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Void

Edge of Action — Volatile Tide (Hunter)

Invis → Volatile self-replicating add-clear + overshield tank
✓ Manifest Void · Special · 55 RPM · No intrinsic champion

Weapon: Edge of Action (Glaive · Special · Void) · Subclass: Nightstalker (Void) · Role: Invis → Volatile self-replicating add-clear + overshield tank Sandbox: 9.7.0 · Created 2026-06-16

A Void glaive whose every projectile kill spits a volatile detonation and reloads you into Volatile Rounds. The whole build exists to keep that loop lit: emerge from invis for more Volatile, kill Void-debuffed targets for an overshield (catalyst), and feed off finishers and dodges so you never leave invisibility or the charged state. Stab the priority, fling charged projectiles into the pack, watch them pop — then vanish and do it again.

The weapon

Verbatim exotic perk — Edge of Action: "Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile attack. Projectile final blows create a volatile detonation and grant Volatile Rounds."

Verbatim catalyst — Repulsor Brace: "Defeating a Void-debuffed target grants an overshield."

What it does: melee swipes and projectile hits charge the glaive; when full, Alt-Fire enables a special projectile barrage. Kills with those projectiles detonate volatile on the corpse (chained AoE into the surrounding pack) and refresh Volatile Rounds, so your next shots are already volatile before you even re-charge. Volatile is a Void debuff, so the catalyst's Repulsor Brace reads every volatile kill as a Void-debuffed kill → free overshield on loop. The glaive's own block also gives you a frontal shield while charging — it is a Special weapon, so it shares the Special brick economy with your other slot.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Only subclass that turns invis into a weapon buff; Volatile/weaken are native.
SuperShadowshot: Deadfall35% weaken on a whole pack = Void-debuffed targets for Repulsor Brace + a damage debuff for the glaive's burst.
Class abilityGambler's DodgeMelee energy back near enemies → recharges the dodge → invis (Vanishing Step) → Volatile.
MeleeSnare Bomb (Quickfall)Smoke weakens on hit = on-demand Void debuff to arm the catalyst overshield without the glaive.
GrenadeVortex GrenadeLingering Void zone; with Undermining it weakens the whole pack and feeds Instability Volatile.
Aspect 1Stylish ExecutionerAny elemental-debuffed kill → invis + Truesight; your volatile/weaken kills proc this constantly.
Aspect 2Vanishing StepDodging makes you invisible — pairs the dodge loop straight into Gyrfalcon's Volatile-on-emerge.
FragmentsEcho of Instability, Echo of Undermining, Echo of Harvest, Echo of Starvationgrenade Volatile · grenade weaken · weakened kills → Orb + Breach · pickup → Devour.
Exotic armourGyrfalcon's Hauberk (Chest)Emerge from invis → Volatile Rounds on all Void weapons; finisher-in-invis → all-weapon damage + reserve overshield.
Kinetic/PrimaryGraviton Lance (or any Void primary)Black Hole detonations chain Void kills for trash that's beneath the glaive's charge.
HeavyVoid Machine Gun / GL with Destabilizing RoundsSpreads Volatile across the room = a fourth Volatile source + DR-tank fuel.

Why this works (the mechanics)

Stats & mods

Weapons 100+ → Health 100 → Class ~70. Weapons stat is now a flat PvE damage multiplier vs minors/majors — straight onto the glaive burst. Health for the GM floor; Class to keep dodge (the invis engine) charged.

Mods, by piece:

Anti-Champion 2.0: a glaive's intrinsic archetype stun is not a reliable champion answer, and Edge of Action carries no bespoke stun in its text — so champions are covered by the kit, not the gun: Deadfall suppresses (Overload behaviour + lockdown), weaken thins champion health for the team, and your secondary slots should carry frames that stun Barrier/Unstoppable. Treat the glaive as the add-clear/priority engine, not the champion stunner.

Where it shines