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Void

Fafnir — Over-Pressurise (Void Hunter)

Self-buffing boss/champion DPS — weaken the target with the gun, then delete it
Fafnir on light.gg
✓ Manifest Void · Heavy · No intrinsic champion

Centerpiece: Fafnir (Linear Fusion Rifle · Heavy · Void) · Subclass: Nightstalker (Void) · Role: Self-buffing boss/champion DPS — weaken the target with the gun, then delete it Sandbox: 9.7.0 · Updated 2026-07-03

Most weaken builds make you spend a grenade or a Super to set up the burst. Fafnir carries its own setup: hit the alt-fire, dump reserves into the target, and it's dramatically weakened for a window you control — then you charge the same gun back up and fire into the debuff you just applied. A one-weapon "amplify then damage" loop, wrapped by Nightstalker in invisibility and free Volatile Rounds so the setup never gets you killed.

The weapon

Quantum Nova (intrinsic): [Alternate Weapon Action] : Consume a portion of this weapon's reserves to over-pressurize it, causing it to dramatically Weaken targets for a short time. This effect's duration scales with the amount of ammo consumed and is paused while holstered.

Catalyst — No Distractions: Aiming this weapon for a short period reduces flinch.

Fafnir is a Void Heavy Linear Fusion Rifle whose alt-fire spends reserves to apply Weaken — a debuff-bucket damage-vulnerability multiplier the whole fireteam benefits from — with a duration that scales with the ammo consumed. That is the trick: you are not weakening to support a grenade, you are weakening so the next charged shots from Fafnir itself (and every other gun) land into the debuff. Dump more reserves for a longer window, then charge the gun back up and fire precision shots into the vuln you just created. Weaken pauses while holstered, so the window survives a mid-rotation weapon swap. The catalyst is pure quality-of-life — steadier picture while you charge precision shots into a boss — not a damage perk.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Same element as the gun → surge stacking, and Void owns Weaken / invis / Volatile.
SuperShadowshot: DeadfallTether is a second dramatic Weaken + suppress that groups the pack; stacks the team debuff when Fafnir's window isn't enough.
Class abilityGambler's DodgeMelee energy back near enemies; pairs with Vanishing Step for on-demand invis → Gyrfalcon Volatile.
MovementHigh JumpExtra air control to reposition for a clean charged-shot sightline into the boss.
MeleeSnare Bomb (Quickfall)Smoke → invis and can weaken; a no-cost way to trigger the invis → Volatile → Stylish loop.
GrenadeMagnetic GrenadeAttaches and double-detonates; with Undermining it's a precise extra Weaken on a priority/champion.
Aspect 1Stylish ExecutionerDefeating any elemental-debuffed target → invis + Truesight. Everything you kill is weakened/volatile, so this is always live.
Aspect 2Vanishing StepDodging makes you invisible — the on-demand invis that arms Gyrfalcon's Volatile Rounds before a DPS window.
FragmentsUndermining · Harvest · Starvation · Reprisal · ExpulsionWeaken delivery, weakened-kill economy, Devour sustain, Super refund, ability-kill explosions.
Exotic armourGyrfalcon's Hauberk (Chest)Every emergence from invis grants Volatile Rounds to your Void weapons — Fafnir included — so charged shots hit a weakened target and fire Volatile.
WeaponsA Void Special + a champion-covering PrimarySpecial surges off the same Void boots and inherits Volatile; the Primary carries the anti-champion archetype Fafnir doesn't.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Super. Weapons is the PvE damage stat post-9.7.0 and goes straight onto Fafnir's charged shots; Health for survivability in the endgame content this weapon is for; Super to keep Deadfall available as the backup weaken. Archetype lean: Powerhouse (Weapons/Super) or Gunner pieces.

Mods:

Artifact — Slayer Baron Apothecary Satchel

This build weakens everything it touches (Fafnir alt-fire, Undermining grenade, Deadfall) and kills weakened targets nonstop, so the artifact's Void-Breach engine turns those kills into sustain and more weaken — exactly the loop. Champion stun stays delegated to the other two weapon slots' archetypes per the loadout.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Void Resistance 1e fillReduces incoming Void damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (9/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (6/10)Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Time Dilation 3eYour decaying Armor Charge has a longer duration.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: your Void Special. - **Anti-Champion:** delegated to the other two weapon slots' archetypes (Anti-Champion 2.0); lean on Deadfall's suppress for Overload behaviour.