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Solar

Fighting Lion — The Only Primary You Need (Solar Hunter)

Bounce-shot add-clear + scorch/ignition engine that greases every weapon swap
Fighting Lion on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Void · Primary · 90 RPM · No intrinsic champion

Centerpiece: Fighting Lion (Grenade Launcher · Primary · Void) · Subclass: Gunslinger (Solar) · Role: Bounce-shot add-clear + scorch/ignition engine that greases every weapon swap Sandbox: 9.7.0 · Updated 2026-07-03

Fighting Lion isn't a weapon you swap to — it is your primary. Hold the trigger, lob a bouncing payload, release to detonate exactly when it kisses the head you want. It draws white-ammo bricks like a primary, so you never run dry, and the catalyst turns every shot into a buff for the guns you actually kill bosses with. Bolt it to Solar Gunslinger and a kill loop feeds you a second grenade launcher — Gunpowder Gamble — that ignites on impact. Two GLs, bottomless ammo, scorch everywhere.

The weapon

Delayed Gratification (intrinsic, verbatim): "Grenade projectiles will bounce off surfaces."

Chimera (catalyst, verbatim): "After this weapon fires, equipped Kinetic and Power weapons gain a brief period of increased handling and accuracy."

What it does: you hold [Shoot] to keep a live grenade in the chamber and release to detonate, so you control airburst timing and can bank shots around cover and off walls and ceilings into rooms you can't see. Fighting Lion is a Void grenade launcher that runs on Primary ammo — it regenerates over time and from kills like an auto rifle, so it's a no-ammo-anxiety add-clear tool you can fire forever, and it sits in the Energy slot rather than eating your Special brick. The catalyst then pays you for firing it: every shot grants a short handling and accuracy window to your Kinetic-slot and Power weapons — the other two guns in your kit. Fire Lion, swap, snap-shot a major or boss with a buffed weapon, swap back.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Scorch/ignition payoff plus Gunpowder Gamble hands you a second on-demand GL.
SuperGolden Gun: Deadshot or Blade BarrageSingle-target delete for what Lion can't ignite; on-theme, and Golden Gun stuns nothing so it's your Super-as-panic-button.
Class abilityMarksman's DodgeReloads your weapons and repositions; a clean reset between bounce volleys.
MovementTriple JumpExtra mid-air adjusts to line up bank-shots off walls and ceilings.
MeleeKnife TrickPowered melee: scorches on hit (feeds the Ember fragments) and procs Nightmare Fuel for the swap loop.
GrenadeTripmine GrenadeHands-off scorch trap; the built grenade you actually throw is Gunpowder Gamble.
Aspect 1Gunpowder Gamble"Defeat targets to charge up an improvised [Solar] Solar explosive." Lion's add-clear charges it; the throw is a second igniting GL.
Aspect 2On Your Mark"Activating your class ability or landing precision hits grants you and nearby allies increased reload speed and Weapons stat … Stacks ten times." More Weapons stat = more PvE damage on the swap-to weapon.
FragmentsTorches · Searing · Singeing · CharBuild the scorch → melee-energy → class-regen loop and hand back Class/Grenade stat (see below).
Exotic armourSealed Ahamkara Grasps (Gauntlets)The swap-build exotic: fresh-drawn weapons deal bonus damage and Nightmare-Fuel kills reload every holstered weapon, including Lion.
WeaponsKinetic primary + Power heavyThe two slots Chimera buffs on every Lion shot; both also get Sealed Ahamkara's fresh-draw damage.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Grenade. Weapons is king: it scales the PvE damage of the swap-to weapons that Chimera, Sealed Ahamkara and On Your Mark all empower. Class keeps Marksman's Dodge near-constant (the scorch fragments and Ember of Singeing already accelerate it), which re-arms On Your Mark and reloads on demand. Grenade is the dump stat — the built Gunpowder Gamble explosive comes from kills, not the grenade cooldown.

Archetype lean: Gunner/Powerhouse pieces (Weapons-forward) with a Brawler or Specialist secondary for the Class/Grenade trickle.

Mods:

Artifact — Implement of Curiosity

The Solar-leaning artifact for this Lion: it amplifies the scorch/ignition/Radiant core loop, feeds the Kinetic weapon you pair, and patches the build's missing champion stun (Pack Tactics covers Unstoppable, since Lion breaks nothing intrinsically).

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (8/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Legs (3/10)Solar Weapon Surge 1e fillYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1e fillReplenishes health each time you pick up an Orb of Power.
Better Already 1e fillYour health begins to regenerate immediately after picking up an Orb of Power.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: since that's the draw Chimera; Sealed Ahamkara reward. - **Anti-Champion:** none from the mod slot — see coverage below; lean on the artifact; your paired weapon archetypes.