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Solar

Eyes of Tomorrow — Wish-Dragon Ordnance (Hunter)

Multi-lock burst + grenade-fed Heavy engine
✓ Manifest Solar · Heavy · 20 RPM · No intrinsic champion

Weapon: Eyes of Tomorrow (Rocket Launcher · Heavy · Solar) · Subclass: Gunslinger · Role: Multi-lock burst + grenade-fed Heavy engine Sandbox: 9.7.0 · Created 2026-06-16

The Deep Stone Crypt rocket that locks four targets and fires a salvo at all of them at once. The catalyst quietly turned it into a grenade weapon: splash grants Grenade stat, kills give grenade energy, and throwing a grenade reloads it from reserves. Young Ahamkara's Spine closes the loop the other way — ability damage refunds the grenade. So the rocket feeds the Tripmine, the Tripmine reloads the rocket, and the single-shot mag stops being a downside.

The weapon

Eyes on All (intrinsic): "This weapon is capable of tracking and firing at multiple targets simultaneously." Aim down sights to soft-lock up to four combatants in view; one trigger pull launches a tracking salvo that splits across every locked target. Against a single boss all rounds converge for full-stack damage; against a pack it deletes four orange bars in one shot.

Catalyst — Demolitionist / Blast Distributor (verbatim): "Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves." + "Dealing splash damage grants a bonus to Grenade stat." The catalyst is the whole reason this is a Hunter grenade build, not just a burst rocket — Demolitionist makes the grenade your reload button (no slow manual reload of the 1-round mag), and Blast Distributor pumps your Grenade stat every time the salvo lands, charging the next grenade faster.

Mag is 1; reload is slow and irrelevant once Demolitionist is online. Solar element means it surges off Solar Weapon Surge and benefits from the entire Gunslinger scorch/ignition ecosystem.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Element-matched to the rocket; surge + ignition support, and the Tripmine engine lives here.
SuperGolden Gun: MarksmanOn-theme single-target finisher for whatever survives the salvo; Knock 'em Down extends its window.
Class abilityGambler's DodgeMelee energy near enemies; reposition between salvos to re-acquire four locks.
MeleeKnife Trick / Lightweight KnifeScorch + precision-kill feed for the Solar fragments.
GrenadeTripmine GrenadeThe build's heartbeat — Spine buffs it and ability damage refunds it; throwing it reloads the rocket.
Aspect 1Gunpowder GambleKills charge a free Solar explosive → ignitions → more scorch payouts, all while you wait on rocket reserves.
Aspect 2Knock 'Em DownEnhances Marksman Golden Gun (duration) and refunds melee on radiant knife kills — keeps the Solar economy turning between rockets.
Fragments

Exotic armour — Young Ahamkara's Spine (Gauntlets)

Wish-Dragon Teeth: "Increases Tripmine Grenade duration and blast radius. Ability damage grants Tripmine Grenade energy."

This is the keystone. The rocket's splash and Tripmine detonations are ability/ ability-adjacent damage, and every bit of it feeds the next Tripmine. Combined with the catalyst's Demolitionist, you get a two-way loop that almost never asks you to stand still and reload:

Why this works (the mechanics)

Stats & mods

Grenade 150–200 → Weapons → Super/Health. Grenade is the primary stat: it shortens Tripmine cooldown and the enhanced Grenade-stat benefit makes Blast Distributor and Bomber land harder. Push Weapons next for flat Solar damage; Super and Health split the remainder.

Mods, by piece:

The other two weapon slots

Where it shines