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Solar

Eriana's Vow — Barrier-Breaker (Hunter)

Anti-Barrier champion lance + ignition chain-clear
✓ Manifest Solar · Special · 90 RPM · Barrier

Weapon: Eriana's Vow (Hand Cannon · Special · Solar) · Subclass: Gunslinger · Role: Anti-Barrier champion lance + ignition chain-clear Sandbox: 9.7.0 · Created 2026-06-16

A scoped Special hand cannon that punches through a Barrier shield without you spending a single mod slot on it, and ignites the champion the moment its barrier pops. The build is built around that one verbatim line — every fragment, aspect and mod is here to turn one pierced barrier into a spreading Solar ignition and keep a six-round mag fed in GM-tier content. The other two weapons exist only to cover the champions Eriana's can't.

The weapon

Eriana's Vow (Hand Cannon) — Looks Can Kill: "This weapon fires shield-piercing ammunition and comes with a scope. Strong against [Shield-Piercing] Barrier Champions. Breaking a matched shield or piercing a Champion's barrier will cause the target to ignite." (verbatim, `docs/encyclopedia/exotics.md`).

Catalyst — More to Give: "Increases magazine size. Holstering this weapon automatically reloads it after a short period of time." (verbatim, `docs/encyclopedia/catalysts.md`).

Element + ammo confirmed: it's a Solar, Special-ammo hand cannon. The shield-pierce / ignite-on-pierce is a native weapon property (the same family as Revision Zero's "Hunter's Trace" and Leviathan's Breath), not an archetype effect — so it is anti-Barrier and gives you a guaranteed Solar ignition every time it pops a barrier or breaks a matched (Solar) shield. That ignition is the build's whole keystone.

Loadout

SlotPickWhy
SuperGolden Gun: MarksmanOn-theme; precision Super that pairs with Knock 'em Down if you swap an aspect. Not the damage driver — the gun is.
Class abilityMarksman's DodgeReload on demand — the cheapest way to refill a 6-round Special mag mid-fight; triggers Relativism's reserve-reload.
MeleeLightweight KnifePrecision-kill loop; cheap Radiant via Ember of Torches isn't needed but the knife keeps the precision economy moving.
GrenadeHealing GrenadeSustain; the gun and ignitions are the damage.
Aspect 1On Your MarkClass-ability/precision hits grant Weapons stat ×10 + cure at max — feeds PvE weapon damage on top of every Eriana's hit.
Aspect 2Crackshot (new, 9.7.0)Class ability fires up to 3 scorching shots at marked targets; landing all 3 cures you. Pre-scorches the champion so Eriana's pierce-ignite lands instantly, and scales with Class >100.
Fragments

Why this works (the mechanics)

Stats & mods

Stat priority: Weapons → Class → Health. Weapons 200 maxes the universal weapon-damage bonus that On Your Mark feeds; Class 100+ powers Crackshot's scaling (it scales with Class >100 per the 9.7.0 notes) and speeds dodge for reloads; Health is the dump stat because Cure (Crackshot/On Your Mark) + Restoration (Empyrean-extended) cover survivability. Reachable on Tier 3–4 gear with font mods; Tier 5 pushes Weapons higher.

Exotic armour — Relativism (Hunter Cloak): Spirit of the Dragon — "Your weapons ready quicker and are more stable. Using your class ability temporarily increases this benefit and reloads your equipped weapon from reserves" (verbatim, `docs/encyclopedia/exotics.md`). It is chosen because Eriana's is the centerpiece: a scoped Special HC lives or dies on ready speed and a fed mag, and Relativism turns Marksman's Dodge into an instant reserve-reload of Eriana's plus faster, steadier scope-up — the gun stays the star, the cloak just removes its friction. (Lucky Pants is the other Eriana's Hunter build, `hunter_high_noon.md`; this one deliberately differs by leaning into ignition chains rather than the draw ramp.)

Armour mods (names per `docs/knowledge/`; the encyclopedia mods.md is mostly glimmer/seasonal mods, so standard combat-mod names are cited from the knowledge base — see Verify notes):

Where it shines

Cover the other two champions (Anti-Champion 2.0 archetype table, `docs/knowledge/monument_of_triumph_9_7_0.md`):