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Strand

Final Warning — Unraveller (Hunter)

Mark-and-unravel ad-clear + champion/major shredder
✓ Manifest Strand · Primary · 450 RPM · No intrinsic champion

Weapon: Final Warning (Sidearm · Special · Strand) · Subclass: Strand (Threadrunner) · Role: Mark-and-unravel ad-clear + champion/major shredder Sandbox: 9.7.0 · Created 2026-06-16

Hold the trigger to paint a whole pack, release for a tracking burst that unravels everything marked — then the unravel chips, the kills drop Threadlings and Tangles, and the Threadlings unravel again. Final Warning is the one sidearm that hands you a Strand verb for free, so the whole build is built to recycle that unravel into more unravel. Swarmers turns every kill into a self-feeding Threadling that re-applies the debuff the gun already started.

The weapon

All at Once (intrinsic): "Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with increased stability on trigger release. Hitting a marked target with a fully charged burst will unravel them."

Catalyst — String Theory: "Hits against marked targets deal increased damage and have a chance to refund ammo to the magazine."

Hold to mark (it tracks marked targets like a soft-lock), release for a stable burst. A fully charged burst on a marked target unravels it — Strand's chip-damage debuff that spreads to nearby combatants and stacks under any weapon perk for the fireteam. The catalyst makes marked hits hit harder and refunds ammo, so a marked pack feeds the mag that kills it — Final Warning self-sustains on its own marks. It's a Special-ammo Strand sidearm; you'll keep it fed off Special bricks and the catalyst refund.

Loadout

SlotPickWhy
SubclassStrand (Threadrunner)The gun's unravel is a Strand verb; everything below recycles it.
SuperSilkstrike (rope dart)On-theme roaming Super; grapple-dash mobility to reposition between marks.
Class abilityMarksman's DodgeReloads Final Warning on dodge — top the mag between bursts.
MeleeThreaded Spike (Threaded Spear)Returns melee energy on catch; detonates/retrieves Tangles with Whirling Maelstrom.
GrenadeThreadling GrenadeDirect Threadling source on demand — with Swarmers each one unravels.
Aspect 1Whirling MaelstromDestroy a Tangle → a writhing Strand mass that seeks targets and emits Unraveling projectiles on its kills.
Aspect 2Widow's SilkSecond grenade charge (double the Threadling supply) + Grapple makes a Grapple Tangle — free Tangle for Maelstrom/Swarmers.
Exotic armourSwarmers (Legs) — "Threadlings spawn from Tangles and unravel targets."The keystone. See below.
Kinetic/EnergyA Strand primary (Allied Unraveling roll ideal)Surge-matched element; keeps unravel up between bursts and feeds Strand Siphon.
HeavyStrand or Kinetic Machine Gun / GLBoss/Heavy-ammo damage the sidearm isn't built for.
Fragments (4–5)

Why this works (the mechanics)

Stats & mods

Weapons 100+ → Health 100 → Grenade ~100 (Threadling supply) → Class. The build leans on weapon damage + unravel chip, so Weapons is the lead stat; Grenade funds the second Widow's Silk Threadling charge; Health/Woven Mail (Thread of Warding) covers survivability.

Mods, by piece:

Champions (Anti-Champion 2.0): Final Warning is a Lightweight/Rapid-Fire sidearm archetype, so its intrinsic stun is Overload — confirm against artifact/weapon archetype in-game (see Verify). Cover Barrier/Unstoppable via your Strand primary's frame and seasonal anti-champ artifact mods. Suspend (Silkstrike, Shackle if subbed) hard-stops Overload behaviour and elites regardless; unravel thins champion health for the team.

Where it shines