subclass
Nightstalker (Void)
Only subclass that turns invis into a weapon buff; Volatile and Weaken are native.
Super
Shadowshot: Deadfall
Weakens a whole pack — Void-debuffed targets for Repulsor Brace plus a damage debuff for the glaive's burst, and it suppresses for lockdown.
Class ability
Gambler's Dodge
Melee energy back near enemies → recharges the dodge → invis (Vanishing Step) → Volatile.
Movement
High Jump
Extra vertical to reposition to melee range and reset lines of sight while charging.
Melee
Snare Bomb (Quickfall)
Smoke weakens on hit — on-demand Void debuff that arms the catalyst overshield without spending the glaive.
Grenade
Vortex Grenade
Lingering Void zone; with Undermining it weakens the pack and feeds Instability Volatile.
Aspect 1
Stylish Executioner
Any elemental-debuffed kill grants invisibility and Truesight; your volatile/weaken kills proc it constantly.
Aspect 2
Vanishing Step
Dodging makes you invisible — routes the dodge loop straight into Gyrfalcon's Volatile-on-emerge.
Emerging from invis grants Volatile Rounds to Void weapons; finisher-in-invis grants all-weapon damage + a deployable reserve overshield.
Weapons
Graviton Lance (Primary) + Void MG/GL with Destabilizing Rounds (Heavy)
Graviton chains Void kills on trash beneath the glaive; the heavy spreads Volatile across the room as a fourth source and DR fuel.
Fragments
Echo of Instability · Echo of Undermining · Echo of Harvest · Echo of Starvation
Why it works (the mechanics)
Volatile is the keystone, and four sources keep it permanent. The glaive grants Volatile Rounds on projectile kills; Gyrfalcon's grants it every time you emerge from invis; Echo of Instability grants it on grenade kills; a Destabilizing Rounds heavy spreads it on hit. You are never not running Volatile, so the glaive's burst is already volatile before its own perk re-procs — the loop is front-loaded instead of waiting on itself.
The catalyst turns the loop into a tank wall. Volatile is a Void debuff, so Repulsor Brace reads every volatile kill as a Void-debuffed kill and hands you an overshield. With Volatile permanently up, that overshield is permanently topping. Stack Gyrfalcon's finisher reserve-overshield and Devour on top and you are healing off three layers from the same kills.
Invis and the glaive feed each other in a closed circle. Stab or shoot → Void-debuffed kill (volatile or weaken) → Stylish Executioner invis → Gyrfalcon's re-arms Volatile Rounds on emerge → the next projectile kill detonates volatile → invis again. Vanishing Step on the dodge is a manual restart button for the same circle when it stalls.
Weaken does double duty. Snare Bomb, Undermining grenades and Deadfall all apply Weaken — a Void debuff that feeds Repulsor Brace and Stylish Executioner and a damage multiplier that stacks on the glaive's burst for priority kills, while making Echo of Harvest spew Orbs and Void Breaches.
The economy pays itself. Weakened/volatile kills → Harvest Orb + Void Breach → Echo of Starvation Devour (heal + ability energy) → grenades re-weaken and re-volatile → loop. Gambler's Dodge near enemies refunds melee, which recharges the dodge, which re-triggers invis. Guns reload the abilities; abilities re-buff the guns.
Stats & mods
Weapons 200 → Health → Class. Weapons is a flat PvE damage multiplier vs minors and majors — straight onto the glaive burst. Health for the GM floor; Class to keep Gambler's Dodge (the invis engine) charged. The archetype leans grenadier/weapons — Void debuff uptime plus damage over raw survivability, since overshield + Devour + invis already carry the defence.
Volatile Flow re-arms Volatile Rounds on all Void weapons off Orb pickup — a fifth free source for the keystone, so Volatile is genuinely never down.
Unto The Breach spawns a Void Breach on every volatile/weaken kill, feeding the entire Orb-and-Breach economy the build spends on Devour and overshield.
Suppressing Glaive makes the glaive itself suppress — on-weapon lockdown and an Overload-style answer that plugs the gun's missing Champion stun.
Protective Breach tops the overshield off Void Breach pickup, stacking directly onto the catalyst's tank wall.
Overload Grenades makes Vortex stun combatants — the Overload Champion coverage the kit otherwise lacks.
Supernova turns a Breach pickup into a weakening pulse on your next Void damage — pays off Breaches and re-applies Weaken for free debuff uptime.
Void Weapon Channeling grants a temporary Void weapon damage bonus on Void final blows — straight onto the glaive burst.
Where it shines
Endgame add-clear (GMs, Master Lost Sectors, Onslaught): permanent Volatile plus chaining detonations shred packs while overshield/Devour/invis triple-layer keeps you alive at −30/−40. This is the build's home.
Survival-tax content: Repulsor Brace overshield refreshing off every volatile kill makes the glaive a self-healing melee-range weapon in rooms that punish standing still.
Boss DPS: weak — this is a Special add-clear/control glaive, not a damage dealer. Swap to the heavy for boss windows.
Champion coverage: the glaive breaks nothing intrinsically (no bespoke stun). Overload comes from Overload Grenades (Vortex) and Deadfall's suppress; bring a Barrier-stun frame on a secondary slot for the rest.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (7/10)
Void Siphon3efill
Rapid Void weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Heavy Ammo Finder1efill
Increases the effect of all contributions towards the Heavy ammo meter.
Arms (4/10)
Melee Font1e
You gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Melee Font1e
You gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Momentum Transfer2e
Causing damage with a grenade reduces your melee cooldown.
Chest (5/10)
Solar Resistance2e
Reduces incoming Solar damage from combatants.
Solar Resistance2e
Reduces incoming Solar damage from combatants.
Void Resistance1efill
Reduces incoming Void damage from combatants.
Legs (7/10)
Void Weapon Surge3e
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge3e
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Innervation1e
Reduces grenade cooldown each time you pick up an Orb of Power.
Class Item (5/10)
Powerful Attraction2e
Automatically collects nearby Orbs of Power when you activate your class ability.
Powerful Attraction2e
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper1e
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: heavy. - **Anti-Champion:** none on the glaive — Deadfall suppresses (Overload behaviour); the secondary slots carry Barrier/Unstoppable frames.