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Solar

Eriana's Vow — Barrier-Breaker (Solar Hunter)

Anti-Barrier champion lance + ignition chain-clear
Eriana's Vow on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Solar · Special · 90 RPM · Barrier

Centerpiece: Eriana's Vow (Hand Cannon · Special · Solar) · Subclass: Gunslinger · Role: Anti-Barrier champion lance + ignition chain-clear Sandbox: 9.7.0 · Updated 2026-07-03

A scoped Special hand cannon that punches through a Barrier shield without you spending a single mod slot on it, and ignites the champion the instant its barrier pops. Every fragment, aspect and mod here exists to turn one pierced barrier into a spreading Solar ignition and keep a small mag fed in GM-tier content. The other two weapons ride along only to cover the champions Eriana's can't personally break.

The weapon

Looks Can Kill (intrinsic): "This weapon fires shield-piercing ammunition and comes with a scope. Strong against [Shield-Piercing] Barrier Champions. Breaking a matched shield or piercing a Champion's barrier will cause the target to ignite." (verbatim, `docs/encyclopedia/exotics.md`)

Death at First Glance (exotic trait): "While Aiming Down Sights, deal 32.5% increased damage for as long as you land Precision Hits or damage a Combatant Shield." (verbatim, `docs/encyclopedia/clarity_build_numbers.md`)

Catalyst — More to Give: "Increases magazine size. Holstering this weapon automatically reloads it after a short period of time." (verbatim, `docs/encyclopedia/catalysts.md`; Clarity: mag +3, 6 → 9)

Eriana's is a 90 RPM scoped Solar Special hand cannon whose shield-pierce and ignite-on-pierce are a native weapon property, not an archetype effect — so it is Anti-Barrier for free and hands you a guaranteed Solar ignition every time it pops a barrier or breaks a matched (Solar) shield. That ignition is the build's keystone: it is the spark every fragment feeds off. Death at First Glance rewards you for holding ADS and landing precision hits with a stacking 32.5% damage bump, so the scoped, deliberate play pattern the gun forces is also its highest-damage pattern. The catalyst (mag 6 → 9 plus a holster auto-reload) and the cloak's reserve-reload solve the only real weakness — the tiny magazine — so you are never caught dry on the champion you exist to break.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Solar verbs (scorch/ignite/Radiant) are what turn Eriana's single pierce into a room-wide burn.
SuperGolden Gun: MarksmanOn-theme precision Super for a burst-damage or add-clearing panic button; the gun and ignitions are the real damage.
Class abilityMarksman's DodgeReloads on demand — the cheapest way to refill the Special mag mid-fight and the trigger for the cloak's reserve-reload.
MovementTriple JumpMost in-air control to reposition and keep the scope steady on a moving champion.
MeleeLightweight KnifeKeeps the precision-kill economy moving between Eriana's shots without spending Solar resources.
GrenadeHealing GrenadeCheap on-demand sustain so Health can be the dump stat; the gun and ignitions carry the offence.
Aspect 1On Your MarkClass-ability or precision hits grant you and nearby allies Weapons stat + reload speed, stacking ten times.
Aspect 2Crackshot (9.7.0)Class ability fires up to three scorching shots at marked targets; pre-scorches the champion so Eriana's pierce-ignite lands instantly.
FragmentsAshes · Char · Wonder · EmpyreanFaster scorch → ignition, ignition-spread, orb generation, and Radiant/Restoration upkeep — the whole ignition economy.
Exotic armourRelativism (Hunter Cloak) — Spirit of the DragonFaster, steadier ready plus a class-ability reserve-reload of Eriana's — removes the scoped Special HC's friction.
WeaponsUnstoppable primary + Overload heavyCover the two champions Eriana's can't: e.g. a Heavy Burst HC (Unstoppable) and a Lightweight/Rapid-Fire Machine Gun (Overload).
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons 200 maxes the PvE weapon-damage lean that On Your Mark feeds; Class high powers Crackshot and speeds the dodge that reloads Eriana's; Health is the dump stat because Cure (Crackshot's three-shot payoff) plus Empyrean-extended Restoration and Radiant cover survivability. This is a precision-Solar, weapon-damage archetype — lean into Weapons and Class font mods, reachable on Tier 3–4 gear, with Tier 5 pushing Weapons higher.

Mods:

Artifact — Implement of Curiosity

The Solar-forward pick for an ignition/Radiant build on a precision Solar HC: it grants Radiant off Eriana's precision hits, multiplies Solar output on debuffed targets, pays off the Radiant + Scorch twin loop, and covers the Unstoppable champion the gun can't.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (6/10)Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (7/10)Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Class Font 3eYou gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).