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Arc

Edge of Concurrence — Jolt Conduit (Hunter)

Jolt-engine add-clear + Unstoppable/champion control in the mid lane
✓ Manifest Arc · Special · 80 RPM · No intrinsic champion

Weapon: Edge of Concurrence (Glaive · Special · Arc) · Subclass: Arc (Arcstrider) · Role: Jolt-engine add-clear + Unstoppable/champion control in the mid lane Sandbox: 9.7.0 · Created 2026-06-16

A glaive that shoots lightning. Hold the trigger and the projectile's sustained Arc damage jolts whatever you're aimed at — and on Arc Hunter, jolt is the whole economy: jolted kills make you amplified (Flow State), spit Ionic Traces (Spark of Ions), and feed Bolt Charge. The glaive blocks like a shield, melees like a spear, and the 9.7.0 artifact stamps it with an intrinsic Unstoppable stun. Half a defensive primary, half a chain-lightning add-eraser, and every kill it makes recharges the abilities that make the next one.

The weapon

Edge of Concurrence (Exotic perk, verbatim): "Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special ranged attack. Sustained projectile damage causes targets to become jolted."

Catalyst — Eddy Current (verbatim): "Temporarily increases reload speed and handling after sprinting or while amplified. This effect is improved when you are amplified."

What it does: the glaive's projectile shot is a chargeable Arc bolt. Melee hits and chip damage build the charge meter; at full charge the alternate fire is a heavy ranged blast (the "Lightning Seeker" trait projectile). Critically, holding sustained projectile fire jolts the target — jolt being the Arc debuff that chains lightning to nearby combatants and amplifies your damage against the jolted target. So Edge of Concurrence is the rare weapon that applies a subclass verb by itself, no ability spend. The catalyst is built for this exact subclass: Flow State keeps you amplified almost permanently, and amplified is precisely when Eddy Current's reload/handling boost is improved — the glaive handles like a sidearm the moment the jolt loop is rolling.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Jolt is the weapon's output and the subclass's whole engine. One-to-one.
SuperGathering Storm (or Storm's Edge)Hurl the staff to jolt a whole pack — pre-jolts a room so the glaive's first shots inherit chains; Storm's Edge if you want roaming blink-burst instead.
Class abilityMarksman's / Gambler's DodgeDodge → Lethal Current arms the next melee; Gambler's if you want melee energy back near enemies.
MovementTriple JumpAir control to reposition behind the glaive's guard.
MeleeCombination Blow (or any Arc melee — Lethal Current carries it)Dodge-armed Lethal Current jolt + aftershock is the real melee payload; the base charged melee is interchangeable.
GrenadeFlux Grenade (or any Arc nade + Spark of Shock)Arc grenade for an extra jolt application on demand.
Aspect 1Lethal CurrentAfter dodging, next melee jolts + aftershock; damaging any jolted target with melee also blinds it — pairs perfectly with the glaive spear-poke after you've jolted with the shot.
Aspect 2Flow StateDefeating a jolted target → amplified; amplified = faster dodge regen, resilience, and greatly increased reload speed (stacks with Eddy Current).
FragmentsSpark of Ions · Spark of Discharge · Spark of Amplitude · Spark of ResistanceJolt economy + survivability (below).
Exotic armourLiar's Handshake (Gauntlets)Cross Counter: Arc melee → an extremely powerful healing counterpunch. The glaive is a melee weapon; jolt+blind sets up free, safe Cross Counter swings that heal through the danger of being in spear range.
Energy weapon(Edge of Concurrence occupies this slot)The glaive is your Special.
Kinetic / PrimaryAn Arc primary (e.g. a Voltshot SMG or auto, or any Arc Special-ammo isn't possible here — use a Kinetic add-clear)Keeps jolt/Ionic-Trace fragments fed when the glaive is charging; Spark of Discharge wants Arc weapon kills.
HeavyAny Arc Heavy (LMG / Sword)Surge-matched boss/major damage when the glaive is doing add control.

Why this works (the mechanics)

Stats & mods

Priority: Weapons 200 → Health 100+ → Melee ~80 → Class. Weapons stat scales the glaive's PvE damage and its melee; Health for staying alive at spear range; Melee feeds Combination Blow / Lethal Current / Cross Counter; Class for dodge uptime (the Lethal Current trigger).

Where it shines