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Arc

Edge of Concurrence — Jolt Conduit (Arc Hunter)

Jolt-engine add-clear + a defensive guard for the mid lane
Edge of Concurrence on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Arc · Special · 80 RPM · No intrinsic champion

Centerpiece: Edge of Concurrence (Glaive · Special · Arc) · Subclass: Arc (Arcstrider) · Role: Jolt-engine add-clear + a defensive guard for the mid lane Sandbox: 9.7.0 · Updated 2026-07-03

A glaive that shoots lightning. Hold the trigger and the projectile's sustained Arc damage jolts whatever you're aimed at — and on Arc Hunter, jolt is the whole economy: jolted kills make you amplified (Flow State), spit Ionic Traces (Spark of Ions), and feed Bolt Charge. The glaive blocks like a shield, melees like a spear, and applies a subclass verb entirely by itself, no ability spend. Half a defensive primary, half a chain-lightning add-eraser, and every kill it makes recharges the abilities that make the next one.

The weapon

Intrinsic — Edge of Concurrence (verbatim): "Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special ranged attack. Sustained projectile damage causes targets to become jolted."

Catalyst — Eddy Current (verbatim): "Temporarily increases reload speed and handling after sprinting or while amplified. This effect is improved when you are amplified."

The glaive's projectile shot is a chargeable Arc bolt; melee hits and chip damage build the charge meter, and at full charge the alternate fire is a heavy ranged blast. The load-bearing line is the last one — holding sustained projectile fire jolts the target. Jolt is the Arc debuff that chains lightning to nearby combatants and amplifies damage against the jolted target, so Edge of Concurrence is the rare weapon that applies its subclass's core verb with no ability spend, just by holding the trigger. The catalyst is tuned for exactly this subclass: Eddy Current's reload and handling boost is improved while amplified, and on this build you are amplified almost permanently. The glaive's heavy stock handling evaporates the moment the jolt loop is running, so it handles like a sidearm right when you need it to.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Jolt is the weapon's output and the subclass's whole engine — a one-to-one match.
SuperGathering Storm (or Storm's Edge)Hurl the staff to jolt a whole pack, pre-jolting a room so the glaive's first shots inherit chains; Storm's Edge if you want roaming blink-burst instead.
Class abilityMarksman's / Gambler's DodgeDodge arms Lethal Current's next melee; Gambler's near enemies for melee energy back.
MovementTriple JumpAir control to reposition behind the glaive's guard.
MeleeCombination Blow (or any Arc melee — Lethal Current carries it)The dodge-armed Lethal Current jolt + aftershock is the real payload; the base charged melee is interchangeable.
GrenadeFlux Grenade (or any Arc nade + Spark of Shock)An Arc grenade for an extra on-demand jolt application.
Aspect 1Lethal CurrentAfter dodging, the next melee jolts and drops an aftershock; damaging any already-jolted target with melee also blinds it — perfect after the glaive shot has jolted.
Aspect 2Flow StateDefeating a jolted target makes you amplified; amplified is faster dodge regen, resilience, and greatly increased reload speed (stacks with Eddy Current).
FragmentsSpark of Ions · Spark of Discharge · Spark of Amplitude · Spark of ResistanceJolt-to-Trace economy plus close-range survivability (see below).
Exotic armourLiar's Handshake (Gauntlets)Cross Counter turns each Arc melee into an extremely powerful healing counterpunch — the glaive is a melee weapon, so jolt+blind sets up free, safe Cross Counter swings that heal through spear range.
WeaponsArc primary (Voltshot SMG/auto) + Arc Heavy (LMG or Sword)Edge of Concurrence holds the Special slot; the Arc primary keeps Spark of Discharge fed while the glaive charges, and a surge-matched Arc Heavy handles majors/bosses.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons scales the glaive's PvE damage and its melee; Health keeps you alive at spear range; Class drives dodge uptime, which is the Lethal Current trigger. Melee is a soft fourth for Combination Blow / Cross Counter energy.

Archetype lean: Gunner / Grenadier pieces (Weapons-favouring) — Weapons is the single biggest damage lever for a weapon-centric build, with Health as the secondary floor for the close-range playstyle.

Mods:

Artifact — Tablet of Ruin

The Arc/Glaive artifact that mirrors this build's exact economy: jolt → Bolt Charge → amplified → Orbs, with a Glaive-specific survivability line for the in-spear-range fight the weapon forces.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (5/10)Arc Resistance 1eReduces incoming Arc damage from combatants.
Arc Resistance 1eReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Innervation 1eReduces grenade cooldown each time you pick up an Orb of Power.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach 1eReduces melee cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Arc kit). - **Anti-Champion:** none from this artifact 2/3/2 — carry the Anti-Champion load on the two support weapon slots (an Unstoppable/Overload/Barrier-perked Legendary); Defibrillating Blast then *rewards* each champion stun with max Bolt Charge.